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Gauss Still Needs Buff


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#1 D A T A

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Posted 20 January 2016 - 05:32 AM

Gauss needs at least 4.5 secs, if not 4.0 as it was.


no point to run dual gauss builds when you can do 4 erll with 25% range (911 meters sure hit) or cicadas with3 erll and 980 range.


Not even going to bring 6 meds gauss buils if meds are completely overnerfed, gauss overnerfed and i can bring

3 lpl quickdraw 4g

3 lpl 4ml grasshopper 5h

4 lpl battlemaster 1s

3lpl and 5-6 ml on black knight or warhammer and just alphastrike the **** out of everyone with instant duration.

#2 Better Call Saul

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Posted 20 January 2016 - 05:40 AM

I totally agree, just a slight more tweak would be great to bring clan in line with IS LPL.

#3 xLUPOx

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Posted 20 January 2016 - 06:32 AM

I'm rly in agree... and I suggest to modify a little the PPC's also... maybe reducing heat generation...or the ghost heat...
or giving more m/s

#4 Archie4Strings

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Posted 20 January 2016 - 06:42 AM

I totally agree about the Gauss!
The cooldown is much too long, considering that you need about 1 sec (or more?) to load it and having a 0,75 seconds window to shot.
Also the range is just kind of... "normal"... a little more than medium ranged weapons as an UAC10 f.E..
It gets outranged far to easy by many weapons (ER Large Laser - especially IS with quirks, LRMs, UAC5, ER PPCs)

Anyway: The advantages are the high precision of this weapon and no heat generation.

The PPCs are fine by the way. I would just like a light buff of the Clan Heatsinks. Clanmechs are just running to hot...
PPCs were always (also in Tabletop) a really hot weapon. Their advantage is the huge range they got. Problem in MWO is, that you cannot equip your weapon properly to the map.
Also: You guys got your warhammer with incredible PPC quirks, so it should be all fine !;)

#5 Frattak

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Posted 20 January 2016 - 06:57 AM

I agree,the gauss needs a buff,specially on cooldown and maybe on range,Also clan energy weapons are almost useless but that's not what we are talking about.

#6 STEF_

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Posted 20 January 2016 - 07:02 AM

That's the reason why I'm not using gauss anymore from that old nerfing patch.
And 0.5 sec means nothing.

#7 old man odin

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Posted 20 January 2016 - 08:06 AM

Agree, laser vomit is still king at all ranges.

#8 B o S S

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Posted 20 January 2016 - 08:39 AM

4.0 sec was perfect. Now I'm using only laser vomit mechs...it's boring.

#9 X T R E M E

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Posted 20 January 2016 - 09:17 AM

View PostxLUPOx, on 20 January 2016 - 06:32 AM, said:

I'm rly in agree... and I suggest to modify a little the PPC's also... maybe reducing heat generation...or the ghost heat...
or giving more m/s


#10 old man odin

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Posted 20 January 2016 - 09:22 AM

View PostIL BoSS, on 20 January 2016 - 08:39 AM, said:

4.0 sec was perfect. Now I'm using only laser vomit mechs...it's boring.


100% my perspective on this. It's just boring atm

#11 GalmOne

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Posted 20 January 2016 - 10:00 AM

4.5 or 4.7 seems like a good middle ground
I was ok with the nerf couse every viable mech build included a gauss but as it stands atm overquirked ERLL are king of long range engagements and have no counter (except more overquirked ERLL)

#12 GoKuXo

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Posted 20 January 2016 - 01:03 PM

agree

In IS mech with 20% quirk in balistic colddown, now the gauss rifle works... the problem is all the other mech (especially clan mech with zero quirk), so still need at least half second more love.

#13 Mr Hunter

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Posted 20 January 2016 - 01:16 PM

http://mwo.smurfy-ne...b6e03e781d9a84d This works well...then again I pilot Shadowhawks almost exclusively so....
again it could be just me.

#14 D V Devnull

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Posted 20 January 2016 - 02:19 PM

I agree with a lot of what's been said above. Gauss has too much cooldown time, and isn't kept charged long enough to think properly about how to lead a target with a shot. Also as noted, you can be dropped on too easily with ERLL, both IS and Clan. Worse, people who wield an AC5 or AC10 can do better, and with less cooldown than a Gauss user. :(

So yeah, increase time Gauss is kept charged to 1.5x what it is now, and give another .5 sec less cooldown time. That should level the problems off and make Gauss more viable. B)

~D. V. "You're still in need of fixing stuff, PGI..." Devnull



(p.s.: While this would be for another thread, PGI also needs to fix things so when someone is typing an in-game message, a camera swap doesn't take the chat line away!!!)

#15 Kaargh

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Posted 20 January 2016 - 02:54 PM

Agree too. C-Gauss is more unplayable, clan mechs have no decent quirks. An equal solution between actual and past cooldown sounds better...

#16 Martin Conrad

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Posted 20 January 2016 - 03:23 PM

Totaly agreed with what stated above, gauss with this cooldown is overnerfed, it's not even viable as a long range weapon, er large laser are way better.
the gauss, needs his cooldown restored, or maybe a range encrease and cooldown decrease

#17 _____

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Posted 20 January 2016 - 03:24 PM

I feel this the current 5s is about right. Gauss + Lasers still has better DPS than lasers alone and the alphas are just as big, especially at 600m+. For pure DPS at closer ranges, AC10 and 5s and the UACs are significantly better. So now you actually have to make a choice of what ballistics you want to take. If you're anticipating closer range engagements then Gauss is no longer the jack of all trades weapon.

Another thing to note was that before because of how good Gauss was even at close range, it prevented brawling from being very viable. You can weaken brawlers from 500 out and still do pretty good DPS at 200. I like how brawling has come back quite a bit now in the current meta.

Before I had 5 Timberwolves, 4 of them had a Gauss on it. After the nerf there was definitely more variety in my builds so I think it was a good thing.

#18 MechB Kotare

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Posted 20 January 2016 - 03:36 PM

Im using Gauss and i've got no problems with it.

#19 Kalimaster

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Posted 21 January 2016 - 08:27 AM

4.5 cooldown would be fine, if not 4.0. The Gauss is the only weapon that requires a charge, blows up when hit, and for it's size only a few hit points. It needs a faster firing time to keep it on an even keel.

#20 Sardauker Legion

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Posted 21 January 2016 - 09:10 AM

View PostArchie4Strings, on 20 January 2016 - 06:42 AM, said:

I totally agree about the Gauss!
The cooldown is much too long, considering that you need about 1 sec (or more?) to load it and having a 0,75 seconds window to shot.
Also the range is just kind of... "normal"... a little more than medium ranged weapons as an UAC10 f.E..
It gets outranged far to easy by many weapons (ER Large Laser - especially IS with quirks, LRMs, UAC5, ER PPCs)


I can live with that cooldown IF they strip the surat loading process. But both are simply too much.
AC5/AC2 actually work better.





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