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Locust Champion Build


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#21 Zeleglok

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Posted 26 January 2016 - 01:58 PM

View PostGMan129, on 26 January 2016 - 01:05 PM, said:

Med Laser LCT-1E
http://mwo.smurfy-ne...e340f5345a9ea00
normally id be suggesting the 6xML version but that might be a bit hot for new players and overheating in a locust...

This !

Also, alternative LCT-1M

#22 Fox With A Shotgun

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Posted 26 January 2016 - 02:05 PM

Here's my usual build.

LCT-1E 6SL / 13 DHS

Runs cold for a Locust, and still has respectable alpha and range. Not as punchy as a 6 SPL 1E, but you can keep stabbing with those 6SLs for about twice as long in return. Rather difficult to cause this one to overheat in moderate heat maps, almost impossible in cold maps, and still cools down in reasonable time on Terra Therma and Tourmaline. Extra arm armour to prevent lucky AC20 or gauss disarms.

DHS is in torso spaces to not lose too much cooling if an arm is blown off somehow. But alternatively, the crit-padded build:

LCT-1E 6SL / 13 DHS Crit-Padded

Edited by Fox With A Shotgun, 26 January 2016 - 02:12 PM.


#23 DarkISI

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Posted 26 January 2016 - 02:11 PM

Usually I run a Jenner, but this one seems nice for a Locust.

3M - 1 Large Pulse Laser, 4 Small Laser, 1 AMS
LCT-3M

Edited by DarkISI, 26 January 2016 - 02:11 PM.


#24 Wayward Herald

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Posted 26 January 2016 - 02:11 PM

LCT-1V with the LPL is so awesome for CW. upgrade to Elite and its a beast!!!!

#25 Fox With A Shotgun

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Posted 26 January 2016 - 02:14 PM

View PostDarkISI, on 26 January 2016 - 02:11 PM, said:

Usually I run a Jenner, but this one seems nice for a Locust.

3M - 1 Large Pulse Laser, 4 Small Laser, 1 AMS
LCT-3M


Invalid build, only has 7 heatsinks. Cannot launch.

View PostFar Echo, on 26 January 2016 - 02:11 PM, said:

LCT-1V with the LPL is so awesome for CW. upgrade to Elite and its a beast!!!!


Yeah, the LPL overlord is awesome. It's actually in this thread for like....3 times now? Lol.

#26 Mercarryn

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Posted 26 January 2016 - 02:22 PM

Well, I am running the Locust 3M with 5 small pulse lasers and AMS for emergency.

LCT-3M

It might not have the best range but its -10% energy heat generation help alot on the 3M.

#27 The Shredder

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Posted 26 January 2016 - 02:47 PM

This build is to teach that discretion is the better part of valor. Designed to run around the legs of friendlies and provide spotting support. Twin TAG is a precaution against the loss of a limb. It doesn't get a lot of kills, but does get plenty of spot assist/protection bonus.

http://mwo.smurfy-ne...34d4da70526131c

For more range, both small lasers can be swapped for a single medium, placed mid.

Edited by The Shredder, 26 January 2016 - 02:48 PM.


#28 Ovion

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Posted 26 January 2016 - 03:07 PM

View PostThe Shredder, on 26 January 2016 - 02:47 PM, said:

This build is to teach that discretion is the better part of valor. Designed to run around the legs of friendlies and provide spotting support. Twin TAG is a precaution against the loss of a limb. It doesn't get a lot of kills, but does get plenty of spot assist/protection bonus.

http://mwo.smurfy-ne...34d4da70526131c

For more range, both small lasers can be swapped for a single medium, placed mid.
In all honesty - a Champion Mech is meant to be well optimised, and ready-to-go for new players, introducing them to a 'properly equipped' example of the mech.
This is a very specialised niche build, on an already difficult mech.

Because critique is for elsewhere:
Spoiler


#29 no one

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Posted 26 January 2016 - 03:20 PM

The only way I run the LCT-3S.

http://mwo.smurfy-ne...ef22430f2a612d7

Armor is a security blanket; It only prolongs the suffering of those that fail to find cover or position poorly.
All glory to the SRM ammo, for it is heavy and inaccurate.

Edited by no one, 26 January 2016 - 04:22 PM.


#30 The Shredder

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Posted 26 January 2016 - 03:26 PM

View PostOvion, on 26 January 2016 - 03:07 PM, said:

In all honesty - a Champion Mech is meant to be well optimised, and ready-to-go for new players, introducing them to a 'properly equipped' example of the mech.
This is a very specialised niche build, on an already difficult mech.

Because critique is for elsewhere:
Spoiler



I don't think it's your job to criticize other people.

#31 3xnihilo

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Posted 26 January 2016 - 03:36 PM

To me, there are only two locusts that could be considered champions: the 6spl 1e and the 1 lpl 1v. I won't add a smurfy link since both have been posted already. I think the 1e has an edge on the 1v because the 6spl build was popular (among locust pilots) before their were quirks and will probably be good no matter how it gets quirked. The 1v is good because of its megaquirks. It is a lot of fun to run, but if the quirks change it could very easily become obsolete.

#32 Elliedren

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Posted 26 January 2016 - 03:46 PM

This is a variant on Ovion's 1M build that sacrifices some raw punch for a bit of newbie-friendliness. I like streaks because they encourage target locking while being more forgiving of poor aim, and the longer burn time on the MLas also help with this. Also a bit more newb-friendly armor distribution (newbies will get shot in the back practicing hit-and-fade tactics) and a little more ammo round it out.

LCT-1M

#33 Ingga Raokai

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Posted 26 January 2016 - 03:51 PM

Now this is kinda odd, I don't really have one, but below seems like solid overall.
http://mwo.smurfy-ne...8d88c1b16cd5d6e
2 ams and great overall quirks.

#34 Ovion

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Posted 26 January 2016 - 03:52 PM

View PostThe Shredder, on 26 January 2016 - 03:26 PM, said:

I don't think it's your job to criticize other people.
Spoiler


#35 Eric darkstar Marr

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Posted 26 January 2016 - 04:18 PM

View PostBansheeNTD, on 26 January 2016 - 01:07 PM, said:

Locust-1V
1x LPL and 3 Double Heatsinks.


That's funny I was coming to link the same one, loved it in CW for a long time.

#36 Applejack

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Posted 26 January 2016 - 04:43 PM

The only build you should throw on a Champion locust is 6 or 5 SPL build.

The exact specifics of this are immaterial. It just must be the SPL build.
It is the ideal way to locust, as far as I played them.

http://mwo.smurfy-ne...d4307fd2f1d0397

I don't feel we should be giving newbies builds that are intentionally gimped to cater to their newb'ness.
All that accomplishes is giving them a 'Mech that both we and they know is undergunned.

Slightly balancing it in favor of heat dissipation for a little bit of firepower, as that's something players might do in case they wanted to brawl more. That is why 5 or 6 SPL. That is the Champion locust build.

Edited by Applejack, 26 January 2016 - 04:45 PM.


#37 Adam Algaert

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Posted 26 January 2016 - 05:03 PM

I've been doing pretty well with this MPL, 4xMG, AMS LCT-1V

http://mwo.smurfy-ne...4de1cd89dc0cbbb

#38 HlynkaCG

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Posted 26 January 2016 - 05:16 PM

I know that the LCT-1E is the new hotness but the 3M remains my first love. I hit upon this build about a month after the Phoenix pack dropped and never looked back.

LCT-3M w/ 1 MPL, 4 SPL and XL 180 Engine.

The Original Wub-Bug

A slightly more "meta" (if that term can be applied to a lolcust) alternative would be to trade the MPL for an ML and bump the engine up to a 190, but I find that I prefer having the extra Firepower to that last ~8 kph of speed or so.

#39 Pr0z4k

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Posted 26 January 2016 - 05:27 PM

LCT-1E CHAMPION

I'm new to this game ( 1 week ). Following the hard points and rules I think the developers should add "Range Quirks" & "Armor Quirks" to this mech making it a damage burst type mech.

http://mwo.smurfy-ne...7e25b545a95fdb9


Also another Variant of the same build. LCT-3M


http://mwo.smurfy-ne...3ad46cdf5efc99d

Edited by Pr0z4k, 26 January 2016 - 05:29 PM.


#40 Snotskull

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Posted 26 January 2016 - 05:55 PM

1M locust 2 LRM 5's 2 ML http://mwo.smurfy-ne...1a23f2545f05ef3

3S locust 4 SRM 2's 1 ML 1 AMS http://mwo.smurfy-ne...75ede851f6ea9ee





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