Widowmaker1981, on 25 January 2016 - 03:49 AM, said:
Most lights have to run multiple small/medium lasers. they cant do anything else, due to tonnage considerations.
If you stop moving within sight of an enemy in a light, you just made a huge mistake and will likely die instantly
Larger mechs can slow down/stop before firing without too much of an issue because they are easy to hit anyway, so it makes little difference.
If you stop moving within sight of an enemy in a light, you just made a huge mistake and will likely die instantly
Larger mechs can slow down/stop before firing without too much of an issue because they are easy to hit anyway, so it makes little difference.
Navid A1, on 25 January 2016 - 03:29 AM, said:
No... just..no...no
What is your reason behind this suggestion?... all i see is because TT has X we should have it in MWO as well. Your suggestion will make MWO even more torturous than it is now.
Give me a reason. What you want to accomplish?
What is your reason behind this suggestion?... all i see is because TT has X we should have it in MWO as well. Your suggestion will make MWO even more torturous than it is now.
Give me a reason. What you want to accomplish?
Lykaon, on 25 January 2016 - 01:19 AM, said:
we need no mechanic to simulate movement because in a video game the mechs actually do move.
It's realistic, it will require more skill to shoot accurately, it will lower ttk. We have moving targets, yes, we don't need a dice roll for that, but there's nothing to simulate whether or not the shooter is running. I'm all for more realism.