}{avoc, on 08 December 2011 - 11:59 AM, said:
That makes perfect sense to me but let me throw this wrinkle in. The amount of perceived bounce is influenced by pilot proficiency but it is not the sole determining factor. Basically just to throw out some random numbers the speed and terrain account for 80% of the bounce you experience but the last 20% can be reduced by your pilots experience. The more experience a pilot has is with given a mech and weapon types they experience a slightly smoother ride making aiming slightly easier. Obviously the numbers would need to be worked out so it is not too much of an advantage but this should give you general idea.
The rational for this type of system is that a new pilot to a mech and type of weapons has learning curve to get used what happens when you try to pilot a brand new mech and shoot an unfamiliar weapon. The more experience they acquire with a particular setup the smoother they become. An exaggerated example would be a person who drops some real money to jump directly into a Hunchback without gaining any pilot experience with smaller mechs be thrown to ground the first time they press the trigger on the AC/20. I know that would never happen(but it would be pretty funny to watch) but hopefully you see what I am getting at.