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This Is Why I've Been Playing Lrm Boats The Past Few Weeks


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#101 pyrocomp

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Posted 28 January 2016 - 05:04 AM

View PostAlistair Winter, on 27 January 2016 - 11:19 PM, said:

Yes, that's my point. The game mode leads to a very weird way of playing the game. In other games, the game modes encourage the way of least resistance. Whether it's CounterStrike or Quake 2 Capture the Flag, you want to win the game as quickly and easily as possible.

Well it's an offtopic but...
From you posts it's hard to gather wether you are for the damage-taken penalty or 'no scratch' bonus or for change of the Assault and Conquest modes to be more primary objective rewarding (by removing the win bonus from the win through the secondary objective or adding base capped percantage as a multiplier in the end) or by changing the rules that if the enemy base is not capped in 5-10 minutes of the game it's and autoloss (or any other form of more complex objectives). Or for the assymmetrical assault. Or for any other solution. The problem we have, the simple and adequte solution is not here. Like to change the rules to state than in Assault the winning condition would be not 'cap OR kill' but 'cap fast AND kill'.

#102 XX Sulla XX

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Posted 28 January 2016 - 05:27 AM

View PostTarogato, on 27 January 2016 - 06:43 AM, said:

Actually........ KDR typically correlates pretty danged well with WLR. Posted Image

Posted Image

R2 = 0.47
Yes it really does. Wish there was even more data to crunch.

#103 XX Sulla XX

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Posted 28 January 2016 - 05:32 AM

View PostLykaon, on 27 January 2016 - 07:31 AM, said:



Much of the value of a well piloted LRM support mech is difficult to quantify because there are no end of match awards or score for area denial and suppression fire and causing massive cockpit shake reducing the accuracy of the enemy.

Having an LRM boat covering a wheeling flank may very well keep the enemy mechs in cover long enough to avoid the NASCAR from catching your trailing mechs of the wheel. Or keep an area to dangerous to cross therefore limiting the options the enemy has to make an approach.Fewer lanes of approach directly translates to higher volume of concentrated firepower for the defenders. The trick to strong tactical LRM use is fluidity.The LRM carrier needs to be where it's needed and the team needs to react appropriatley to openings granted by the LRM support.

And that is why LRMs are unpopular. It's actually hard to understand benifits that are not hard stats like damage per kill KDR or damage dealt.
It not really hard to tell what the value is and is not. Yes they can be handy some times. But the better the team you are playing the less handy they are. Its really that simple. And I would always rather have a good pilot in a good direct fire mech than an LRM mech.

#104 Yozzman

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Posted 28 January 2016 - 05:36 AM

View PostXX Sulla XX, on 28 January 2016 - 05:32 AM, said:

It not really hard to tell what the value is and is not. Yes they can be handy some times. But the better the team you are playing the less handy they are. Its really that simple. And I would always rather have a good pilot in a good direct fire mech than an LRM mech.


Amen.

But sometimes, them lurms are funny Posted Image

#105 XX Sulla XX

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Posted 28 January 2016 - 05:39 AM

View PostYozzman, on 28 January 2016 - 05:36 AM, said:


Amen.

But sometimes, them lurms are funny Posted Image
Haha very true. And as much as I might joke (probably a joke) about kicking people from the unit for using LRMs now and then it is funny.

#106 Xavori

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Posted 19 March 2016 - 03:34 PM

View PostTercieI, on 27 January 2016 - 05:24 AM, said:

"LRM boats are great for increasing PSR"

Wel, that's the final nail in PSR's coffin.


Heh.

PSR is a lot like MRE's. They're both three lies.

It's about team, not pilot
It's about winning or losing, not skill
And it most certainly doesn't rate anything

#107 Bishop Steiner

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Posted 19 March 2016 - 03:53 PM

View PostXavori, on 19 March 2016 - 03:34 PM, said:


Heh.

PSR is a lot like MRE's. They're both three lies.

It's about team, not pilot
It's about winning or losing, not skill
And it most certainly doesn't rate anything

well, if one is still Tier 5 after a couple months, I guess there is something it's telling us. But much beyond that? Yeah.

And is it weird I actualyl kinda miss MREs?

Edited by Bishop Steiner, 19 March 2016 - 03:53 PM.






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