The Warhammer Bad Points
#1
Posted 22 January 2016 - 03:35 AM
I seem after torso turning like a mad man that always my torso's get knocked out to quick and the mech has as much as a chance of living as a hamburger on 4th of july...
What are your thoughts?
#2
Posted 22 January 2016 - 04:05 AM
Only one of my Marauders has been basic'd yet. With this new mech out and the event challenge, the cue's going to be clogged to the brim with heavies. MWO doesn't need heavy-mech events. It's already the favorite chassis of everyone, and the majority of the good clan designs are in the heavy category, too.
I'll be working on Crabs for the next while, I think. I don't level mechs in CW if I can help it.
Edited by ice trey, 22 January 2016 - 04:08 AM.
#3
Posted 22 January 2016 - 04:18 AM
I note no issues with overall survival-ability, though I can't compare to the Marauder as even though I bought them, I never ran them. As to the Hammer, I am averaging between 300-400 pts of damage per match running PPCs as my predominant weapon. For me that is pretty good, especially with arm mounted PPCs (I am loathe to confess that on one I moved the PPCs to the chest mounts and I am having the best success with that build...sigh: lore vs practicality, practicality is winning). More to your point, the mech must be fairly tough for me to survive long enough to do that damage, which appears to be the case (again this is to my standards mentioned above). Note however that I am running std 300s (or in one case a 310), and generally lighter load-outs then what I'm seeing suggested in the build forums so as to have better heat performance. Perhaps the combination of std engine, near maxed armor and never shutting down is the key. I know some are running XLs but this mech just doesn't look "xl-friendly" to me.
#4
Posted 22 January 2016 - 04:20 AM
Your torso is more like a damage sponge than like an ablative surface.
Also it seems to be pretty vulnerable to SRMs LRMs and other spread fired weapons.
#5
Posted 22 January 2016 - 05:51 AM
torsotwisting isnt the solution, cause all enemies wait for you to turn back and alpha u even in a ugly shadow cat or cheetah apart.
the scale is too huge for the 430 armor. compare it with a phracta in size and even the phracta feels somehow squishy.
the hammer is a product 180 degrees opposite direction of the MAD. im a lil bit pissed about that.
#6
Posted 22 January 2016 - 06:07 AM
Laserhupe, on 22 January 2016 - 05:51 AM, said:
Alas, if you bought the Hammer expecting a "superior product" and are now "pissed" you have to take a little of that irritation and point it at yourself. I mean, come on, look at the thing: it is a gorilla with a tiny waist. Even in the promo illustrations we knew it was going to suck with arm mounted weapons. And that frontal profile looks like two side torsos in the shape of a V with a bit of center torso filing in the middle, no way this was ever going to be a "tank" with all that area to shoot. Compare that to the Marauder with its crab/stalker-like profile. Easy to hit from the side but those big arms draw fire, and from the front the profile is what...half that of the Hammer? A lot of this was discussed (in absurd detail) well before the mech was launched in these here forums.
If we are going to look at the mechs as "product" -a product that can be changed at will by the devs at any time, but a product nonetheless- then you must apply caveat emptor, when making your purchase decisions.
As for me I expected the Hammer to suck, and am rather pleasantly surprised...but then I don't have the Marauder experience (yet) to compare it too.
#7
Posted 22 January 2016 - 06:41 AM
pissed cause i expected a lil bit more then it ever was meant to be. just an iconic mech. but truly the MAD is one too and i was suprised about it, better, its one of the best mechs iG actually imo.
Bud Crue, on 22 January 2016 - 06:07 AM, said:
you will be surprised too and understand after that wat I (or we) talked about.
#8
Posted 22 January 2016 - 07:40 AM
I've spent quite a bit of time in the Black Knights in Std engine builds and really like it's skinny profile and ability to roll damage well and even though the Hammer feels like it has a little more junk in the trunk I didn't feel gimped by any means when comparing the 2.
I have intentionally thrown myself into multi mech brawls in open terrain just to see how she holds up (mostly in the 7S so far) and I honestly can't complain.
I hate to stick a poker in people's eyes but I think the "this mech is too fat" or "this mech's CT is a bullet magnet" or "the ST boxes are too wide" or whatever are just being whiners and/or bad players that need to learn how to roll damage better.
Scale comparison video.
Edited by ginger, 22 January 2016 - 07:41 AM.
#9
Posted 22 January 2016 - 09:50 AM
#10
Posted 22 January 2016 - 10:10 AM
ginger, on 22 January 2016 - 07:40 AM, said:
same procedure as everytime. tell that some steam noobs but not us who made a far more than 8000 games and know how to spread dmg over a mech. count the games were only your ct is cored but all other sections are not even orange til then. similar to the highlander...means nearly every game.
#11
Posted 22 January 2016 - 10:52 AM
#12
Posted 22 January 2016 - 10:54 AM
Laserhupe, on 22 January 2016 - 10:10 AM, said:
I don't know man I just don't see it. In comparison to the Marauder sure most of the rest of these "Classic" IS mechs coming out aren't going to have the most uberest awesome hitboxes but that doesn't seem to be a very fair comparison. The Marauders have some very unique geometry compared to much more traditional humanoid chassis styles. The Warhammer is fine, the Archer and Rifleman are going to be fine.
PGI Has released 63 different mech chassis to date if you include IIC mechs separately with plenty more on the way. For the most part anything released in the last year is pretty solid for hitboxes. The Warhammer is not gimped for hitboxes, and I seriously doubt any other mechs we see in the near future will be either. It's torso is very similar in size/scale/shape to many other heavies that perform just fine as is evidenced in the scale video.
Pilot skill and pilot error are much more likely to blame for any issues with new mechs.
#13
Posted 22 January 2016 - 11:02 AM
but his incarnation in this game ---- worst 35usd ever spent
#14
Posted 22 January 2016 - 12:36 PM
#15
Posted 22 January 2016 - 04:52 PM
As is, the quirks are very PPC oriented, and don't do much good to many of the builds I see in the field. I know its a PPC driven mech in lore, but I'd rather run weapon systems that are better balanced.
#16
Posted 23 January 2016 - 03:16 AM
Only whammy that has PPC in my dock is 6R. 2x ER PPC to tickle from distance. 4meds + 2MG to tickle in closeups
Also check the armor, not all whammies have equal plating. some are squishier.
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