Narc head on LRM missile body.
Make the weight same as artemis but every 50th individual LRM round would have a Narc head with at one the half time duration.
2
Narc Head On Lrm Missile Body.
Started by MW222, Jan 19 2016 03:52 PM
6 replies to this topic
#1
Posted 19 January 2016 - 03:52 PM
#2
Posted 19 January 2016 - 11:54 PM
Originally in all the mechwarrior games before this one, narc had a chance of being destroyed everytime the part of the mech that was narced was hit, so that meant an LRM 20 had 20 rolls to destroy that narc, I don't think narc was design, nor will survive an LRM powered rocket impact.
#3
Posted 20 January 2016 - 12:33 AM
Astarot, on 19 January 2016 - 11:54 PM, said:
Originally in all the mechwarrior games before this one, narc had a chance of being destroyed everytime the part of the mech that was narced was hit, so that meant an LRM 20 had 20 rolls to destroy that narc, I don't think narc was design, nor will survive an LRM powered rocket impact.
Originally the MWO NARC implementation had a damage counter (disappears after mechs take a certain amount of damage after being NARCed) so, yeah.
#4
Posted 20 January 2016 - 08:20 AM
Possibly but every mech wrench jockey would be trying ways to make it happen.
#5
Posted 20 January 2016 - 12:13 PM
MW222, on 19 January 2016 - 03:52 PM, said:
Narc head on LRM missile body.
Make the weight same as artemis but every 50th individual LRM round would have a Narc head with at one the half time duration.
Make the weight same as artemis but every 50th individual LRM round would have a Narc head with at one the half time duration.
To make LRMs an even more viable option for the crap players in this game? No thanks! Honestly I would rather see the skill requirement to be upped for them.
#6
Posted 20 January 2016 - 03:05 PM
Necromantion, on 20 January 2016 - 12:13 PM, said:
To make LRMs an even more viable option for the crap players in this game? No thanks! Honestly I would rather see the skill requirement to be upped for them.
I guess playing a point and click adventure where your opponent cant fight back due to cockpit shake is more your carebear type of game play then, to each their own. ECM counter play needs to be more heavily integrated into the game, most light pilots I play with don't even know they can press J to counter jam when they have ECM equipped.
Edited by Master Cerberus, 20 January 2016 - 03:06 PM.
#7
Posted 21 January 2016 - 07:38 AM
Master Cerberus, on 20 January 2016 - 03:05 PM, said:
I guess playing a point and click adventure where your opponent cant fight back due to cockpit shake is more your carebear type of game play then, to each their own. ECM counter play needs to be more heavily integrated into the game, most light pilots I play with don't even know they can press J to counter jam when they have ECM equipped.
You need some reading comprehension practice.
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