Polar Highlands Conquest Sucks
#1
Posted 19 January 2016 - 02:55 PM
#2
Posted 19 January 2016 - 02:56 PM
LOL
EDIT: Yes, i am ONLY reading MWO forums today... and getting paid
Edited by Tyler Valentine, 19 January 2016 - 02:57 PM.
#3
Posted 19 January 2016 - 02:59 PM
seemed good to me
#4
Posted 19 January 2016 - 03:02 PM
#6
Posted 19 January 2016 - 03:10 PM
#7
Posted 19 January 2016 - 03:14 PM
mogs01gt, on 19 January 2016 - 03:02 PM, said:
lol u suck hard then brah. The map has tons of dips that mechs can use to stay out of enemy fire, sniping/lurming works well, brawlers can close using the trenches, there is no attention point like in Alpine that everyone flocks to, teams can effectively use the entire map, and you can see very well over the whole map as well. Learn how to play the map instead of rushing headlong into enemy fire screaming like an idiot that you are getting rekd.
#8
Posted 19 January 2016 - 03:22 PM
I said circle right shoot left
Then I found a trench for cover, we ended up losing on cap points but the map seemed ok to me
Just don’t run for the center on any new map
#9
Posted 19 January 2016 - 03:28 PM
Now teams need to actually make a choice to split for caps or almost certainly lose the match, and none of that B.S. with everyone mobbing the center cap point anymore.
#10
Posted 19 January 2016 - 03:28 PM
#11
Posted 19 January 2016 - 03:30 PM
So...
NEENER NEENER!
Once YouTube gets done nerfing my vid:
Edited by Dimento Graven, 19 January 2016 - 05:04 PM.
#12
Posted 19 January 2016 - 04:25 PM
It's actually not team deathmatch where only 1-2 mechs need to worry about capping.
However... it may take a few months for pugs to realize that.
#14
Posted 19 January 2016 - 04:41 PM
PGI - "Good Idea, we'll do that on the next map."
"Why are the cap points so spread out, and why are there none in the center where we can deathball into each other?! This f'n sucks!!! You can't possibly expect us to work as a team of lances here can you?"
#15
Posted 19 January 2016 - 04:46 PM
sycocys, on 19 January 2016 - 04:41 PM, said:
PGI - "Good Idea, we'll do that on the next map."
"Why are the cap points so spread out, and why are there none in the center where we can deathball into each other?! This f'n sucks!!! You can't possibly expect us to work as a team of lances here can you?"
Watch the video.
I played the map properly. I took command and moved my team to get the objectives.
An ENTIRE LANCE was punished for this because they couldn't get any damage because they followed my orders. My team played the map CORRECTLY and they werent rewarded for it.
The game rewards are not setup to support conquest. The conquest point locations need to be designed to take that into account.
#16
Posted 19 January 2016 - 04:53 PM
If anything its every one of the other maps that have poorly chosen cap points, not this one - this one forces you to play the mode.
#17
Posted 19 January 2016 - 04:59 PM
Sader325, on 19 January 2016 - 04:46 PM, said:
I played the map properly. I took command and moved my team to get the objectives.
An ENTIRE LANCE was punished for this because they couldn't get any damage because they followed my orders. My team played the map CORRECTLY and they werent rewarded for it.
The game rewards are not setup to support conquest. The conquest point locations need to be designed to take that into account.
No. The rewards need to be redesigned to encourage playing the OBJECTIVE. Not ruin the perfectly fine layouts because the rewards system is aids.
#18
Posted 19 January 2016 - 05:02 PM
Sader325, on 19 January 2016 - 04:46 PM, said:
I played the map properly. I took command and moved my team to get the objectives.
An ENTIRE LANCE was punished for this because they couldn't get any damage because they followed my orders. My team played the map CORRECTLY and they werent rewarded for it.
...
Hear me out on this...
You gave bad orders.
Edited by Dimento Graven, 19 January 2016 - 05:04 PM.
#19
Posted 19 January 2016 - 05:03 PM
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