Edited by MysticLink, 28 January 2016 - 12:07 PM.
Are They Making A Pve Campaign?
#1
Posted 28 January 2016 - 12:07 PM
#2
Posted 28 January 2016 - 12:11 PM
source-Last town hall (? i think)
#3
Posted 28 January 2016 - 12:17 PM
#4
Posted 28 January 2016 - 12:26 PM
Maybe sometime down the road, not in the foreseeable future.
#5
Posted 28 January 2016 - 12:29 PM
Will also will be a good place for vets to train new players in better TEAM WORK in a AI coop mode.....
#6
Posted 28 January 2016 - 12:32 PM
It's also a chance to show us a broader view of the BattleTech universe (aerotechs, tanks, and even infantry would be nice), all while helping to introduce new players to some of the basic skills they need before they are part of your lance.
#7
Posted 28 January 2016 - 01:37 PM
Pendaelose, on 28 January 2016 - 12:32 PM, said:
It's also a chance to show us a broader view of the BattleTech universe (aerotechs, tanks, and even infantry would be nice).
Better reign in your expectations, this isn't happening and would clearly be a waste of time and resources.
Maybe you can purchase MechAssault from the Xbox Live Marketplace.
#8
Posted 28 January 2016 - 01:44 PM
#10
Posted 28 January 2016 - 01:48 PM
Edited by Mystere, 28 January 2016 - 01:48 PM.
#11
Posted 28 January 2016 - 02:05 PM
#12
Posted 28 January 2016 - 02:07 PM
#13
Posted 28 January 2016 - 02:16 PM
Edited by Summon3r, 28 January 2016 - 02:17 PM.
#14
Posted 28 January 2016 - 02:21 PM
Summon3r, on 28 January 2016 - 02:16 PM, said:
PGI made a deal to let Harebrained use their 'mech designs. Maybe Harebrained can design campaigns for PGI.
Edited by Triordinant, 28 January 2016 - 02:24 PM.
#16
Posted 28 January 2016 - 02:24 PM
Triordinant, on 28 January 2016 - 02:21 PM, said:
if hairbrained was in charge of an open ended dynamic CO-OP campaign I would start giving this game my money again..... my excitement level would be astronomical
#17
Posted 28 January 2016 - 02:29 PM
However, I would be very happy if they gave it a go none the less. They did manage to make that nice MW5 trailer once upon a time, so perhaps they can recreate some of that magic in order to create a campaign. And it would be a shame to have all these resources and never see a PVE campaign for MWO, really. If they're selling, I'm buying, for sure.
#18
Posted 28 January 2016 - 02:41 PM
#19
Posted 28 January 2016 - 02:42 PM
PGI is sharing their mech artwork with Hairbrain Schemes, for their Battletech game. In return Hairbrain is giving up artwork on battletech vehicles. Hairbrain's game will be out in 2017, therefore you should see PGI's PVE campaign, or the starting of, around late 2017. I am guessing they will have a similar storyline due the lack of writers on PGI's lineup.
#20
Posted 28 January 2016 - 03:59 PM
Russ said these things...
We now have an AI guy, and he is working on the starts of AI which is going to be used first in the training grounds. This is the first steps for a single player campaign.
He is replaying Mech 1 and 2, and would love to incorporate many aspects of it, from salvage, and growing your fleet that would build your character through the pvp and pve aspects of things, as you weave your way through a story line. He was very vague on all of it, but he did say, i want a deeper feel than even the previous titles.
To me with todays tech, and old school story telling and character building it could really be darn cool.
He also talked about having some sort of bridge to the CW.. basically saying, it would be nice to play through lore and stories, and then join up with factions and continue your destiny in the pvp CW's and fight over planets and such..
In my mind this is what i thought...
I could see taking some pages out of CCP's book letting the players shape the world and story. Have new story arcs following a new lore path so to speak. A tech timeline could exist, but what if house so and so did not take over in 3555.. and instead X house did.. How would a campaign look if a different faction won a certain battle or took a planet..
Kinda like Battle tech meets Sliders... same world different dimension.. Give players the chance to play through the battles that can take place in the single player world, even if it is after the fact..
Think of it like this. Steiner has a chance to take a planet from the Ghost jaguars. So now PGI runs a week-long CW event where people fight over this planet.. Who ever wins the event, now shapes what the single player missions look like for the next mission pack.. (my guess is mission packs would be the way to do it)
Now down the road, PGI releases a 10 mission campaing,that you can play through with story and all the RP bells and whistles.. about how Clan Smoke Jaguar takes hold a a Steiner strong hold dealing a crushing blow to the Steiner loyalists.
So Steiner won.. so now as you play the Mission pack as a Steiner loyalist, and you win the battles verse the Smoke jags.. it is sorta blending the pvp and PVE sides together. Good writing might even piss off enough smoke jags to make um fight extra tough next event.. Ohh no that Steiner house ain't all that... Paybacks a <bleep>
You could even have fun campaigns about the loosing side.. Wars are won and lost by a combination of battles.. But that is not to say the looser didn't get a few wins in.. (aka a loosing side, could still have mission wins PVE) Tons of way to merge the two sides if ya ask me.
You are letting the wars play out in game, and make faction actually mean something.. (maybe Steiner and ghost Jag are not the only ones with something to loose.) There could be many story arcs going on in the game.. I could see story arcs for each faction, then cross factions, and such. So much potential it is not even funny.
I keep saying, i'm thinking about the game 5 years down the road.. Not what can you get me next week.. Again look at eve.. It has a nitch audience, and loyal people. that game has come a very long way. I see how far this game has come in basically just over a year of releases. Figure PGI took over during the summer, they made changes, and we started to see the first of which was the quirks system, and CW beta. The last year has had a ton of upgrades. I'm looking forward to what this year brings when they aren't so busy working on the back end and how they are using the new tools.
Edited by JC Daxion, 28 January 2016 - 04:06 PM.
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