Jump to content

Big Blue Arrows


22 replies to this topic

#1 NeoGenesis For Answer

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 74 posts

Posted 25 January 2016 - 06:48 AM

I was playing Rome Total War II co-op and noticed this feature which let me strategize with the person I was playing with to coordinate assaults on cities and I thought "why isn't this in more games"? So that brings up the question, PGI can you give drop callers the ability to draw on the map to give an idea to people of what they want the pogs/teammates to do?

Also to skip the whole spamming and coloring on the map, have it fade after a few seconds.

Notes after posts: make drawing inappropriate phallic and other objects a punishable offense, just screenshot the offender and send to PGI.

Edited by NeoGenesis For Answer, 25 January 2016 - 10:07 AM.


#2 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 25 January 2016 - 06:54 AM

As a Total War player, I can attest to its effectiveness. Of course, the first thing people will draw will be the shape of a penis...

#3 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 25 January 2016 - 07:31 AM

None of this matters. The rareness of cooperation from the community is the problem, not a lack drawing on the mini-map or a command wheel or whatever.

#4 Scar Glamour

    Member

  • PipPipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 267 posts

Posted 25 January 2016 - 07:40 AM

View PostEl Bandito, on 25 January 2016 - 06:54 AM, said:

Of course, the first thing people will draw will be the shape of a penis...

I am sure the most ancient cavedrawing would be in the shape of a penis too. MWO has no shortage of {Richard Cameron} already, so a few hand drawn ones wouldn't hurt.

But I can hardly imagine how you would give commands like that on the fly, though, without sacrificing your own survivability.

#5 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 25 January 2016 - 07:54 AM

I think the bigger issue is no one wanting to take command to begin with. The map already has icons to help direct players along with team chat and VoIP, and yet it is rare (in PUGlandia anyway) for anybody to use those tools.

A drawing system like that might have been an interesting way to go (and with the reporting system the obscene shapes could be addressed), but I wouldn't worry about it this late in the game. Besides, even if they developed it, it would hardly get used.

#6 Sigmar Sich

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,059 posts
  • LocationUkraine, Kyiv

Posted 25 January 2016 - 08:03 AM

This idea needs careful implementation, to make it penisproof, so to speak, and spamproof.. But it is worth it.

Maybe allow arrows only for commander, and make them not as free painting, but as connection between two-three markers

#7 John Archer

    Member

  • PipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 402 posts
  • Google+: Link
  • Twitter: Link
  • LocationFlorida

Posted 25 January 2016 - 08:24 AM

Unfortunately, the current drop queue size is too small for using the battlemap effectively.

The commander has to stop what he/she is doing, pull up the map, place the icons (or in your case, a blue arrow/penis) :) then drop the battlemap and get back to game.

During this critical time, at the current 12x12 game, that person is probably unprotected and has a high risk of being overrun by the enemy or an enemy scout.

Map orders would work very very well if we could drop 24x24!! That the commander could effectively have a command lance that would protect him while he is farting around on the battlemap.

#8 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 25 January 2016 - 08:25 AM

Quote

As a Total War player, I can attest to its effectiveness. Of course, the first thing people will draw will be the shape of a penis..


id draw boobs personally
.

#9 LordMelvin

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 567 posts

Posted 25 January 2016 - 08:42 AM

If we could draw on the pre-game map that would be cool. Once you drop it's usually too dangerous to start doodling on the battlemap, and a simple callout of "D4-E5" in team chat or VOIP usually suffices.

#10 NeoGenesis For Answer

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 74 posts

Posted 25 January 2016 - 08:51 AM

View PostEl Bandito, on 25 January 2016 - 06:54 AM, said:

As a Total War player, I can attest to its effectiveness. Of course, the first thing people will draw will be the shape of a penis...

Not going to lie, thats the first thing I did when I found it... But Im a soldier its kinda what we do...

#11 NeoGenesis For Answer

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 74 posts

Posted 25 January 2016 - 08:56 AM

View PostMeiSooHaityu, on 25 January 2016 - 07:54 AM, said:

I think the bigger issue is no one wanting to take command to begin with. The map already has icons to help direct players along with team chat and VoIP, and yet it is rare (in PUGlandia anyway) for anybody to use those tools.

A drawing system like that might have been an interesting way to go (and with the reporting system the obscene shapes could be addressed), but I wouldn't worry about it this late in the game. Besides, even if they developed it, it would hardly get used.

People dont like to use the tools, because they tend to leave them on the map. And that big shield icon can easily hide an entire lance from the map. Ik ive been "yelled" at in chat for leaving them on the map.

Also, alot of people dont use chat. And those who do may not be english speakers, or not entirely fluent. Using graphics on the map can get the point across much more easily than saying "go this gate".

Also on the problem with the penis drawings (which are inevitable). Make it a punishable offense, screenshot it send it to PGI. Make it a 2 day penalty or something. (if you screenshot it you conveniently have the persons name highlighted on the map screen as the commander anyways)

#12 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 25 January 2016 - 09:02 AM

View Postadamts01, on 25 January 2016 - 07:31 AM, said:

None of this matters. The rareness of cooperation from the community is the problem, not a lack drawing on the mini-map or a command wheel or whatever.


It may not matter for changing the behavior or uncooperative people, but for all of us who likes to coordinate in groups and units it would be another very handy tool to use.

People who choose not to coordinate or play in groups shouldn't be an argument against improving group play.

#13 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 25 January 2016 - 09:02 AM

I think most people don't want to bother with being in command and are too focused on themselves to want to deal with it. No amount of tools will change a player attitude. Again, this is PUGging. I have a feeling team play may benefit more from this, but is the current tools THAT inadequate for a group to understand?

IDK, but then again, I PUG and don't play with organized groups so I may have that part wrong.

#14 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 25 January 2016 - 09:15 AM

View PostSjorpha, on 25 January 2016 - 09:02 AM, said:


It may not matter for changing the behavior or uncooperative people, but for all of us who likes to coordinate in groups and units it would be another very handy tool to use.

People who choose not to coordinate or play in groups shouldn't be an argument against improving group play.
The masses ignoring, not using or turning off voip and chat are an indicator that resources are better spent elswhere. I think voip is about all that's needed. I'm all for improving group play, I just don't think this will help.

#15 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 25 January 2016 - 09:19 AM

View Postadamts01, on 25 January 2016 - 09:15 AM, said:

The masses ignoring, not using or turning off voip and chat are an indicator that resources are better spent elswhere. I think voip is about all that's needed. I'm all for improving group play, I just don't think this will help.


If it is a useful tool for coordination then it would obviously help group play, because we have already chosen to coordinate and anything that adds to that will improve our experience.

Resources better spent elsewhere? I can't think of a better place to spend resources than the part of the game I'm playing, which is group/unit/CW play. From my perspective it is resources spent on solo players that are wasted.

#16 HumpingBunny

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 101 posts

Posted 25 January 2016 - 09:21 AM

Personally, I think the ability to draw on the map would be very useful for CW and pre-made drops. However, the last time I checked, that's a very small percentage of players. Still, I know my unit would love that function. The next step would be the ability (in private and CW matches) to have a designated drop commander. It would essentially be a Mech Commander type of display which would allow someone to issue commands, rather than pilot a mech - could roll it into spectator mode.

***dreams***

#17 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 25 January 2016 - 09:23 AM

View PostMeiSooHaityu, on 25 January 2016 - 09:02 AM, said:

I think most people don't want to bother with being in command and are too focused on themselves to want to deal with it. No amount of tools will change a player attitude. Again, this is PUGging. I have a feeling team play may benefit more from this, but is the current tools THAT inadequate for a group to understand?

IDK, but then again, I PUG and don't play with organized groups so I may have that part wrong.


That is about it I suspect as well. Given that in any Match, enemy contact is usually a min. of 60s in, and you can drive with the Battle Grid open now, placing 1 or 2 icons right at the start, to give everyone a feel for the PLAN! would not expose anyone to be over-run or gunned down while doing so.

Also pretty sure that any "enemy" contacts your Team make early on, usually enemy "rabbits" show up on the "Battle Grid" so see a RED Ping, hit "B" and prepare for contact.

#18 ReemusX

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 299 posts
  • LocationMidwest USA

Posted 25 January 2016 - 10:07 AM

pre-set arrows and symbols to choose from. Simple MS paint scheme to enlarge circles, extend arrows, or ??

#19 NeoGenesis For Answer

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 74 posts

Posted 25 January 2016 - 10:11 AM

View PostReemusX, on 25 January 2016 - 10:07 AM, said:

pre-set arrows and symbols to choose from. Simple MS paint scheme to enlarge circles, extend arrows, or ??

Sounds reasonable however abuseable as well. People get crafty with arrows and circles... I think it would just be best to have a drawing function available to drop commanders and Lance leaders. The option to turn off the big blue arrows from certain people should be offered, in case someone wants to be a troll and just start drawing over your battlespace...

#20 Jables McBarty

    Member

  • PipPipPipPipPipPipPipPip
  • 1,035 posts
  • LocationIn the backfield.

Posted 25 January 2016 - 10:55 AM

This is ENORMOUSLY helpful in Dota 2, where the majority of games have you paired with at least several strangers. Penises are rare and usually only happen well into a steamroll.

I think the command system is seldom used because it is clunky. In order to issue a single command to the entire team you need to issue the same command three times (unless i'm doing it wrong).

Also my throttle decays from 100% after I close the Battlemap, making it difficulty to both drive and check the map, tweak orders, and move in formation. So there's that.

Summary:
-Adding CTRL+Click battle drawing is intuitive, faster than the current scheme, and after the novelty wears off, is largely penis-free
-PGI, please make it so my 100% throttle setting doesn't decay when I close the battlemap.

Thanks.

View PostNeoGenesis For Answer, on 25 January 2016 - 10:11 AM, said:

I think it would just be best to have a drawing function available to drop commanders and Lance leaders...


This sounds reasonable given current setup. However it's also nice to be able to draw back to your LL or DC, so I'd argue that everyone should have it.


View PostNeoGenesis For Answer, on 25 January 2016 - 10:11 AM, said:

The option to turn off the big blue arrows from certain people should be offered, in case someone wants to be a troll and just start drawing over your battlespace...


Isn't this what the "Report" feature is for? Or you can just tie it to the Mute button. Mute a player, and all their communications are gone--VOIP, text, and map drawings. Problem solved :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users