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Most Awesome Awesome?


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#21 TELEFORCE

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Posted 24 January 2016 - 06:02 AM

I've piloted an Awesome AWS-8Q since two months into the open beta and I still love the 'mech. The quirks just made it even better.

I currently run it with maxed armor, a 300 standard engine, 3 PPCs, a medium pulse laser, and 2 medium lasers (if I remember correctly), and as much armor and heatsinks as I can stuff on it. I've run 4 PPCs on it before, but I get better sustained damage with 3 PPCs.

Edited by TELEFORCE, 24 January 2016 - 06:02 AM.


#22 Elyam

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Posted 24 January 2016 - 08:06 AM

I am a champion of all of them, really, always have been. As some have said, it's a hard design to get over the hump with and will often punish you, but it can perform exceptionally well often enough to keep many of us coming back. Right now I've been using PB with 360XL, BAP, AMS, LRM-15, 2xSRM-4 (cool seeing the new LA shoulder-fin missile hardpoint), 2 LPLAS (or 1 ERPPC and 1 LPLAS) and only sometimes populating the head beam mount. Fast, agile, high fire rate, covers all ranges and has survived more than I've expected it to.

(never realized until buying it and happening to change one of the colors to white that the main decal on the upper body is a big weathered steer skull, like the ones you see laying out in the desert in westerns - so now I usually leave it some variation of white in the paint scheme so it's completely visible and looking sun-bleached like it should. My eyes just never picked up on the image in the original PB paint scheme, where it seemed just as an odd fiery rent in the upper torso as though the mech were being depicted as some form of fire elemental...it was a complete surprise when I noticed the skull. Understandable though when considered against the lore where the pilot was a member of the mercenary Chisholm's Raiders who had a western theme)

Edited by Elyam, 24 January 2016 - 08:20 AM.


#23 Trauglodyte

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Posted 24 January 2016 - 09:16 AM

I've maxed all of the Awesomes so I'll give you my perspective. The 8Q is going to be your PPC sniper boat simply because of the quirks. In my opinion, putting on a single PPC w/ 2x Lrg Pulses and 3 Md Lasers puts you in a wonderful spot with range and a nice upfront punch. The 9M is basically the 8Q on steroids and I LOVE running mine with a PPC and 3 Lrg Lasers and a near max engine. Now, we get to the fun part - the missile Awesomes. The 8T is one that I preferred to rig up like the Star League mech, the Thug: 2x PPCs in the right arm, 2x ASRM6s, and 3x Md Lasers or whatever else you want to put in there. The 8R is an LRM boat by trade so treat it accordingly. The 8V, despite what everyone says, is a wonderful mech. My preferred setup was a PPC, 2x Lrg Pulse Lasers, and 3 SRM6 packs. The one thing about the Awesome is that it doesn't really matter how you build her, you just need to treat her right and she'll be just fine. She doesn't have the speed of a Heavy nor the armor/structure of the big Assaults. But, she can punch if you keep her moving. Never stop moving with the Awesome!

PS> I was top tier in the first Assault vs. World w/ the Awesome. She's a mean ***** when she rumbles!

Edited by Trauglodyte, 24 January 2016 - 09:17 AM.


#24 totgeboren

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Posted 25 January 2016 - 12:25 AM

I agree with most posts here, but surprisingly what I found is that my best LRM Awesome is the 8V. 3 LRM15+A, a TAG and 3 ML and you got a beast on your hands.
When you see "LRM15" you will immediate think "Hey the 8R has got LRM15 quirks, why not go for that?"

But the 8V has got the rather crazy quirk "Energy Range 25%". That means your TAG reaches out to a massive 937.5 meters, meaning you will be able to lob many more missiles that hit than what the 8R will ever be able to.

With the current quirks I now only use the 8V for LRMs, and the 8Q with either 4 PPC or 3 ERPPCs.

I have yet to get a Awesome to function well as a brawler.

#25 Col Jaime Wolf

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Posted 25 January 2016 - 01:21 AM

dont buy any of them. only the lrm one is truly unique, otherwise the zeus does everything else better, warhammer makes a better ppc platform.

awesome could be better if they weren't a barnyard door, but honestly you cant miss the thing.

i have owned every awesome and only kept PB because i paid RL money for it. and i would recommend LRMs for it because you cant be front or even mid line. you have to hide and simply not take damage.

#26 MauttyKoray

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Posted 25 January 2016 - 02:27 AM

View PostRhialto, on 23 January 2016 - 07:36 PM, said:

Never ran an awesome and with the current sale I thought of getting three to elite then keep one. Which one would you keep and why?

I was thinking of the 8R because I don't have a LRM boat so for the days I feel to play such I would have one and I've heard that's one of the best following the Cataputl?

I know the PPC or ERPPC are also popular but not sure I'm a fan of PPC.

They are slow and easy target, right? Often compared to a barn door so STD must be mandatory.

Oh is that right....?

Posted Image

Also, enjoy some 3/4 heat generation, 1800m/s, 1053m effective range ERPPC Pr0n. (That's 2106 max...if you can't see who's touching you, now you know why. :D)
Posted Image

Edited by MauttyKoray, 25 January 2016 - 02:41 AM.


#27 oldradagast

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Posted 25 January 2016 - 06:49 AM

Awesomes, sadly, are lacking these days, as they've been for a while.

They have a low engine cap for 80-tons, a terrible, wide frontal profile, and a lack of ballistics. They do offer good twist and arm mobility, for what that's worth, but that's about it aside from quirks.

The 8Q has very nice PPC quirks, and the 8R is a good LRM platform. The 8T is decent for direct energy weapons, though I hate the missile layout on this mech since it just seems anemic for an 80-tonner (2 missile hardpoints, one per torso.) The 8V is the oddball of the group with some strange built potential, like PPC's and SRM's, or large lasers and LRM's. I can't speak the 9M, though it also has odd hardpoints (another problem that seems to plague this chassis), and I'd never pay for the Pretty Baby since it's "hero gimmick" is the ability to run uselessly large engines in a mech that loses torsos easily.

The Awesome badly needs to be rescaled and have its torso hardpoints raised up a bit. I also wish the missile hardpoints since the dynamic weapon update didn't look like a skin disease, with random launcher decals slapped all over the torsos... although the original "pop-tart decal sagging cardboard boxes" looked even worse. Ugh... the Awesome is one of the least loved mechs in this game, right after the horribly mangled Catapult with VCR ears and the absurdly oversized Nova.

#28 Barantor

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Posted 25 January 2016 - 07:08 AM

View Postoldradagast, on 25 January 2016 - 06:49 AM, said:

Ugh... the Awesome is one of the least loved mechs in this game, right after the horribly mangled Catapult with VCR ears and the absurdly over-sized Nova.


I think the Trebuchet beats it in least loved because it is so off the mark that people completely forget about it.

Some folks do go all out with PPCs, I tend to keep mine to a modicum of 2 for distance work then 2 LPLs for close stuff or all four for a really strong hit at medium range.

Patience is a virtue in the Awesome, show yourself too early and folks will use you for the big easy target on the range.

#29 MossPigglet

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Posted 25 January 2016 - 11:29 AM

I am a long time awesome pilot. I am going to tell you now. Your hit box is viciously unfavorable. However. I have found a lot of success with the 9m. And 8q would also be good. I know some one else mentioned those. 8q I'd suggest a laser build. 9m I'd suggest an err ppc build.
General rules with assaults I think should be fallowed. Unless your a lrm boat, your mech should be going at least 64 kph after speed tweek. As tempting as it is. Don't put an XL on an awesome. For the er ppc awesome I use. It's just the 3 er ppcs. I believe a 330 engine. Endothelial and double heatsinks.

#30 Rhialto

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Posted 25 January 2016 - 07:15 PM

Ok got rid of 8T, hated the low arm. I was constantly hitting little snow bumps in new polar map.

Question about the 8Q, I just tested 1 PPC and 1 ERPPC and fired both at same time at 2 kilometers distance and I see both hit at the same time. I thought the quirks were for PPC only (9M having ERPPC quirks). So why does both hit at the same time? Either PPC velocity quirk is not working at all or apply to both PPC and ERPPC and that would be a bug.

#31 STEF_

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Posted 25 January 2016 - 07:34 PM

View PostRhialto, on 23 January 2016 - 07:36 PM, said:


They are slow and easy target, right? Often compared to a barn door so STD must be mandatory.

Go for the lolliness!!!!!!
I love my 9M: max engine (XL, of course), 2LPL+4mpl, 11DHS
Sooooooooooo fun, and it seems effective
Posted Image

(but it isn't: u must have a good sense of position, timing, torsotwisting.... because it is a really bad built, but a lot of fun)

#32 Neathdrawls

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Posted 25 January 2016 - 08:43 PM

AWS-9M with 3 LPL & 3ML is still one of my favourite. STD 320 most of the time, but if you feel for the need of speed, XL380 (ish) is do-able as well.

Which reminds me, haven't seen Kiiyor in a while. 9M buddies, with us constantly meeting each other in same and opposing sides in the past, and consistently coming out with top damage and score.



#33 totgeboren

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Posted 25 January 2016 - 11:00 PM

View PostRhialto, on 25 January 2016 - 07:15 PM, said:

Ok got rid of 8T, hated the low arm. I was constantly hitting little snow bumps in new polar map.

Question about the 8Q, I just tested 1 PPC and 1 ERPPC and fired both at same time at 2 kilometers distance and I see both hit at the same time. I thought the quirks were for PPC only (9M having ERPPC quirks). So why does both hit at the same time? Either PPC velocity quirk is not working at all or apply to both PPC and ERPPC and that would be a bug.


PPC quirks apply to all PPCs (ER and regular), while ERPPC quirks only apply to ERPPCs.
This means that the 8Q has got much better ERPPC quirks than then 9M.

The only reason to run ERPPCs on the 9M instead of the 8Q is if you really really feel like you have to have an engine bigger than 300.

I actually used to run my 9M with 3 ERPPCs and an XL370 engine. Pretty fun, but when they nerfed the ERPPC quirks to the 9M and not on the 8Q, it just wasn't worth the massive drawback of going full ****** and putting an XL in an Awesome. :(

#34 RestosIII

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Posted 25 January 2016 - 11:10 PM

View PostMauttyKoray, on 25 January 2016 - 02:27 AM, said:

Oh is that right....?

Posted Image

Also, enjoy some 3/4 heat generation, 1800m/s, 1053m effective range ERPPC Pr0n. (That's 2106 max...if you can't see who's touching you, now you know why. :D)
Posted Image

Are those phtoshopped, or do I need to go waste some C-Bills buying myself a barn so I can finally have fun in a PPC Aesome again? Last time I ran an Awesome was a quad PPC build in MW4 mercs... Good times...

#35 Sigilum Sanctum

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Posted 25 January 2016 - 11:16 PM

Awesome's don't exactly come to mind when you want to brawl, but this thing was fun as hell.
AWS-8V

#36 Lyoto Machida

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Posted 25 January 2016 - 11:20 PM

View PostRhialto, on 23 January 2016 - 07:54 PM, said:

LOL! Prolly a good advice but I think I should have a bit of fun nonetheless with one of those...

I'm playing with Smurfy now and just build an interesting 8T but will need to test in Testing Grounds as it may be hot a bit.

How is the 8R as a LRM boat?


One of the best out there...60 tube count but slow and not much in the way of backup armament.

View PostSoulscour, on 23 January 2016 - 08:43 PM, said:


I actually had more fun playing the 8R as a SRM boat. Then quirks came... Its a good LRM boat. I don't like doing that though.


You should have seen how it hit when launching 60 tube salvos before ghost heat.

Not exactly the best LRM boat pilot but you get an idea of what the 8R used to be able to do...



View PostCardMaster7, on 25 January 2016 - 11:29 AM, said:

I am a long time awesome pilot. I am going to tell you now. Your hit box is viciously unfavorable. However. I have found a lot of success with the 9m. And 8q would also be good. I know some one else mentioned those. 8q I'd suggest a laser build. 9m I'd suggest an err ppc build.
General rules with assaults I think should be fallowed. Unless your a lrm boat, your mech should be going at least 64 kph after speed tweek. As tempting as it is. Don't put an XL on an awesome. For the er ppc awesome I use. It's just the 3 er ppcs. I believe a 330 engine. Endothelial and double heatsinks.


Gotta run XL in the 8R if you're planning on doing much with LRMs.

View Posttotgeboren, on 25 January 2016 - 12:25 AM, said:

I agree with most posts here, but surprisingly what I found is that my best LRM Awesome is the 8V. 3 LRM15+A, a TAG and 3 ML and you got a beast on your hands.
When you see "LRM15" you will immediate think "Hey the 8R has got LRM15 quirks, why not go for that?"

But the 8V has got the rather crazy quirk "Energy Range 25%". That means your TAG reaches out to a massive 937.5 meters, meaning you will be able to lob many more missiles that hit than what the 8R will ever be able to.

With the current quirks I now only use the 8V for LRMs, and the 8Q with either 4 PPC or 3 ERPPCs.

I have yet to get a Awesome to function well as a brawler.


Don't think you can run 3 ALRM15s with XL on that 8V...without the XL, you won't have much staying power on the field.

#37 Mazzyplz

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Posted 25 January 2016 - 11:42 PM

i got two lurm builds here, i might post the direct fire builds but i would have to make them in smurfy again.

lurmboat:
http://mwo.smurfy-ne...167e9bf14367c38
(only 2 quirked lrm15 so you can fit 2 large laser and use the laser quirks to the fullest. - the lrm15 cooldown module can make lrm15 and lrm10 sync up.)

lurmboat 2:
http://mwo.smurfy-ne...641d522209675a7
with the energy range +25 quirk and er large lasers and if you get the mod, nobody will beat you at long range.
lrm10 is also quirked. though, this isn't one of my best builds. i give it a 3.5 to 4 star.


edit: i changed my lurmboat2 to have a tag on head instead of lrm ammo. will try, seems like a good idea.
this might make the build more rounded out
edit2: definitely more solid with tag on head.

Edited by Mazzyplz, 26 January 2016 - 12:12 AM.


#38 totgeboren

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Posted 26 January 2016 - 01:55 AM

View PostLyoto Machida, on 25 January 2016 - 11:20 PM, said:

Don't think you can run 3 ALRM15s with XL on that 8V...without the XL, you won't have much staying power on the field.


I had plenty of 800+ dmg games in my non-XL LRM 8V. 1.25 W/L ratio and 1.22 K/D over 250 games. Sure it waddles along at about the same speed as KCGs and DWFs. Still, I don't mind the company. :)
Battlefield awareness can overcome many things, and as said, a TAG with an almost 1k range allows you to both actively mark out enemies on the minimap far away hidden behind ECM, and also accurately lob LRMs for most of the game without relying on others maintaining TAG.
But yeah, this mech is ment for PUGs where the only r-key you can rely on is your own.

Edited by totgeboren, 26 January 2016 - 02:02 AM.






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