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Why Alpine Is The Worst Map For Conquest


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#1 Thorqemada

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Posted 26 January 2016 - 08:56 PM

In NGNG-Podcast #135 Sean Lang hails Alpine as the prime example for a Conquest Map and he is dead wrong!

His reasoning is that you can ignore the 2 "Outliers" (the Ressource Nodes on the far edges of the Battlefield) and fight around the 3 central based Nodes and that you will lose if you split up.
I am aware he is a Firing Line/Firepower Guy but no wonders its an american doctrine to solve problems with more Firepower.

But for Firepower Solutions - which can indeed be fun to play - we have already Skirmish and Assault.

Conquest should be the game mode about thoughtfull (or chaotic in PUGs) splitting up your Forces and have small scale fights occure around fastly distand ressource nodes.
A mode that makes speedy Mechs shine and slow Mechs suffer.
The mode that breaks up the Deathball and the Superioity of Firepower over anything else.

So - as rule of thumb:
If Conquest is decided by the Deathball it is BAD DESIGN!
If Conquest is decided by breaking up the Deathball, by Movement and Small Scale Fights it is potentialy Good Design!

And that is why Alpine is the worst Conquest Map in the game and a prime example of bad Conquest Map Design and it should not be repated!

Thx for your attention!

PS: And remove voting asap pls.

Edited by Thorqemada, 26 January 2016 - 08:57 PM.


#2 Hit the Deck

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Posted 26 January 2016 - 09:09 PM

Is Polar Highlands Conquest the ideal map-mode combo in your opinion?

I guess I agree with the guy who said that World of Warship's method of doing conquest is better - that the capping areas are really wide and you can/should fight inside them. They are also found on strategic locations so the fight always revolve around them and capping/recapping is a constant occurrence and not just something you do early on the match.

Edited by Hit the Deck, 26 January 2016 - 09:13 PM.


#3 El Bandito

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Posted 26 January 2016 - 09:11 PM

Actually in Alpine the northern team wins more by breaking up their teams into three parts, instead of deathballing. First team snipes from the H7 ridge, second team takes the I6 heights, and the Light lance runs near Sigma to flank the enemy and keep them bottled up around Theta.

Edited by El Bandito, 26 January 2016 - 09:29 PM.


#4 sycocys

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Posted 26 January 2016 - 09:11 PM

I agree with you. There will be cries of poor Conquest rewards and how going for the objectives are stupid though.





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