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Man Vs Chicken: Mech Handeling


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#1 LordNothing

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Posted 24 January 2016 - 12:01 PM

i think i read somewhere (i think it was the holoprojector in mw2) that man walkers are supposed to be better climbers, but chicken walkers were supposed to be more agile on flat ground. why dont the mechs in this game handle accordingly?

#2 FupDup

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Posted 24 January 2016 - 12:02 PM

It sounds like it would throw another wrench in the system in terms of trying to balance everything, when there's already plenty of wrenches lodged in it...

It sounds like it would throw another wrench in the system in terms of trying to balance everything, when there are already plenty of wrenches lodged within...

#3 Y E O N N E

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Posted 24 January 2016 - 12:11 PM

View PostLordNothing, on 24 January 2016 - 12:01 PM, said:

i think i read somewhere (i think it was the holoprojector in mw2) that man walkers are supposed to be better climbers, but chicken walkers were supposed to be more agile on flat ground. why dont the mechs in this game handle accordingly?


Digitigrade stance, which is not what "chicken walkers" have but what the hind legs of your cat or dog have, is more agile in general. Plantigrade, which is what you and I have, is better for load-bearing. "Chicken walkers" are just plantigrade in reverse...so...clumsy. They should have a very hard time climbing.

Honestly, any 'Mech that was a "chicken walker" should have been converted to digitigrade by PGI.

#4 LordNothing

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Posted 24 January 2016 - 12:12 PM

View PostFupDup, on 24 January 2016 - 12:02 PM, said:

It sounds like it would throw another wrench in the system in terms of trying to balance everything, when there's already plenty of wrenches lodged in it...

It sounds like it would throw another wrench in the system in terms of trying to balance everything, when there are already plenty of wrenches lodged within...


the whole game is made out of wrenches. pgi seems to have bit off more than they can chew and the whole thing just turned into a big kludge.

still i think its easier to balance a game after all the features are in. instead of the other way around when you constantly have to refactor everything as new stuff is added. they should just write a balance bot to analyse stats every week and generate a balance patch at the end of every week (see my other vs thread). im tired of poor balance being used as an excuse to halt features that would make this game feel like it deserves the name mechwarrior.

#5 Cion

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Posted 24 January 2016 - 12:13 PM

View PostLordNothing, on 24 January 2016 - 12:01 PM, said:

i think i read somewhere (i think it was the holoprojector in mw2) that man walkers are supposed to be better climbers, but chicken walkers were supposed to be more agile on flat ground. why dont the mechs in this game handle accordingly?


I recall the same thing.

I would love if that was the case, but it's not.
It's probably very low priority now, but such a difference would be useful in the future to differentiate mechs a bit more from each other. Specially when you have several different chassis that have the same tonnage and similar hardpoints

#6 TELEFORCE

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Posted 24 January 2016 - 12:14 PM

View PostYeonne Greene, on 24 January 2016 - 12:11 PM, said:

Honestly, any 'Mech that was a "chicken walker" should have been converted to digitigrade by PGI.


While that makes sense realistically, it would've changed the appearance of dozens of 'mechs which we love in the BattleTech universe.

#7 Y E O N N E

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Posted 24 January 2016 - 12:16 PM

View PostTELEFORCE, on 24 January 2016 - 12:14 PM, said:


While that makes sense realistically, it would've changed the appearance of dozens of 'mechs which we love in the BattleTech universe.


But not radically. It's the same general profile with a short, extra kink thrown in. You could have even placed it high up, near the torso, so that the thigh portion is less obvious.

#8 Mech Jager

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Posted 24 January 2016 - 12:37 PM

I read somewhere that Mary was a virgin, and the earth was created in seven days. I think we know how well these statements have been balanced.

#9 Red Shrike

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Posted 24 January 2016 - 12:50 PM

View PostTELEFORCE, on 24 January 2016 - 12:14 PM, said:

While that makes sense realistically, it would've changed the appearance of dozens of 'mechs which we love in the BattleTech universe.

As if they haven't already butchered the appearance of several mechs.

#10 Troutmonkey

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Posted 24 January 2016 - 03:58 PM

View PostRed Shrike, on 24 January 2016 - 12:50 PM, said:

As if they haven't already butchered the appearance of several mechs.

Well technically the Stalker doesn't have reversed legs. It isn't until the Stalker II that it gets "chicken" legs. Personally I much prefer MWO's design.

Stalker
Posted Image
Stalker II
Posted Image

Edited by Troutmonkey, 24 January 2016 - 03:59 PM.


#11 Navid A1

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Posted 24 January 2016 - 04:41 PM

What PGI needs to do is to takes stride height into account...like this:

http://mwomercs.com/...-with-pictures/

#12 BigBenn

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Posted 24 January 2016 - 04:46 PM

It would be neat if the two different "walker" variants each had their own attribute of some sort. Say maybe the man walker gets a +3% in climbing ability and the "chicken walker" gets a +1.5% ability to turn and a +1.5% reduction in damage to legs after a fall or long jump (ability to absorb more spring upon impact).

Or whatever- but the different designs should have a +/- of some sort.





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