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Polar Highlands


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#81 Raidflex

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Posted 23 January 2016 - 04:28 PM

View PostBrody, on 23 January 2016 - 03:58 PM, said:

No, all argument aside. This map favors LRMs, and the team that has the most, wins.

That's just how it is. Tactics be damned, bring LRMs or cry like me.


At least if you have speed an agility you can take cover, assaults cannot on this map.

#82 oldradagast

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Posted 23 January 2016 - 05:44 PM

I've about had it with this worthless map.

At first, it was interesting as a change of pace; no NASCAR monument, some trench warfare, some scouting, etc. Than, everyone figured out that if you bring a NARC and a pile of LRM's, you basically get an auto-win unless the enemy team can pull off a hard, coordinated push (which rarely happens in the solo queue.) End result: nothing but mindless LRM spam with very little viable cover, particularly if the enemy is smart enough to bring NARC or actually do a tiny bit of scouting and spotting for the LRM boats.

This is about as close to the dreaded "pick your mech after the map so you get an easy win" concept we can get: people bring LRM boats and basically vote for Polar every time OR vote for the least popular map if Polar is not offered, thus increasing their vote multiplier the next time Polar comes up.

End result: Polar is played nearly every time it comes up, and any interest in the map is dead and gone since it's nothing but LRM spam with little recourse (unless you bring your own LRM spam). Boring.

Edited by oldradagast, 23 January 2016 - 05:44 PM.


#83 CDLord HHGD

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Posted 23 January 2016 - 05:46 PM

View PostBrody, on 22 January 2016 - 08:03 AM, said:

is ruining the game.

So now you're NOT quitting? Get over it did you?

#84 oldradagast

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Posted 23 January 2016 - 05:47 PM

View Post1Grimbane, on 23 January 2016 - 01:29 AM, said:

i'm still amazed people haven't figured out you can brawl like a boss on this map


You can... provided your team doesn't melt away in a hail of LRM fire or fail to push after seeing the LRM's. Just because one CAN push hard on this map doesn't mean people will. And that's one of its biggest failings, IMHO - more than any other map, it is highly dependent upon team play and unforgiving of small mistakes. So, even if you're a great player (not saying I am), you still can't carry worth squat if you lose half your team to LRM's or accidentally walking a bit too high up a rolling hill and being sniped to death.

#85 Brody

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Posted 23 January 2016 - 07:15 PM

View Postcdlord, on 23 January 2016 - 05:46 PM, said:

So now you're NOT quitting? Get over it did you?


I've been playing this game for a while, and as for my case against this map, time will make more converts than reason.

I was mad at the replies, and the fact that I was attacked by my team mates on that map 3 games in a row

Got a triple kill against my own team though...

Edit: clarify I didn't shoot first.

Edited by Brody, 23 January 2016 - 07:16 PM.


#86 Brody

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Posted 23 January 2016 - 07:27 PM

View Postoldradagast, on 23 January 2016 - 05:47 PM, said:


You can... provided your team doesn't melt away in a hail of LRM fire or fail to push after seeing the LRM's. Just because one CAN push hard on this map doesn't mean people will. And that's one of its biggest failings, IMHO - more than any other map, it is highly dependent upon team play and unforgiving of small mistakes. So, even if you're a great player (not saying I am), you still can't carry worth squat if you lose half your team to LRM's or accidentally walking a bit too high up a rolling hill and being sniped to death.


Agreed, but if you don't accidentally walk to high up, they'll still swarm you in the ditch when your scared hide and peek team dies off.

Edited by Brody, 23 January 2016 - 07:27 PM.


#87 nitra

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Posted 23 January 2016 - 09:49 PM

some nice lil tips to improve polar highland.


1. shoot the uavs .... cmon people your complaining about lrms but you let 3 or 4 uavs linger in the air ??? really??

2. kill the tagger at your rear ... yes hes there hes spotting and hes the reason your being hammered. kill him.

3. ok this nascar in the trenches thing .... its got to stop. engage the enemy shut em down win the game...

#88 CMDR Sunset Shimmer

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Posted 23 January 2016 - 11:48 PM

View PostBrody, on 23 January 2016 - 03:58 PM, said:

No, all argument aside. This map favors LRMs, and the team that has the most, wins.

That's just how it is. Tactics be damned, bring LRMs or cry like me.


You are aware, that as a weapons system, LRM's have the most hard counters in the game set against them.

They are literally, the easiest weapon to defeat.
AMS
ECM
Shutting Down
Breaking Line of Sight
Radar Derp
Hard Cover
Range
Lock On Time[arguably a softer issue]

All of these basically shut down LRM's on the whole. Most other weapons only have to contend with:
LoS
Hard Cover
Range

LRM's have literally, 3 more types of hard counters than any other weapons system in the game. [and one softer counter arguably]

"But Sunset, what about Tag/NARC?! That makes Missiles OP!"

Tag/NARC is something utilized by the team to increase the effectiveness of LRM's, it helps them to overcome those hard counters, and helps to make LRM's a more useful asset. That's why there's such a thing as TAG/NARC... because Missiles are inherently the worst weapon, they require more teamwork to utilize effectively.

Now, I WILL admit, that I think that a missile carrying mech, should require a LOS lock, unless a target is under TAG/NARC. But I doubt PGI will ever change that one.

#89 Sandpit

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Posted 24 January 2016 - 01:22 AM

View PostCMDR Sunset Shimmer, on 23 January 2016 - 11:48 PM, said:


You are aware, that as a weapons system, LRM's have the most hard counters in the game set against them.


Actually, they are the only one of two weapon systems (other being streaks) that has a hard counter. Everything else is direct fire and there's nothing that prevents a player from actively shooting a weapon at you. If a mech is under ECM, you cannot lock them and fire, your only option is hope they're dumb enough to stand still fora dumb fire at range.

#90 CMDR Sunset Shimmer

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Posted 24 January 2016 - 01:33 AM

View PostSandpit, on 24 January 2016 - 01:22 AM, said:

Actually, they are the only one of two weapon systems (other being streaks) that has a hard counter. Everything else is direct fire and there's nothing that prevents a player from actively shooting a weapon at you. If a mech is under ECM, you cannot lock them and fire, your only option is hope they're dumb enough to stand still fora dumb fire at range.


Yeah, true. Streaks are actually the only one that is in a worse spot than LRM's because at least you can fire LRM's without lock, streaks REQUIRE lock.

So it's the second most heavily countered weapons system in the game next to streak SRM's.

#91 Hawk_eye

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Posted 24 January 2016 - 02:08 AM

View Postoldradagast, on 23 January 2016 - 05:44 PM, said:

I've about had it with this worthless map.

At first, it was interesting as a change of pace; no NASCAR monument, some trench warfare, some scouting, etc. Than, everyone figured out that if you bring a NARC and a pile of LRM's, you basically get an auto-win unless the enemy team can pull off a hard, coordinated push (which rarely happens in the solo queue.) End result: nothing but mindless LRM spam with very little viable cover, particularly if the enemy is smart enough to bring NARC or actually do a tiny bit of scouting and spotting for the LRM boats.

This is about as close to the dreaded "pick your mech after the map so you get an easy win" concept we can get: people bring LRM boats and basically vote for Polar every time OR vote for the least popular map if Polar is not offered, thus increasing their vote multiplier the next time Polar comes up.

End result: Polar is played nearly every time it comes up, and any interest in the map is dead and gone since it's nothing but LRM spam with little recourse (unless you bring your own LRM spam). Boring.


If this is your experience, then that is your experience.
Mine is quite a bit different.

Yes, there are LRMs in the team, but they are by _no means_ predominant.
There are lots and lots of laser/PPC/AC (and mixed) builds too.

You know _what_ is predominant on Polar (in my experience)?
Maneuvering!
The whole team is on the move - all the bloody time!
Re-positioning, flanking, enveloping, counter-enveloping,....

It is just glorious!

#92 CMDR Sunset Shimmer

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Posted 24 January 2016 - 02:55 AM

View PostAntecursor Venatus, on 24 January 2016 - 02:08 AM, said:


If this is your experience, then that is your experience.
Mine is quite a bit different.

Yes, there are LRMs in the team, but they are by _no means_ predominant.
There are lots and lots of laser/PPC/AC (and mixed) builds too.

You know _what_ is predominant on Polar (in my experience)?
Maneuvering!
The whole team is on the move - all the bloody time!
Re-positioning, flanking, enveloping, counter-enveloping,....

It is just glorious!


This, so much this.

#93 z3a1ot

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Posted 24 January 2016 - 03:27 AM

Only thing this map brought up is how much people really hate LRMs. I finished all challenges for this event but I only played Polar 1 time so far. Believe it or not Terra Therma won 2 times over Polar in votes just today for me. All this fuss is just about LRMs IMO.

#94 athlonduke

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Posted 24 January 2016 - 07:39 AM

its not just the lrms. I always get stuck wiith the loser team that splits up and forgets you can get flanked. when its not that it's the lrms. I hate this map and just want to get the damn challenge over with

#95 Bulletsponge0

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Posted 24 January 2016 - 07:47 AM

View PostBrody, on 22 January 2016 - 09:09 AM, said:

It isn't the map, so much as what the map has shown me about the community.

Kind of like the first response to my OP.


I've learned from the Polar Highlands that:

This game receives new content at such a slow rate that when something as simple as a "new map" is released the majority of players are drawn to it like beliebers to a new bieber album.

This game expects more than the staple "one time purchase" fee to be paid.

The average player is bored.

The average player has no intent on assisting the other people on his team.

The average player just wants to sit back and shoot rocks. (or erL/ppc/cannon)

The average response is to defame or flame the original speaker rather than attempt to communicate.

After less than a week with this map being spam picked, (and algorithmicly spammed as an option), I have seen more players suicide out of bounds, initiate fratricidal conflict, ignore objectives, and make piss poor tactical decisions at an alarmingly disparaging rate. To the point that an AFK or a disconnect is regarded as at least being polite in their direct and straight forward approach.

The map would be fine, if it wasn't large enough to allow time to look, open enough to provide vision to see and frequent enough that it can't be avoided, because instead of seeing enemies, objectives and cover, I see individuals, ignorance, and a lack of competition.



So your actual problem isn't with the map, but with the player base that you yourself, are a part of.

#96 Brody

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Posted 24 January 2016 - 10:12 AM

View PostBulletsponge0, on 24 January 2016 - 07:47 AM, said:



So your actual problem isn't with the map, but with the player base that you yourself, are a part of.


this, yes.

Also someone said LRMs (and SRMs) are countered harder than any other weapon system, I challenge by asking them a question... Why? Why do YOU think of all the varied weapon systems, the missiles are the only ones with so many "hard" counters available?

And this map has no high (hard) cover available. Unless you are playing skirmish and hide by one of the tall buttes near the edges of some parts of the map.

Edit: No , I don't mind the people on the other maps so much. I think I just hate this map, but it's hard for me to be mad at a flat thing, so I choose to be mad at the people who think they like the thing I do not.

It's kind of like crack. I don't care for crack, I don't want my kids to be around it. Yet, crack is just a thing. I can't get mad at crack for being there, I can only get mad at the people who choose it.

It's confusing, but in essence, if you like polar highlands, you're a crack head.

Edited by Brody, 24 January 2016 - 07:28 PM.


#97 Lyoto Machida

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Posted 25 January 2016 - 06:13 PM

View PostBrody, on 24 January 2016 - 10:12 AM, said:


this, yes.

Also someone said LRMs (and SRMs) are countered harder than any other weapon system, I challenge by asking them a question... Why? Why do YOU think of all the varied weapon systems, the missiles are the only ones with so many "hard" counters available?

And this map has no high (hard) cover available. Unless you are playing skirmish and hide by one of the tall buttes near the edges of some parts of the map.

Edit: No , I don't mind the people on the other maps so much. I think I just hate this map, but it's hard for me to be mad at a flat thing, so I choose to be mad at the people who think they like the thing I do not.

It's kind of like crack. I don't care for crack, I don't want my kids to be around it. Yet, crack is just a thing. I can't get mad at crack for being there, I can only get mad at the people who choose it.

It's confusing, but in essence, if you like polar highlands, you're a crack head.


Did you really save this account from 2011 just to troll about LRMs in 2016?

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#98 Omi_

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Posted 25 January 2016 - 06:53 PM

View PostBrody, on 23 January 2016 - 03:58 PM, said:

No, all argument aside. This map favors LRMs, and the team that has the most, wins.

That's just how it is. Tactics be damned, bring LRMs or cry like me.

This is the oppinion of the low-tier underhive. Not trying to be coy, but learning how to beat LRMs is one of the early lessons that await you on the way up in skill. By 1/4 through tier 4, the general oppinion becomes that LRMs don't do enough damage where it counts or does little to prevent the enemy advance.

The new map has plenty of cover, but it's not as obvious as a mountain in the center of a map. In fact, it's pretty rich in cover in about 80% of all places.

You're getting so many troll answers because you claim to be jumping ship at the drop of a hat. Also, a knee-jerk, two sentence long first post invites knee-jerk replies of equal of less length.

#99 Wolfways

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Posted 25 January 2016 - 10:19 PM

Hit by lasers on Polar - *phzzz* "Hmm, I'll go another way."
Hit by LRM's on Polar - *bang, bang, bang* "Hmm, I'll move a little behind cover."
Hit by Gauss on Polar - *DUNK* "Oh hell, RUN AWAY!"

LRM's are easy to avoid, but even when they do hit me it's hardly an "oh ****" moment.
And nobody (hardly anyone) ever (rarely) dies from LRM fire.

#100 CDLord HHGD

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Posted 26 January 2016 - 02:41 PM

View PostBrody, on 23 January 2016 - 07:15 PM, said:


I've been playing this game for a while, and as for my case against this map, time will make more converts than reason.

I was mad at the replies, and the fact that I was attacked by my team mates on that map 3 games in a row

Got a triple kill against my own team though...

Edit: clarify I didn't shoot first.

Well, if I can't has your stuffs I'd rather you use it yourself. :D





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