Yeonne Greene, on 24 January 2016 - 08:37 AM, said:
Well, I see a lot of extremely nice, extremely broad balance ideas in here that say absolutely nothing about how to achieve them.
Goals are nice. Goals are also not new. An action plan to accomplish them is better.
Well, the first part of the plan would just be "Fire Paul".
The way you'd have to go about it is with a "sterile" enviornment... reset the entire deck w/o quirks. Then, with a certain level of ancedotle experiences, you'd have to adjust weapons first and THEN tweak inherently bad chassis (Vindicators, particularly the 1X, Spider-5V, oversized mechs, etc.)... pretty much things are the most common amongst the complaints against them (ignoring the people who claim "they're fine" w/o much reasoning).
It can't just be haphazard-random-dartboard balance that runs rampant.
Part of the previous balance changes indirectly nerfed Clan chassis through efficiencies - primarily Clan mechs went unchanged (Executioner is arguably the lone exception, since it was unquirked before, and quirked post-patch - adjusted against the efficiencies nerf).
It's pretty self-evident, except for the man in charge of balance.
Aresye, on 23 January 2016 - 08:27 PM, said:
I'd have to see the vid to see if that's the case, but more often than not... many using Clan mechs prior to the requirkening were never always using them to their optimal abilities (like Clan mechs can brawl, but people don't bother going that route despite really nice CMPL and especially CSPL). Heck, not taking advantage of the inherent benefits of CSRMs... well, whatever.
The only thing I would only agree to is that many of the formerly Good Clan mechs suffered generally from the efficiencies nerf. It helped the Bad Mechs mitigate the nerf (the Maddog is probably the lone exception due to staying squishy), but the majority of the Good Clan Mechs suffered the most.
It's not hard to fix though.
Edited by Deathlike, 24 January 2016 - 10:27 AM.