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How Come Mwo Doesnt Have Enhanced Imaging?
Started by Windscape, Jan 21 2016 12:09 PM
9 replies to this topic
#1
Posted 21 January 2016 - 12:09 PM
How come MWO doesn't have enhanced imaging? Unless im just stupid and night and heat vision are that
but id still like to hear "Vision enhancement engaged"
but id still like to hear "Vision enhancement engaged"
#2
Posted 21 January 2016 - 12:26 PM
Ummmm. Because that was some meaningless crap made up to give the animators of the cartoon series a reason to use primitive CGI.
#3
Posted 21 January 2016 - 12:34 PM
Windscape, on 21 January 2016 - 12:09 PM, said:
How come MWO doesn't have enhanced imaging? Unless im just stupid and night and heat vision are that
but id still like to hear "Vision enhancement engaged"
but id still like to hear "Vision enhancement engaged"
PGI has not managed to implement simple Searchlights or Flares and you would want them to implement something much more complex?
But more seriously, many effects of EI would be impossible to replicate in MWO:
1) MWO has no Piloting skill, you don't have to be worried about falls, being knocked down, kicked, etc., so no bonuses from EI.
2) Your brain is better than all BattleTech Targeting Computers, when it comes to hitting enemy 'Mechs, so EI would be a bit superfluous here. No Gunnery bonuses here.
3) One good effect would be disregarding night fighting penalty, so it would be like fighting in the daytime. Significantly better than Heat Vision or Night Vision that we have now. So here EI would be actually useful.
And one less-than-pleasant side effect: Whenever the internal structure is damaged, you must roll to not to get your brain fried. It shouldn't be a big problem, if you have a wall socket near your PC ...
#4
Posted 22 January 2016 - 02:57 AM
Wasn't the almighty wireframe of MW2 a kind of enhanced imagine, as well as the old MWO beta thermal view?
While the beta thermal view was indeed something that improved the "view" (did run this view almost all the time - was great to deliver >1000m shots on forest colony)
While the beta thermal view was indeed something that improved the "view" (did run this view almost all the time - was great to deliver >1000m shots on forest colony)
#5
Posted 22 January 2016 - 03:56 AM
Yeah they nerved the range for IR because it was possible to watch the enemy mechs at their spawn point. Its balancing not logic .
#7
Posted 22 January 2016 - 04:06 PM
thx for your feedback guys!
I kinda fell stupid and not stupid
And how do you install the MW2 sounds?
I kinda fell stupid and not stupid
And how do you install the MW2 sounds?
#8
Posted 22 January 2016 - 06:41 PM
Well Enchanced imaging can be useful in many ways.
Able to see the hit boxes of mechs in live time. Remove clutter from screens (small foliage, fog, mist, snow, etc). etc. That already helps with gunnery by the pilot a bit as they can easily see each segment of a mech or focus down on it (tunnel visioning?) without getting distracted by clutter. Other things they could add is add a percentage bar on each of their limbs and such.
problem is this is a clan only feature basically... IS got no counterpart. We can remove heat and night vision away from the clans as compensation as in this case it increases awareness for the IS over tunnel vision focus for clan....
Able to see the hit boxes of mechs in live time. Remove clutter from screens (small foliage, fog, mist, snow, etc). etc. That already helps with gunnery by the pilot a bit as they can easily see each segment of a mech or focus down on it (tunnel visioning?) without getting distracted by clutter. Other things they could add is add a percentage bar on each of their limbs and such.
problem is this is a clan only feature basically... IS got no counterpart. We can remove heat and night vision away from the clans as compensation as in this case it increases awareness for the IS over tunnel vision focus for clan....
#9
Posted 22 January 2016 - 07:55 PM
Ya know, in fact MWO DOES have enhanced imaging, but it is often subtle and can be disabled for better performance. You didn't think it was natural for a mech's Armor to glow as though heated by a blow torch where you merely glanced it with some autocannon rounds or peppered it with machine gun hits?
While LRMs and SRMs both explode, they too do not create pin point superheating. Yet we have the fairly long lasting DAMAGE GLOW effect on mechs, even when untouched by significant lasers or high energy sources. So damage glow is a sort of enhanced imaging that can confirm where your shots are landing and enable you to concentratefire on those areas that the glow indicates pre existant, recent damage.
While LRMs and SRMs both explode, they too do not create pin point superheating. Yet we have the fairly long lasting DAMAGE GLOW effect on mechs, even when untouched by significant lasers or high energy sources. So damage glow is a sort of enhanced imaging that can confirm where your shots are landing and enable you to concentratefire on those areas that the glow indicates pre existant, recent damage.
Edited by Mad Porthos, 22 January 2016 - 08:53 PM.
#10
Posted 23 January 2016 - 10:55 AM
Windscape, on 22 January 2016 - 04:06 PM, said:
And how do you install the MW2 sounds?
http://beerwarriors....g-betty-for-mwo
Just follow the instructions on that page. You can pick and choose what effects you actually want to use. First I used all of them but now I just use the Bitching Betty ones and the MW2 music (oh the nostalgia!)
One tip, keep back-ups for those sound paks. This week my patch went awry and I had to run the check tool, which (besides finding the actual problem), also declared my sound paks as not needed files that needed to be deleted. No prob, I had those files back within a minute.
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