oldradagast, on 27 January 2016 - 03:44 PM, said:
Everyone always makes groundless assumptions when cone of fire is mentioned. They either just assume we're talking about turning every weapon into an LBX, or they scream about "not making this game as inaccurate as World of Warships / Tanks!" (In which, by the way, the guns are STILL far more accurate than the real-world artillery of the era they are simulating.)
All a cone of fire needs to do is be random enough to end the idiocy of being able to constantly put a pile of lasers, Dual Gauss, or whatever damage all on the same component at stupidly high ranges. Once one gets into close range, the cone will rarely even be noticeable unless you're intentionally trying to aim for the very outer edge of the mech's hitboxes just to risk a miss so you have something to complain about.
As for the "hard-core" people who hate cone of fire because of it "not being skill-based", they are full of it. They claim to be "hard core" and "skillful," and they all they do is run the easiest point-click-kill builds they can possibly find. So much "skill" in laser vomit, what with the instant damage all on one pixel at stupidly high ranges... right... And we'll also forget that nearly every other successful shooter game out there uses a cone of fire of some sort, AND tabletop rules and Lore do NOT support the nutty notion of mechs easily putting all their damage on one location. People want the game to be "more like Battltech," but heaven forbid anyone takes away their laser-vomit easy button.
^^This^^ this so many times over.
I could maybe get into this game more if it was actually possible to even friggin MOVE without melting.
Edited by LordKnightFandragon, 28 January 2016 - 06:41 AM.