Ember Stormfield, on 23 January 2016 - 07:01 PM, said:
Everyone has to learn sometime, setting a gate means they learn later on.
If you want better matches join a unit. You will get a unit v unit fight, which means better control.
If you want noob v noob then join as a single pilot.
Simple!
If you want better matches join a unit. You will get a unit v unit fight, which means better control.
If you want noob v noob then join as a single pilot.
Simple!
I agree with your second two points, but not quite on the first. I'm a new pilot and I haven't tried CW because I don't think I'm ready. Granted, I know other people aren't as introspective as me and just jump right in, but setting a gate likely would reduce the percentage of players who don't know what they're doing.
For example, if you put the gate at Tier 4 you won't get any super fresh players. You'll still get some, but not as many as no gate. Set the gate at Tier 3 and you'll have even fewer players who don't know what they're doing because getting to Tier 3 requires a lot of luck by getting on winning teams enough times while still being terrible. You don't get to Tier 3 or higher just by being on a winning team very frequently. Sure it happens, but not as much.
I'm not saying a Tier-system gate is ideal, just using it for example.
Ethak, on 26 January 2016 - 08:19 PM, said:
It comes down to being efficient at the game. If you struggle at playing with your teams in quickplay, you'll never be able to work as a team in CW. Also if you can't pilot your mech very well you are nothing but a detriment to the team.
I disagree. I play well with teams that stick together and don't spread out. There's nothing I can do when all 3 lances go different directions and then the lances themselves split up. Even the best player can't make up for a team where everyone goes solo. For the most part, playing effectively with a bunch of randos in a PUG match isn't terribly difficult. But still, there are matches that the only effective way to play is being the best you can be.
That being said, I agree with your last point. Not understanding how to torso twist semi-effectively or even position your mech while fighting an enemy hurts the team. You should be relatively proficient with standard tactics before attempting CW. If you get disoriented by turning your legs one way and facing your torso another, competitive CW matches probably aren't for you.