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Vindicator Champion Build


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#21 Carmenblade

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Posted 26 January 2016 - 06:14 PM

VND-1R

#22 Reyyvin

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Posted 26 January 2016 - 08:23 PM

My version of a 1X... As the consensus is this is a terrible mech, better to have it fight at longer range, where it will be more survivable.

XL195 engine for half decent speed (70.2 kph) and 2 JJ for maneuverability.
Gauss Rifle to reach out far, far away, with 35 rounds
2 ML and SRM4 for close range DPS, when cornered

Use of 195 engine over 200 means 1 more heat sink must be outside the engine - more crit cushioning with DHS to protect the XL, and allows an extra 5 shots of Gauss ammo

http://mwo.smurfy-ne...1986ac7e534e26c

if you want to use more 'standard' engine sizes, here's the version with 200XL

http://mwo.smurfy-ne...19ccb8cd99b1bd3

#23 Sigilum Sanctum

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Posted 26 January 2016 - 08:34 PM

View PostLeone, on 26 January 2016 - 01:08 PM, said:

VND-1X

I am unhappy with the idea of placing an XL engine in this mech, or placing so much rearward armour, but as it's designed for new players, I felt the need to re-position and survive a backshot was more important than my usual considerations.

2xAC5
2xML
1xAms
1xJJ
XL 200

~Leone

View PostF37u5 Ea73r, on 26 January 2016 - 02:22 PM, said:

a fast jumpy all rounder.

VND-1X
http://mwo.smurfy-ne...e3bc4b8f77a9eed

View PostThe Shredder, on 26 January 2016 - 03:24 PM, said:

When I'm able to play well, the following is one of the 'Mechs I run around in.

http://mwo.smurfy-ne...936d718a8f0057c

This 'Mech should not brawl. Muted color scheme recommended. Keep away from the fight as long as possible, plinking away with the missile rack. Snipe with the PPC when able, but if you can see them... get moving! Properly played, this little guy can rack up a surprising amount of damage. Bigger fan of the SIB, but... this has become a go-to 'Mech. REALLY good when combined with some solid team tactics.


These load outs are ******* awful. Do you really think a new player could get the hang of this mech with these weapons?

View PostGyrok, on 26 January 2016 - 02:21 PM, said:

1AA: http://mwo.smurfy-ne...0671eb802b5fb86

2xPPC
2xML
2xJJ
XL295


This is an excellent loadout, and I endorse it.

My own:
VND-1R

#24 Rydiak Randborir

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Posted 26 January 2016 - 09:53 PM

Small tweak to Gyrok's build, since I feel the inclusion of only 2 JJs in a "poptart" build is quite weak:

http://mwo.smurfy-ne...edfca03e71f215e

2xPPC
2xML
3xJJ
XL285

#25 Windschreiter

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Posted 27 January 2016 - 12:55 AM

VND-1AA

This Vindi works best for me.

3 LL
270 XL
+3 DHS
4 JJs
Endo
almost Max armor

Runs pretty cool and is able to keep its distance. Right arm LLs bound to right mouse key, left arm LL bound to left mous key (Group 3 chain fire all 3LLs)

#26 Jay Z

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Posted 27 January 2016 - 04:24 AM

2PPC, MPL, JJ, XL295, 13DHS

Speedy poptart

#27 Ketzer08

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Posted 27 January 2016 - 05:28 AM

VND-1AA
http://mwo.smurfy-ne...a2e4cce05ba0ba3

2*PPC
5*jj
14 DHS
255 XL

Vindicator as PPC mech is inferior to BJ-3 and have only two advantages over BJ-3:
  • ability to carry more JJ
  • higher engine cap
And this loadout is built around this advantages.

#28 Kjudoon

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Posted 27 January 2016 - 07:19 AM

http://mwo.smurfy-ne...92003ba6411de51

A variation on a theme common here. This is my "big game hunter". It doesn't have the high DPS or is a good light fighter, but it blows out the candles on heavies and assaults with scary consistency with it's over/under PPC shotgun right arm. (So you can peek full powered)

The reason for 2 SPLs instead of MLs? Heat control AND faster cyclic. You can slowly cool down while firing on some maps. Anything inside their range is often inside the minimum range of the PPCs, and when you have the MLs, you're tempted to use them and overheat much faster instead of focusing on using your PPCs.

A video of it in action:



Posted Image

Edited by Kjudoon, 27 January 2016 - 07:31 AM.


#29 Leone

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Posted 27 January 2016 - 11:03 AM

View PostSigilum Sanctum, on 26 January 2016 - 08:34 PM, said:

These load outs are ******* awful. Do you really think a new player could get the hang of this mech with these weapons?

So wait, Lasers and ACs are too tough to learn? Okay, first I've heard of that, but let's see what you got...

View PostSigilum Sanctum, on 26 January 2016 - 08:34 PM, said:

This is an excellent loadout, and I endorse it.

My own:
VND-1R

So wait, rather'n suggest a new player learns the game on a cool running mech with some hitscan an some lead weapons, you want them to try it out on a heat intensive mech with some hitscan an some lead weapons. Oh, and instead of using ACs, which hit at any range you'd rather they use ppcs, which have a minimum range bracket that most newfolk don't know about.

........

I don't think I can actually have a constructive arguement with you.

~Leone.

Edited by Leone, 27 January 2016 - 11:06 AM.


#30 Sigilum Sanctum

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Posted 27 January 2016 - 11:14 AM

View PostLeone, on 27 January 2016 - 11:03 AM, said:

So wait, Lasers and ACs are too tough to learn? okay, first I've heard of that, but let's see what you got...


So wait, rather'n suggest a new player learns the game on a cool running mech with some hitscan an some lead weapons, you want them to try it out on a heat intensive mech with some hitscan an some lead weapons. Oh, and instead of using ACs, which hit at any range you'd rather they use ppcs, which have a minimum range bracket that most newfolk don't know about.

........

I don't think I can actually have a constructive arguement with you.

~Leone.


News flash: The Vindicator is the worst medium chassis in the game, when you load it up with a single mpl, and lrm rack, and a single ppc, you won't be doing your team any favors. The 1X shouldn't even be suggested as a champion mech because it doesn't have the tonnage to make effective use of any ballistics. PPC and an Ac5? Go buy a cicada 3c.

Vindicators work best with twin ppcs/lpl and a few medium lasers. Yes my build is hot, but it should help teach heat management if nothing else, medium lasers are back up weapons, you shouldn't be firing them to a high degree. Stay in the rear, and poptart when you can.

Are you seriously going to tell me a Vindicator with 1MPL, 1LRM10A, 1PPC is going to be an effective mech for a new player?

EDIT: Your twin AC5 build is best served on a Shadowhawk. A Vindicator moving at 77kph is almost a death sentence. Vindicators have PPC quirks, so the lack of any on your build is a little strange.

Edited by Sigilum Sanctum, 27 January 2016 - 11:19 AM.


#31 Sigilum Sanctum

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Posted 27 January 2016 - 11:29 AM

View PostKjudoon, on 27 January 2016 - 07:19 AM, said:

http://mwo.smurfy-ne...92003ba6411de51

A variation on a theme common here. This is my "big game hunter". It doesn't have the high DPS or is a good light fighter, but it blows out the candles on heavies and assaults with scary consistency with it's over/under PPC shotgun right arm. (So you can peek full powered)

The reason for 2 SPLs instead of MLs? Heat control AND faster cyclic. You can slowly cool down while firing on some maps. Anything inside their range is often inside the minimum range of the PPCs, and when you have the MLs, you're tempted to use them and overheat much faster instead of focusing on using your PPCs.

A video of it in action:



Posted Image


I actually like this...except for that paint scheme >_>

#32 Wildstreak

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Posted 27 January 2016 - 02:24 PM

View PostQuickdraw Crobat, on 26 January 2016 - 04:41 PM, said:

MWO:Mechlab - VND-1R

Here you go.

Full jump jets because if you have less than four you pretty much might as well only have one. Heavy close-combat loadout, and if you set the SRM and head laser on a separate weapons group, pretty easy to learn heat management. Standard engine helps durability as well.

I was really tempted to put a heavier, longer-range weapon on this, but that would have pretty much necessitated an XL engine excepting a combo of one large and several medium lasers. PPCs are a little prohibitively hot and heavy on a 'mech like this.

With the good heat handling, you could drop a DHS for Artemis.

#33 Lajur Kas

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Posted 27 January 2016 - 03:12 PM

Having a lot of fun with this build.

Vindicator-1AA ...with Polar Highland induced AMS Syndrome.

295XL, 3JJ, LPL, 3ML, SRM6A, and AMS.

SRM and AMS have one ton of ammo each.

Originally, it had an under slung MPL on the right arm and a fourth Jump Jet in the Center Torso.

Edited by Lajur, 27 January 2016 - 06:09 PM.


#34 Sol Fin

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Posted 27 January 2016 - 03:17 PM

VND-1X

220XL
2 AC/5s
2 ML
3 JJs
AMS

With XL engine mobility is a key on such a fragile mech. So yes, if caught - you're dead. But that's why 220XL and 3JJs. With correct positioniong and hiding behind tankier allies you got high amount of firepower that you can deliver non-stop. With 2 AC/5s you are good at any range and can shake the cockpit of a much heavier mech. Swap AMS for more AC/5 ammo if you're good at moving around and surviving.

Edited by Sol Fin, 27 January 2016 - 03:19 PM.


#35 Kjudoon

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Posted 27 January 2016 - 03:32 PM

View PostSigilum Sanctum, on 27 January 2016 - 11:29 AM, said:


I actually like this...except for that paint scheme >_>

Yeah, the Vindie doesn't have the greatest paint scheme to it... and mine is named the "Mad Parrot". (My R is the Norwegian Blu so you see the theme I have going) So it got parrot like colors.

#36 Timothyshrimp

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Posted 27 January 2016 - 04:25 PM

I have got a few build that I think would go well


Vidicator Build 1AA 2LPs and 2ML

http://mwo.smurfy-ne...0d6749f0115b5d8

For the 1R

Vindicator Build 1R 1LP and 4 Medium Lasers
http://mwo.smurfy-ne...8ea264d8e2d86a1


and another will be 6MPLS with standard to survive

Vindicator Build 1R Medium Pulse x5
http://mwo.smurfy-ne...d67f336d4a9cef3

#37 Chados

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Posted 28 January 2016 - 06:30 AM

VND-1AA

This is a riff on Kjudoon's build. I prefer SRMs and more brawl-age so I replaced the second PPC with a Large Laser (similar range profile), added two heat sinks, and an ASRM6 with two tons. I'd run it ganged up with the small lasers for an up close and personal statement with a one-two punch from the laser, and use the PPC for a calling card. 94 kph speed-tweaked and 32% heat, near max armor, and two jump jets for a little judicious poptarting on Polar Highlands.

#38 Big Tin Man

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Posted 28 January 2016 - 03:42 PM

Dear god why? Why would you make a vindicator champion?

Expendable:
http://mwo.smurfy-ne...d8bcf051185de00

Exploding can:
http://mwo.smurfy-ne...84f4d7cb6649123

Meltdown:
http://mwo.smurfy-ne...f03579d1e2ffab2

#39 Mondos

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Posted 28 January 2016 - 04:09 PM

Linesman
http://mwo.smurfy-ne...a076f3563e097e9

You don't have to be the fastest kid on the block to count, hang with the heavies. Range and speed to match most IS Heavy mechs with a slender torso, use their bulk to shield yourself.

Edited by Mondos, 28 January 2016 - 04:09 PM.


#40 Heffling

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Posted 28 January 2016 - 04:54 PM

VND-1R

Sniper variant of the Vindicator, making it a mini-Quickdraw. 3 ERLL's backed up by 15 double heat sinks, with 4 JJ's to allow positioning.





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