<Loc iconTag="StoreIcons\Flamer.dds" descTag="@Flamer_desc" nameTag="@Flamer"/> <WeaponStats maxDepth="10.0" volleydelay="0.25" speed="100" lifetime="1.0" duration="-1.0" tons="1" maxRange="90.0" longRange="90.0" minRange="0" ammoPerShot="0" ammoType="" cooldown="0.0" heat="1.0" impulse="0.0" heatdamage="4.5" damage="0.1" numFiring="1" projectileclass="" type="Energy" slots="1" Health="10" effectscale="13.00" maxheight="0" critChanceIncrease="0.14,0.08,0.03" critDamMult="1.1" trgheatinctime="3.0" heatinctime="4.75" coneoffire="10"/>
Results are what I expected, heatdamage made instant, instead of starting at zero (or .15x according to someone). Now, they'd go 4.5+0.15x, x being some sort of linear or quadratic heat ramping, as you've certainly seen with Fup's 57SHS Flamer.
Old stats for reference :
I forgot to back up my weapon stats before patching, but they've been untouched for over a year, so it's still accurate (Oct 2014)
Now, who has Premium, and wants to both see the new maps, and shoot me with Flamers? multiple quantities, and testing the chainfire stun lock.
Testing will be done on a 10 TrueDub mech, with a 60 heat capacity and 2.3 H/s dissipation (and maybe something with lots of DHS or SHS.)
They look terrible...I thought I had fixed that. Oh well, you can mostly see the important bits.
Edited by Mcgral18, 16 February 2016 - 11:32 PM.