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Walk/run Speed And Aiming?


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#21 adamts01

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Posted 25 January 2016 - 04:10 AM

View PostWidowmaker1981, on 25 January 2016 - 03:49 AM, said:

Most lights have to run multiple small/medium lasers. they cant do anything else, due to tonnage considerations.
If you stop moving within sight of an enemy in a light, you just made a huge mistake and will likely die instantly
Larger mechs can slow down/stop before firing without too much of an issue because they are easy to hit anyway, so it makes little difference.
I'm all for a varying cone of fire in this game. What increases it? The more weapons you group fire, the faster you move, jumping, falling, not having a locked target. Half the time I play laser vomit, it's easy, and super lame.

View PostNavid A1, on 25 January 2016 - 03:29 AM, said:

No... just..no...no
What is your reason behind this suggestion?... all i see is because TT has X we should have it in MWO as well. Your suggestion will make MWO even more torturous than it is now.
Give me a reason. What you want to accomplish?

View PostLykaon, on 25 January 2016 - 01:19 AM, said:

we need no mechanic to simulate movement because in a video game the mechs actually do move.

It's realistic, it will require more skill to shoot accurately, it will lower ttk. We have moving targets, yes, we don't need a dice roll for that, but there's nothing to simulate whether or not the shooter is running. I'm all for more realism.

#22 Widowmaker1981

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Posted 25 January 2016 - 04:16 AM

View Postadamts01, on 25 January 2016 - 04:10 AM, said:

I'm all for a varying cone of fire in this game. What increases it? The more weapons you group fire, the faster you move, jumping, falling, not having a locked target. Half the time I play laser vomit, it's easy, and super lame.



Id be fine with that, because im an Assault jock generally, and it wouldn't affect me all that much - have to alter some builds a bit is all. I can however see that it would utterly destroy light mech viability - they can't fall back on fewer large weapons because tonnage issues, they cant slow down to fire because of death reasons, chainfiring lasers is just terrible..

#23 627

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Posted 25 January 2016 - 04:17 AM

You can break this all down to a cone of Fire while moving. Or Convergence or whatever you want to call it.

Personally, I think there should be a CoF for some situations - Target not locked, jumping (falling/flying in the air) and running at full speed.

This would take the technical limitations of a server side converge implementation away and people would still be able to hit their target when they play according to these rules.

But somehow, CoF, a mechanic as old as FPS games is a taboo for MWO and some of its players.

#24 adamts01

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Posted 25 January 2016 - 04:27 AM

View PostWidowmaker1981, on 25 January 2016 - 04:16 AM, said:


Id be fine with that, because im an Assault jock generally, and it wouldn't affect me all that much - have to alter some builds a bit is all. I can however see that it would utterly destroy light mech viability - they can't fall back on fewer large weapons because tonnage issues, they cant slow down to fire because of death reasons, chainfiring lasers is just terrible..

I play mostly lights. One of the reasons lights die so quickly is due to 60+ pinoint alphas from a moving mech 500 meters away. I normally alpha in my Cheetah when I'm within 200 anyway, so if I'm running full speed I'll likely hit 2 components on an assault instead of 1. If I'm jumping while moving full speed I'd likely hit 3. In the big picture I think it would be great.





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