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Bored And Undecided, Next Medium Mechs To Master?

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#1 Lord Perversor

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Posted 22 January 2016 - 08:28 AM

Well i just run out of Mechs to master on my Hangar so just aiming to master a new med.

Right now i'm considering:

Crab : seems boring most of config are high energy and little else
Enforcer: Ballistic with energy
Vindicator: Energy with some option for ballistic
Cicada: Zoom and boom tactics !

So for first time i'm hoping for the community to convince me on wich chassis to master!

Share your opinion!

#2 4rcs1ne

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Posted 22 January 2016 - 08:39 AM

I would recommend the cicada. They have a lot of roles they can play.

X5--Brawler(4 ml 2 srm 6) or lrm harasser (4 ml 2 lrm 5)
3M-- Sniper(2 ll 2 ml) or harasser(4 ml 1 uac5)
2B-- Good at short range "ninja" trading (5 mp laser)
2A-- Good at mid range trading (6 m laser)
3C-- Sniper (1 Er ppc 1 uac 5)
3F--Poptarter (2 lpl or 2 ppc)

Cicadas for life!!

#3 Aethon

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Posted 22 January 2016 - 08:44 AM

The Cicada is a lot of fun; like a Jenner, but can pack more armour, and can also be used in different roles. The Super Jenner can pack 6 ML's (or SPL's), along with an XL340, to hit awesome speeds for a smedium, but its flappy-paddle arms give it quite a bit of side protection when rotating the torso under fire. There is an ECM variant that can be a support mech, light-hunter, or even a Gauss sniper. It even has a variant cut out for PPC sniping.

The Enforcer, especially the variant with the AC/10 bonuses, is a beast. It jumps, it smites, it runs cool, and yes, it even blends. Its weapon hardpoints are mostly low, but the jump jets and its speed mostly negate this. It makes for a great medium scrapper, but can be a rather good sniper as well. As someone who loved his CN9-A from the day it was released, this thing feels like a Centurion, only far better (better mobility, XL friendly, much smaller profile). Kind of bummed me out, to be honest.

#4 Bud Crue

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Posted 22 January 2016 - 08:45 AM

I have all but the Vindi and that is my next one. As fot the other three, they all have their costs/benefits.

Crab: Laser spam. Can be built as a fast skirmisher and can tank quite well. Very popular zombie, but keep in mind the zombie only works with the std. I see the biggest benefit in the crab is that its very small profile lets you avoid fire better than most. Jumping version in a blast.

Enforcer: one of the toughest mediums. Made to brawl. All but the 5P(correct me if I am wrong on the designation) are best as a mix of a single big ballistic (AC/20. LBX, AC/10) and some varied about of lasers (usually several ML). Most versions have JJ too (all but the AC/20). So you can really spread damage well if you stay mobile. Excellent mech for getting in close.

Cicada: Essentially an oversized light. The 3M with ECM is a must for a 40 ton filler in CW. Gotta be aware of its profile though. Opposite of the Crab it is huge visually and is thus easily targeted. To avoid a quick exit you need to stay mobile (big XL engines). I run my Cicada's as flankers or strict support mechs.

Edited by Bud Crue, 22 January 2016 - 08:50 AM.


#5 El Bandito

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Posted 22 January 2016 - 08:48 AM

If you don't have Blackjacks, Hunchbaks, or Wolverines, I'd recommend them. If you do, go for Cicadas.

#6 Lord Perversor

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Posted 22 January 2016 - 08:50 AM

View PostEl Bandito, on 22 January 2016 - 08:48 AM, said:

If you don't have Blackjacks, Hunchbaks, or Wolverines, I'd recommend them. If you do, go for Cicadas.



All those already sit on my hangars with a master tag on it.

Only Trebuchet left aside the ones mentioned on this thread Posted Image

#7 GRiPSViGiL

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Posted 22 January 2016 - 08:50 AM

MWO boring you say? Mastering a mech is entertainment?

Boy you would think the endgame (let's pretend CW is end game content) had some purpose that would create a persistent reason to play and not be bored. However it doesn't....default to buying another redundant mech and fitting the laser meta on it and enjoy.

#8 Quicksilver Aberration

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Posted 22 January 2016 - 08:54 AM

Cicada or Enforcer.

Crab is more boring than the Cicada and the Vindicator is a masochists only sort of mech.

#9 Lord Perversor

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Posted 22 January 2016 - 08:55 AM

View PostGRiPSViGiL, on 22 January 2016 - 08:50 AM, said:

MWO boring you say? Mastering a mech is entertainment?

Boy you would think the endgame (let's pretend CW is end game content) had some purpose that would create a persistent reason to play and not be bored. However it doesn't....default to buying another redundant mech and fitting the laser meta on it and enjoy.


Ah but i don't play meta builds, aside some small exception when the build fits the chassis.

My boredom comes more from my work shift and lack of time, i hardly get time for more than a couple matchs often and getting into some mech and master it while brawling is enough rush and fun for me.

#10 MeiSooHaityu

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Posted 22 January 2016 - 08:56 AM

I'm working on the Cicadas now. I avoided them because aesthetically I don't like them (outside or cockpit view). However, I do like the 2A's performance quite a bit and even though the 2B is giving me trouble, I think I can adapt my play style enough to get it to work. Plus it has an ECM variant.

So despite it's ugliness, it is a fun ride. Just don't forget you are only 5 tons heavier than a light.

If you aren't going to go the Cicada, I recommend the Enforcer. Feels a bit "been there done that" with the hard points (like a Centurion). Still, it has JJs and good energy backup to the Ballistic. I recommend that one too.

#11 Davegt27

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Posted 22 January 2016 - 09:09 AM

Don’t get the Enforcer: Ballistic with energy man does that thing suck


I bought the ENF-4R(C) when it went on sale with some left over MC, then I bought two others

I sold them before I got them into master and I just mastered the 4R(C)

And that one I had to strip the gun off it and mount a bunch of lasers on the thing
Those things suck with a big S

Yeah yeah I know there will always somebody that can make a pig fly well go right ahead


#12 Wintersdark

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Posted 22 January 2016 - 09:23 AM

According to Russ on Twitter, the next round of quirks is Feb, and I'd expect the Vindicator to be high on that list for what it's worth. It's come up a lot in discussions there with him. The BJ is getting the nerfstick, too.

#13 SilentWolff

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Posted 22 January 2016 - 09:24 AM

The Cicada is still one of the best and most fun chassis to play in the game, so that's my suggestion.

#14 Davegt27

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Posted 22 January 2016 - 09:28 AM


Too bad about the BJ and it’s an example why we can’t have nice things

So what if the IS has one excellent medium Mech



#15 Wintersdark

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Posted 22 January 2016 - 09:33 AM

View PostDavegt27, on 22 January 2016 - 09:28 AM, said:

Too bad about the BJ and it’s an example why we can’t have nice things

So what if the IS has one excellent medium Mech

Because it was absurdly quirked, unnecessarily? The BJ was a good Medium before quirks, and received structural quirks resulting in heavy/assault levels of structure? The BJ and Vindicator, if anything, should straight up swap quirks. The BJ doesn't need strong ones to be a good mech, while the Vindicator does.

#16 Davegt27

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Posted 22 January 2016 - 10:04 AM

As soon as the Vindicator get quirked people will cry until its crap so what’s the diff

Then we will be back to square one


#17 MeiSooHaityu

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Posted 22 January 2016 - 10:09 AM

View PostDavegt27, on 22 January 2016 - 10:04 AM, said:

As soon as the Vindicator get quirked people will cry until its crap so what’s the diff

Then we will be back to square one


I don't think the Vindicator would be lucky enough to ever get OP quirks, even for a little bit.

It will be quirked like the Catapult. Each quirk pass gives it slightly less crappy sub par quirks until after 3 passes later, it is solidly mediocre.

That's probably a bit too pessimistic, but honestly I can't see any future quirks making the Vindicator a goto medium. I am just hoping for competent.

#18 LobsterPete

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Posted 22 January 2016 - 10:17 AM

Vindi AA with duel PPC is fun. I spend 90% of my play time in this mech. Good jumper, good speed, does a good job distributing damage. So if you want to try a mini pop-tart, that's a good mech.

Other Vindi's are just hard to play for me with their small engines, so I own three AAs.

#19 Apnu

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Posted 22 January 2016 - 10:20 AM

I love the Enforcers. Durable and zippy. I run mine with medium lasers, medium pulse lasers and AC10s or LB10s. I shadow a friendly assault and I help him take mechs down, but stay out of his FOV. that way I'm not slowing him down, and he's a wonderful moving hard cover for me. I'm like one of those fish that swim close to sharks for protection. Its win-win.

#20 MeiSooHaityu

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Posted 22 January 2016 - 10:26 AM

I do really enjoy my 1AA as well, but if it has one downfall, it is that it can't protect itself from lights or fast mediums too easy. With PPC quirks, that 90m minimum range means if a mech gets too close, all you have is 1 MLaser for protection. Luckily it jumps really well and is decently fast, but a dedicated light can easily keep face hugging and dissolve you rather quick.

I'd honestly like to see both the 1AA and SIB get ERPPC quirks that perform velocity and heat wise almost as good as the PPC. As for the 1X and 1R, PPC quirks are fine.

Honestly, CT structure and/or armor quirks is what I want more than anything.





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