

#1
Posted 25 January 2016 - 05:33 AM
Seriously, we are all aware that some builds are more suited to be played on a given map than others. Playing a laser boat on therma is pain. Running a brawler on Polar/Alpine sucks even more. Can we end this please by having some kind of a mech select option AFTER we got noticed of the map which is coming?
I strongly believe this would increase fun. Maybe people would then bring ECM to polar and cover their team? Or some snipers? Or simply not use mechs that are completely useless because the maps DICTATES the viablity of a mech build.
Thx.
#2
Posted 25 January 2016 - 05:41 AM
#3
Posted 25 January 2016 - 05:45 AM
Joey Tankblaster, on 25 January 2016 - 05:33 AM, said:
Seriously, we are all aware that some builds are more suited to be played on a given map than others. Playing a laser boat on therma is pain. Running a brawler on Polar/Alpine sucks even more. Can we end this please by having some kind of a mech select option AFTER we got noticed of the map which is coming?
I strongly believe this would increase fun. Maybe people would then bring ECM to polar and cover their team? Or some snipers? Or simply not use mechs that are completely useless because the maps DICTATES the viablity of a mech build.
Thx.
It has been discussed to death in another thread and the overwhelming majority of the players who had participated in the discussion chose NOT to have mech selection, since it encourages cookie-cutter builds per map. http://mwomercs.com/...qing-not-qqing/
Even Russ doesn't like the idea..
Quote
@MrMadguy you would rather see 24 pure laser vomit builds each time a frozen map is chosen?
I personally don't give a damn about which mech/build I bring to non-CW matches. I am there to skill them up and Map Voting already helps me choose the optimum map half the time.
Edited by El Bandito, 25 January 2016 - 05:51 AM.
#4
Posted 25 January 2016 - 05:49 AM
Chocoloco86, on 25 January 2016 - 05:41 AM, said:
Laser build is the meta already, so this map just reinforces it, that's why Polar sucks the most, it doesn't shake things up at all.
It hurts SRM and Ballistic users, it's either laser boat or lrms, rest can go home.
Lol though you can at least troll it in the range quirked Locust with over 2 km range still doing some damage
#5
Posted 25 January 2016 - 05:53 AM
DovisKhan, on 25 January 2016 - 05:49 AM, said:
It hurts SRM and Ballistic users, it's either laser boat or lrms, rest can go home.
Lol though you can at least troll it in the range quirked Locust with over 2 km range still doing some damage
Nah, I skirmished with my 6 ML Cicada just fine on Polar. Team coordination is more important than weapon selection on that map--though I can understand if T3 or below are struggling with it, due to lack of teamwork.
Edited by El Bandito, 25 January 2016 - 05:54 AM.
#6
Posted 25 January 2016 - 05:59 AM
Chocoloco86, on 25 January 2016 - 05:41 AM, said:
"I have a dream that one day..."
Your quote falls into this category. People will not stop boating unless PGI restricts the hardpoint usage. Meanwhile we need this option.
Quote
Awesome. Let me tell you that T1 matches are getting lost to the same reasons as T3-5 matches. Pilots behave selfish, don't obey the mini-map or completey deny teamplay. Some are even arrogant.
#7
Posted 25 January 2016 - 06:02 AM
#8
Posted 25 January 2016 - 06:11 AM
Chocoloco86, on 25 January 2016 - 05:41 AM, said:
Doesn't it really just encourage longer range builds? LLasers are good for all ranges, might as well boat those to be effective no matter what the range is...just to be safe. That is not terribly balanced either.
#9
Posted 25 January 2016 - 06:36 AM
Joey Tankblaster, on 25 January 2016 - 05:59 AM, said:
I often lead my team to victory in Polar even on Solo-Q. So what if the puggers do not always go to the grid that you want? Just by calling targets/UAV, and telling them when to push, I make enough difference. Grab the mic or lose it.
MeiSooHaityu, on 25 January 2016 - 06:11 AM, said:
LLaser is actually the worst large class laser of choice for the IS, unless the mech is specifically quirked for it. In close to mid range fights, LPL is better, and in long range fights, ERLL is better. And on hot maps, it performs less than stellar.
It evens out in the end. Jack of all trades will always be jack of all trades, which is just fine, and by not allowing mech selection pre-drop, there will not be cookie cutter builds on every map.
Edited by El Bandito, 25 January 2016 - 06:46 AM.
#10
Posted 25 January 2016 - 07:16 AM
El Bandito, on 25 January 2016 - 06:36 AM, said:
It evens out in the end. Jack of all trades will always be jack of all trades, which is just fine, and by not allowing mech selection pre-drop, there will not be cookie cutter builds on every map.
Point taken, but I still don't buy that statement. Map size like polar does not promote balanced builds. If maps were all like Polar, that would promote long range builds and not balanced. Meta is rarely a mix of weapons and ranges together, but instead, let's boat "X". All maps like Polar wouldn't change that.
I'm not promoting the OP, I'm just saying the statement I originally quoted isn't right (even if I may have not used the best example).
#11
Posted 25 January 2016 - 07:23 AM
One of the first mechs in MWO, the Hunchback 4G is a specialized mech. It has short range and slow speeds and is ideal for situations like cityfight where you need a big hit at short range, same as the Urbanmech.
So many things could be better if there were more restrictions on how we can customize mechs, but now we are left with bodies with better or worse hardpoints, not mechs that have a purpose. *shrug*
#12
Posted 25 January 2016 - 10:25 AM
MeiSooHaityu, on 25 January 2016 - 07:16 AM, said:
Point taken, but I still don't buy that statement. Map size like polar does not promote balanced builds. If maps were all like Polar, that would promote long range builds and not balanced. Meta is rarely a mix of weapons and ranges together, but instead, let's boat "X". All maps like Polar wouldn't change that.
I'm not promoting the OP, I'm just saying the statement I originally quoted isn't right (even if I may have not used the best example).
Maybe I should have phrased that differently. Polar has a lot more positive characteristics besides being a cold, long range map. That has been excessively discussed in different threads already. We don't need more maps that mirror the layout of Polar somehow, never said that. We need more maps allowing for different playstyles and away from the arena styled maps in general to encourage people to pick more balanced loadouts. Btt, OPs suggestion is promoting the exact opposite of that.
#13
Posted 25 January 2016 - 10:28 AM
Joey Tankblaster, on 25 January 2016 - 05:33 AM, said:
Seriously, we are all aware that some builds are more suited to be played on a given map than others. Playing a laser boat on therma is pain. Running a brawler on Polar/Alpine sucks even more. Can we end this please by having some kind of a mech select option AFTER we got noticed of the map which is coming?
I strongly believe this would increase fun. Maybe people would then bring ECM to polar and cover their team? Or some snipers? Or simply not use mechs that are completely useless because the maps DICTATES the viablity of a mech build.
Thx.
Chocoloco86, on 25 January 2016 - 05:41 AM, said:
I rather agree with both points.
For me, it's more about the Game Mode. I usually pick a couple Mechs I want to play, with one usually being slower than the other. If I knew I would be dropping Conquest, then I would take the faster one. Conversely, if I knew it would be Skirmish or Assault, then I would take the slower one.
Game Maps do influence things, but group tactics can circumvent the environment.
#14
Posted 25 January 2016 - 10:38 AM
MeiSooHaityu, on 25 January 2016 - 07:16 AM, said:
I'm not promoting the OP, I'm just saying the statement I originally quoted isn't right (even if I may have not used the best example).
Polar like Maps and Size do afford a more "tactical/movement" style to be tried at least. On the smaller Maps, everyone just has to quickly find a place to Peek -Poke from and hope your Team calls targets better than the enemy team. So there is that going for it...

#15
Posted 25 January 2016 - 11:23 AM
Keep it random. If you wanna put all your eggs in one basket, prepare for that decision to f**k you at some point. Other times it will be great. Risk/reward is a good factor to have to consider when making a build.
#16
Posted 25 January 2016 - 11:32 AM
#17
Posted 25 January 2016 - 12:04 PM
And don't get me wrong, i think the risk/reward should be much more in favor of brawling, but it's actually a silly tactic with how things are currently. If you are aware enough to get close, you are more than aware enough to keep away.
#18
Posted 25 January 2016 - 02:20 PM
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