Tarogato, on 24 January 2016 - 02:45 AM, said:
Voting needs transparency to be believable. If other peoples' votes were hidden, then they might as well not exist. The vote screen could be replaced with completely random map selection and nobody would be able to tell the difference.
You can't have locked voting - it just won't work. Eventually everybody figures out that all they need to do is wait until the last second to vote - to keep their vote a surprise. Then soon enough, nobody ever votes until the last second, so the result is unpredictable among the people trying to vote legit and the people trying to farm the multiplier for fun.
I think the present system is best (though I preferred when it said the increasing weight of the votes, before they changed it so that all the votes together add up to 100%. Now it's harder to tell how heavily the votes are weighted.)
You can't have locked voting - it just won't work. Eventually everybody figures out that all they need to do is wait until the last second to vote - to keep their vote a surprise. Then soon enough, nobody ever votes until the last second, so the result is unpredictable among the people trying to vote legit and the people trying to farm the multiplier for fun.
I think the present system is best (though I preferred when it said the increasing weight of the votes, before they changed it so that all the votes together add up to 100%. Now it's harder to tell how heavily the votes are weighted.)
How do we know, that current system isn't fake too? We could say it, only if PGI would show, who voted for what. Now it's just faceless percents - nobody knows, if they are real or not.
Edited by MrMadguy, 24 January 2016 - 03:03 AM.