Faction Play Tonnage Changes 26-Jan-2016
#1
Posted 26 January 2016 - 11:39 AM
#2
Posted 26 January 2016 - 11:42 AM
#3
Posted 26 January 2016 - 12:03 PM
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Again.
#4
Posted 26 January 2016 - 12:09 PM
Edited by Jman5, 26 January 2016 - 12:11 PM.
#5
Posted 26 January 2016 - 12:18 PM
Edited by Marc Crass, 26 January 2016 - 12:20 PM.
#6
Posted 26 January 2016 - 12:34 PM
But I don't think it's going to save Community Warfare...the damage has been done.
#7
Posted 26 January 2016 - 12:49 PM
#8
Posted 26 January 2016 - 12:55 PM
#9
Posted 26 January 2016 - 01:02 PM
Also +1 to making actual default drop decks instead of just the 2 lights and 2 meds that each faction has as trials.
#10
Posted 26 January 2016 - 01:19 PM
#11
Posted 26 January 2016 - 01:26 PM
Oh well.
GG Clanners well QQ'd
#12
Posted 26 January 2016 - 01:41 PM
#13
Posted 26 January 2016 - 02:53 PM
I dont get that you a again cant see that the only problem is that the big/elite units, are not willing to choose one side and 1st tag the clan Planets and then switch sides to get the rest...one sad aspect is that many elite units crying for better oponents but are pretty good in alöways playing the same side to not fight each other...
the Problem of Clans are not that the mechs wont work, they are just bad in organizing each other as IS community does, cause teamplay with a bit of skill is the only op thing here! (not all wanna participate in TDR meta only which you probably will see more on the battlefield again)
In my opinion the only solution is to give cw a final goal (Clans conquer Terra / IS push them out of the inner Sphere maybe fight to homewrolds?) to force a map reset and maybe to force units/Players to choose a side Clan or IS with every actual map playing.(except loyalists they already took a choice)
Well i wont be heard for sure but i just ask you to keep the increase message ready as the clans will be in 2 or 3 weeks probably close to Terra again :-)
#14
Posted 26 January 2016 - 06:12 PM
STK-4N + JM6-DD + JM6-S + BJ-1X = 260 tons. (hot map)
My drop deck remains unaffected by this change.
#15
Posted 26 January 2016 - 06:24 PM
I'm sure this has been discussed ad nauseum but what I'd like to see is a "tax" on the problem/popular variants. A BV-like system would potentially mean that a 65-ton a Thunderbolt costs more to bring than a Catapult or Jager. This could even be an automated system based on supply and demand (ie. It's cheaper to deploy lesser used variants. The more often a mech is used, the higher its value goes up).
Edited by Sagamore, 26 January 2016 - 07:43 PM.
#16
Posted 26 January 2016 - 07:06 PM
#17
Posted 26 January 2016 - 07:31 PM
Jman5, on 26 January 2016 - 12:09 PM, said:
Also need to allow the community to make more Champion Trials Mechs especially for Clans though there are some IS ones that need it too. Really, all those new folk runnign stock Ebon-Cs.
#18
Posted 27 January 2016 - 04:31 AM
As for changing default drop decks that's a great Idea, can we remove the default completely and just not allow for trial mechs please and thank you.
This would greatly improve the quality of play by requiring people to have been playing long enough to have a drop deck to even be in CW.
Edited by Boaz Roshak, 27 January 2016 - 04:32 AM.
#19
Posted 27 January 2016 - 04:42 AM
Alistair Winter, on 26 January 2016 - 12:49 PM, said:
Yes, lets unify it at "Community Faction Warfare Play".
As for the change... personally Ive been running with 260 Tons this whole time (leveling 3 Marauders and the Huggin for those rage moments where I can go completely nuts and nibble my way through rear and leg armour... mostly from the opponents ).
#20
Posted 27 January 2016 - 04:51 AM
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