That would indeed be great, OP. It would also open up nicely for chained missions, which is something players have been asking for since forever. You see this in PVP matches in SW:TOR, for example. A mission to destroy an enemy capital ship is divided into different phases. Phase 1 is breaching the hull, phase 2 is disabling the weapons and phase 3 is destroying the engines, for example. Or something like that, it's ages since I played SW:TOR.
But in CW, you could have a series of 3 x 10 minute matches, taking place on different parts of the same map. And then make a mission tree to account for different results. For example:
- Match 1, invaders drop on the planet and win the first match, pushing into defender territory. Match 2, invaders take up defensive positions and win again, consolidating their position. Match 3, invaders attack the orbital cannon.
- Match 1, invaders drop on the planet and lose the first match, so they're stuck near the dropships. Match 2, invaders try to push through the enemy lines, but lose again. Match 3, the defenders are attacking the invader Overlord dropship, to stop the invasion.
You'd have 3 different stages with 2 different outcomes for each match. A draw counts as a victory for the defenders. 2x2x2 = 8 possible different sequences and arcs.
DV McKenna, on 23 January 2016 - 02:24 AM, said:
No it doesn't the map runs fine. We get that you don't like it no need to continue being ********
When confused by behavior like this, I like to click a person's forum profile and check if others have rated said person negatively in the past. And then I'll check to see if they have some kind of profile feed message about shooting teammates. Finally, maybe compare the number of likes with their number of posts.
If I sense there's a pattern, I won't try to educate them.
Generally speaking, of course.