#1
Posted 24 January 2016 - 11:55 AM
It's called:
1.AMS.
2.ECM.
3.Radar Deprivation.
4.Trenches.
5.Team Work.
6.Grid Callouts
I see brawler assaults with weapons that can't shoot past 270m seem to do just fine and get 4 kills and 700+DMG most the time.
And there isn't that much of an increase in LRM's, it's just that you never noticed them because tall buildings/rocks took the salvos in other maps.
Spreading out too far, nascar'ing and running off alone rambo style WILL cost you the match 99% of the time especially on this map, it's very very nascar unfriendly.
Also seeing LRM's in higher tiers is a welcome sight since they're mostly used to troll or as a joke since they're soo bad.
P.S. If you still think this map is bad and too open then must've not played the older MW games, but if you did then you really lost sight on the spirit of MW.
So be glad we even have a MW game at all, even with all it's faults.
#2
Posted 24 January 2016 - 12:40 PM
edit:0/8 no h8 m8
Edited by Variant1, 24 January 2016 - 12:41 PM.
#3
Posted 24 January 2016 - 12:43 PM
Variant1, on 24 January 2016 - 12:40 PM, said:
edit:0/8 no h8 m8
Trenches prevent them from targeting you in the first place. No line-of-sight means no LRMs, locked on or otherwise.
Also, name one map that isn't easier to play with optimized equipment. I can wait...
#4
Posted 24 January 2016 - 12:47 PM
#5
Posted 24 January 2016 - 12:48 PM
Yeonne Greene, on 24 January 2016 - 12:43 PM, said:
Also, name one map that isn't easier to play with optimized equipment. I can wait...
key word prevent but they don't stop, granted that works both ways it can either be a boon or not. I'm not gona lie i like the map and prefer it stay the way it is just these polar threads are annoying.
what do you mean by optimized equipment though?
#6
Posted 24 January 2016 - 12:48 PM
Variant1, on 24 January 2016 - 12:40 PM, said:
edit:0/8 no h8 m8
how is equipping ams preventing you from making a "custom build"?
#7
Posted 24 January 2016 - 12:50 PM
Bulletsponge0, on 24 January 2016 - 12:48 PM, said:
AMS takes up tonnage 1.0+ that tonnage could be used for armor/guns. Also ams reduces lrm dmg not fully prevent which is balanced however doesn't seem appealing. Handy to have sometimes but should not be forced instead optional which it is.
#8
Posted 24 January 2016 - 12:55 PM
BUT, if you get narced you may be in a bit of trouble.
A lot of players have been complaining about meta builds and laser spam and bla bla bla. This map has been forcing some people to change their loadouts and tactics. What is wrong with that?
Adapt or die.
Cheers!
Eboli
#9
Posted 24 January 2016 - 01:01 PM
Variant1, on 24 January 2016 - 12:48 PM, said:
what do you mean by optimized equipment though?
If you have Radar Deprivation, and almost everybody does because it's one of those over-powered modules like Seismic Sensor, it stops the lock and lets you dodge the missiles completely. Hell, even without that module it usually works because the LRMs are coming fro 800+ meters away. That's a long trip for a slow projectile.
Optimized equipment meaning equipment that makes it easier to perform. For example, Terra Therma is hot, so you want to bring a 'Mech with more heat-efficient equipment. I wouldn't intentionally bring my PPC Marauder on Terra Therma, because the build has too low a DPS at the engagement ranges Terra tends to resolve at, because of heat and cycle times. I would, however, take my Gauss build or my SRM build and have a ball.
#10
Posted 24 January 2016 - 01:01 PM
Variant1, on 24 January 2016 - 12:50 PM, said:
still not sure how that prevents a custom build..
you can still change engines, armor values, weapons, etc etc...
#11
Posted 24 January 2016 - 01:02 PM
GrimRiver, on 24 January 2016 - 11:55 AM, said:
How far does that statement extend?
#12
Posted 24 January 2016 - 01:02 PM
Variant1, on 24 January 2016 - 12:40 PM, said:
edit:0/8 no h8 m8
Please, tell me about how there is always so much great cover on a battlefield for multi-story war mechs.
People in MWO are far too coddled by the amount of cover in every single map so far. Its great to finally see a nice open map where making use of the little cover you can and having to rely on some equipment is necessary while LRMs are actually a useful weapon that can be effective instead of just an annoyance that you have to dip back into the ungodly amounts of cover in the map.
#13
Posted 24 January 2016 - 01:03 PM
I love the map terrain itself. Nothing is wrong with it. If you think all battlefields should have mountains and city scapes then look in some history books. Plenty of flat terrain battles there.
#14
Posted 24 January 2016 - 01:09 PM
Variant1, on 24 January 2016 - 12:50 PM, said:
No offence but if somebody can't fit AMS, ECM or even radar derp then.......
And LRM's need some sort of LOS to even work and trenches break that LOS.
But you're right AMS doesn't stop LRM10/15/20 but it does cut their damage by 5(unless you have 2x AMS then it's 10), therefor letting you last longer instead of taking LRM's full damage that would otherwise ended you early in game.
#15
Posted 24 January 2016 - 01:09 PM
Yeonne Greene, on 24 January 2016 - 01:01 PM, said:
If you have Radar Deprivation, and almost everybody does because it's one of those over-powered modules like Seismic Sensor, it stops the lock and lets you dodge the missiles completely. Hell, even without that module it usually works because the LRMs are coming fro 800+ meters away. That's a long trip for a slow projectile.
Optimized equipment meaning equipment that makes it easier to perform. For example, Terra Therma is hot, so you want to bring a 'Mech with more heat-efficient equipment. I wouldn't intentionally bring my PPC Marauder on Terra Therma, because the build has too low a DPS at the engagement ranges Terra tends to resolve at, because of heat and cycle times. I would, however, take my Gauss build or my SRM build and have a ball.
Okay thank you for clearing that up. The answer is none, its almost impossible since map selection is based on rng selecting 4/12 maps and then people voting on it, good luck getting the map you want for your build, you may get lucky but in the end its all RNG so no its not easier its situational at best.
Bulletsponge0, on 24 January 2016 - 01:01 PM, said:
you can still change engines, armor values, weapons, etc etc...
Well lets say i wanted to equip a ppc and i only have 7 tonnage left, i use that 1 ton for an ams now i have 6 tons which is not enough for ppc i now have to make my mech weaker by lowering armor etc just to deal with lrms. Hurting the customization experience because i "need" an equipment that its usefulness will be determined by rng map picks.
GrimRiver, on 24 January 2016 - 01:09 PM, said:
And LRM's need some sort of LOS to even work and trenches break that LOS.
But you're right AMS doesn't stop LRM10/15/20 but it does cut their damage by 5(unless you have 2x AMS then it's 10), therefor letting you last longer instead of taking LRM's full damage that would otherwise ended you early in game.
No offense taken, thank you for replying.
You are completely right about lrms and ams. However this is a team game so the lrm don't need to always use LOS even though it gives more reliable targets but teamates can spot for lrms. The problem with ams is it would be handy on a map like polar highlands but on crimson straight it would not be as useful, in the end its rng map picking. which i guess it is balanced since if we could choose which map we wanted we would make the best build suited for it. just my 2 cents
Edited by Variant1, 24 January 2016 - 01:19 PM.
#16
Posted 24 January 2016 - 01:14 PM
Variant1, on 24 January 2016 - 12:50 PM, said:
Oh horrors, you mean like its supposed to? Unfortunately there is some stuff that hasn't translated well into MWO because we have people sitting at their computer min/maxing stuff, not actually in a mech cockpit. We're also restricted to 15 minute matches, not day or week long campaign of needing supplies and to manage heat, mech integrity, and ammo. We have pinpoint firing accuracy, instant rearm/repair with no cost, zero risk to our pilot (no penalties for getting cockpit shot for instance), and much more that comes with it being a video game. Including the constant redlining of heat which would in reality kill the pilot in the cockpit as their flesh crisped to a nice american bacon consistency, topped with no mech suffering any penalties for consistently running hot.
#17
Posted 24 January 2016 - 01:28 PM
Moldur, on 24 January 2016 - 01:02 PM, said:
How far does that statement extend?
A good few of people are claiming that polar highlands is bad because of all the LRM's and Im telling them that there is soft counters to LRM's then maybe the map won't seem as bad as they think it is.
But if they hate the map outright because of it's looks then that's their opinion.
And if the testimonies you're talking about are the brawler part then anybody can see for themselves just by playing the game, it's not exactly hard to do.
"How far does that statement extend?" What do you mean, MW games in general?
#18
Posted 24 January 2016 - 01:28 PM
MauttyKoray, on 24 January 2016 - 01:14 PM, said:
Woah relax, im getting a bit of a hostile vibe there no offence. I'm not saying ams is bad or useless its just not appealing to some users in terms of customization. Does the match time and the former RR and heat scale have something to do with polar highlands?
MauttyKoray, on 24 January 2016 - 01:02 PM, said:
People in MWO are far too coddled by the amount of cover in every single map so far. Its great to finally see a nice open map where making use of the little cover you can and having to rely on some equipment is necessary while LRMs are actually a useful weapon that can be effective instead of just an annoyance that you have to dip back into the ungodly amounts of cover in the map.
I didn't say i wanted more cover added to polarhighlands, i said i liked the way it is and these polar highlands threads are annoying when there are 20 of them each day.
Well cover keeps most weapons systems balanced, if had small mounds only on all maps lrms would reign supreme. The problem is that lrms are indirect fire which is cheesy and is controversial rightly so, though not as badly handled as most games but still not fun. Lrms aren't as good as competitive weapons and it should stay that way as long as its indirect fire. For a weapon that lets you smash someone in the face without fear of retaliation there damn well better be cover to counter it as well as a warning. Please admit you want your cheese weapon to be op.
Edited by Variant1, 24 January 2016 - 01:42 PM.
#19
Posted 24 January 2016 - 01:41 PM
It's only good for the mech that has it.
#20
Posted 24 January 2016 - 01:42 PM
Variant1, on 24 January 2016 - 01:09 PM, said:
Well lets say i wanted to equip a ppc and i only have 7 tonnage left, i use that 1 ton for an ams now i have 6 tons which is not enough for ppc i now have to make my mech weaker by lowering armor etc just to deal with lrms. Hurting the customization experience because i "need" an equipment that its usefulness will be determined by rng map picks.
No offense taken, thank you for replying.
You are completely right about lrms and ams. However this is a team game so the lrm don't need to always use LOS even though it gives more reliable targets but teamates can spot for lrms. The problem with ams is it would be handy on a map like polar highlands but on crimson straight it would not be as useful, in the end its rng map picking. which i guess it is balanced since if we could choose which map we wanted we would make the best build suited for it. just my 2 cents
PGI could add some flat jagged rocks/ice over the top edges of the trenches to give cover but other then that I wouldn't add 40 storey tall iceburgs, I'd feel like that would funk up the feng shui of the map.
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