Alistair Winter, on 27 January 2016 - 11:19 PM, said:
Well it's an offtopic but...
From you posts it's hard to gather wether you are for the damage-taken penalty or 'no scratch' bonus or for change of the Assault and Conquest modes to be more primary objective rewarding (by removing the win bonus from the win through the secondary objective or adding base capped percantage as a multiplier in the end) or by changing the rules that if the enemy base is not capped in 5-10 minutes of the game it's and autoloss (or any other form of more complex objectives). Or for the assymmetrical assault. Or for any other solution. The problem we have, the simple and adequte solution is not here. Like to change the rules to state than in Assault the winning condition would be not 'cap OR kill' but 'cap fast AND kill'.