http://mwo.smurfy-ne...6b820e3b7b7bc43
The general thought behind it is to use the cERLL at longer ranges if you have to fight before you close in. Spam one of the cUAC20's until it jams, then spam the next while the jam is clearing on the first one. If both jam, you still have those cERLL's to use.
Does this look like something halfway decent or am I making some huge mistake somewhere without realizing it?
Thanks in advance for the replies and advice.
2X Cuac20, 3X Cerll Dire Wolf
Started by Cifrer, Jan 22 2016 06:24 PM
3 replies to this topic
#1
Posted 22 January 2016 - 06:24 PM
#2
Posted 22 January 2016 - 07:11 PM
Ghost heat firing 3 erlls.
nd erlls aren't very good.
And Ghost heat if you fire both uac20's together.
Firing just one uac20 till it jams then the others is a silly idea too, leaves 12t of weapon idle.
Fire one, then the other, then doubletap the first, then the second.
Or swap one out for a lbx20 or uac10 to avoid Ghost heat entirely.
Consider 2lpl instead of 3 ERLL.
nd erlls aren't very good.
And Ghost heat if you fire both uac20's together.
Firing just one uac20 till it jams then the others is a silly idea too, leaves 12t of weapon idle.
Fire one, then the other, then doubletap the first, then the second.
Or swap one out for a lbx20 or uac10 to avoid Ghost heat entirely.
Consider 2lpl instead of 3 ERLL.
Edited by Wintersdark, 22 January 2016 - 07:11 PM.
#3
Posted 22 January 2016 - 08:07 PM
Ghost heat on both the UAC/20s (you can only fire one) and the ERLL (you can only fire 2).
You've got a high jam-change weapon, and a high cooldown and heat weapon.
It's a pretty terrible combination. If you're running a UAC/20, it needs to be with other UAC's.
Frankly, 2x UAC/10 + 3x UAC/5 is far better. Fantastic DPS and cooling, with a very low jamchange.
You've got a high jam-change weapon, and a high cooldown and heat weapon.
It's a pretty terrible combination. If you're running a UAC/20, it needs to be with other UAC's.
Frankly, 2x UAC/10 + 3x UAC/5 is far better. Fantastic DPS and cooling, with a very low jamchange.
#4
Posted 22 January 2016 - 10:55 PM
It's important to consider how much you're exposing yourself. The Direwolf arms are quite low, so you'll need to show the enemies your entire torsos in order to hit them. At 600m, you'll only be using the ER larges, so 33 points of potential damage. Say you're taking on a trial Direwolf, you'll be eating dual gauss and 2 LPL, which is 56 damage. Unless you can do a headshot, that's not a trade you'll be winning.
6 UAC5s might give you the long range firepower you want combined with the close range DPS. You won't be able to twist your mech to spread damage between shots though.
6 UAC5s might give you the long range firepower you want combined with the close range DPS. You won't be able to twist your mech to spread damage between shots though.
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