FupDup, on 25 January 2016 - 10:01 AM, said:
While I'm not agreeing or disagreeing with your idea, I have to point out that the Clam ERLL actually has a slightly higher "beam time efficiency" than an IS ERLL that lacks duration quirks.
Clam: 11 damage / 1.5 seconds = 7.33333 damage per second of holding the beam
IS: 9 damage / 1.25 seconds = 7.2 damage per second of holding the beam
So, if the Clammer holds his beam on the IS mech for the same 1.25 seconds, his damage dealt will actually be a tiny bit higher than the IS mech deals to him.
The default range is actually just 135m.
Until you reach the 25% range quirked IS mechs that deal more damage per tick than clans, more damage per second, and can fire 3 at a time without ghost heat.
That happens for those mechs right around ~1200m IIRC, which does come into play in some scenarios. But when IS can do 27 damage over 1.25 seconds, and clans only get 22 over 1.5 seconds for basically the same heat...IS can win trades
at any range against clans because they are doing more damage over less time in any scenario.
3x IS ERLL:
1.25s duration
27 damage to 675m assuming no quirks, and no modules
24 heat
21.6 damage per 1.0s
2x CERLL:
1.5s duration
22 damage to 740m assuming no quirks (lol Clam quirks!), and no modules.
20 heat
14.67 damage per 1.0s
Edited by Gyrok, 25 January 2016 - 02:58 PM.