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Awesome, Is He Good?
#1
Posted 22 January 2016 - 04:59 PM
#2
Posted 22 January 2016 - 05:07 PM
http://mwo.smurfy-ne...517720ff7dcf390
8Q is kinda similar, but with PPC.
http://mwo.smurfy-ne...78a70c819a5b86b
Remember, that thing is a barn door.
Or the missile variant.
http://mwo.smurfy-ne...bae1df54001cd67
#3
Posted 22 January 2016 - 06:29 PM
This is the Awesome before quirks. It's pretty good there and it's only gotten better since.
#4
Posted 22 January 2016 - 06:52 PM
#5
Posted 22 January 2016 - 06:56 PM
Edited by Richter Kerensky, 22 January 2016 - 06:56 PM.
#6
Posted 22 January 2016 - 07:18 PM
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
Edited by Nik Reaper, 22 January 2016 - 07:19 PM.
#7
Posted 22 January 2016 - 07:28 PM
#8
Posted 22 January 2016 - 09:34 PM
If you're looking to challenge yourself, though, it's a GREAT one. And seriously, some of the game's best players are in love with them. Not because they're META-HOT, but because they can still wreck in them.
It's kinda like that kid who pulls up next to you at the stop light in a Hyundai Tiburon and wants to race. If he knows how to build, and how to launch, and how to shift, he just may end up smoking the Cragars off your old Chevelle. But the average "My-mommy-and-daddy-bought-me-this" kid with a cheap short-ram intake and 25-pound chrome wheels? You're gonna beat him like you own him, and in just about any car (or minivan) you can find...
#9
Posted 23 January 2016 - 03:42 AM
Just not at the areas we think it should be.
#10
Posted 23 January 2016 - 10:56 AM
The problem is many heavies also received very generous quirks and they obsolete it for many of the same roles.
Only consider the 8R,8Q and 9M. Also they all pretty much need immediate engine swaps and or endo.
As part of the main battle line it runs cooler than a Zeus and is faster and tankier than Stalkers.
#11
Posted 23 January 2016 - 02:42 PM
The 8R makes an okay LRM boat or SRM brawler, but you're really better off getting the Battlemaster-1S for that kind of thing (more tonnage, better laser mounts, higher engine cap).
The side torsos are HUGE and super hittable, but I've somehow managed to get the master slow while keeping my K/D above 2.0 for both the 8Q and 9M (those are decent numbers for an okay player like me who plays mostly pugs, for what it's worth).
Spheroid, on 23 January 2016 - 10:56 AM, said:
The bottom has to be the Victor, right? Or maybe the Highlander? Funny how one of those with AC5/PPC was like the deadliest thing in the game and now it's nerfed out of existence.
#12
Posted 24 January 2016 - 08:53 AM
Edited by Vlad Striker, 24 January 2016 - 08:55 AM.
#13
Posted 24 January 2016 - 09:02 AM
#14
Posted 24 January 2016 - 09:32 AM
#15
Posted 24 January 2016 - 09:47 AM
Again, as long as you are up the challenge, otherwise it'll be difficult to pilot.
#16
Posted 24 January 2016 - 10:30 AM
it is not a mech for beginners.
don't buy it as your first mech - you will need more skills just to be able to drive it. this is not an exaggeration -
consider the mech is slow and you have to keep in mind how big your body is at all times without looking at it, and get the timing for the twisting.
awesome is my favorite mech and i think it is the best assault mech. (contrary to the guy who says any other assault is better) the things to look out for change each month, it is a reality.
in this matchup for this patch, we got a new map that the awesome is not great at due to low hardpoints.
you could use the range quirks on the 8v, or try the erppc on the 9m.
this month the 8v is back to being powerful and so is the 8r, whether you boat long or short range missiles.
the 8t is pretty good at putting out dps in my experience, but the other variants do better if you concentrate on firepower because your torso is so big you don't want to stand and trade with other people on equal terms.
#17
Posted 24 January 2016 - 10:38 AM
go 300 rating or higher (if possible) always, and put the 2 heatsinks in the engine - otherwise you're wasting a heatsink space -
remove the dead arm armor on the 8v or 8r if it will get you extra tonnage too
and you need to have this mech elited, preferably mastered
put 94-96 armor on your front ct and 64 on your sidetorsos
#18
Posted 25 January 2016 - 11:55 PM
http://mwo.smurfy-ne...167e9bf14367c38
8v
http://mwo.smurfy-ne...641d522209675a7
these are lurm builds; if you like direct fire more than lurms send me a msg i got other great builds
#19
Posted 26 January 2016 - 12:27 AM
There are simply better missle or energy boats out there with better geometry and lower tonnage.
#20
Posted 26 January 2016 - 11:08 AM
Personally, I really enjoy Awesomes - but I'm comfortable with the difficulty playing them.
AWS-8Q ... I run this w/ a STD300, DHS, Endo, 4xPPC and a crap ton of heat sinks w/ some armor shaved from the left arm and legs for more heat sinks.
AWS-8T ... this thing has the best general energy quirks in the game. I run this w/ 4xLPL (2 each arm), a STD 300, DHS, Endo and heat sinks
AWS-9M ... I go back and forth on this one; it has some ERPPC quirks but really the LPL works pretty well too - XL350, 4xLPL, DHS, Endo, crap ton of heat sinks ... and I think I shoved an AMS and one ton ammo on it
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