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Lights Mega Nerfs


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#61 JC Daxion

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Posted 29 January 2016 - 12:16 PM

View Postsycocys, on 28 January 2016 - 03:29 PM, said:

Commandos are a terrible example, they are freakin ninja mechs that don't require many hardpoints because they have ridiculous start/stop speeds and can change directions on a dime.

They didn't even need the structure buffs, but I'm not going to complain with being able to tank damage like 50-60 ton mech.



That would be all good, if they didn't run outta ammo so fast.. I play commando's and love um.. But the really do need some tweaking. A death's kneel can pump out the damage, and pin-point.. and push out 500-1k damage games no problems. The missile based commando's can cap out around 350-400 most of the time.. Unless you get lucky and find a slow poke assault that will chew up 1.5 tons of ammo before it drops.. you did a lot of damage, but not pin-point, and dropped one mech, and then are kinda screwed the rest of the match.

commando's and spiders both need some love. To me commando's need a bit of structure and an ammo boosting quirk. 8V8 this was not much of a problem, but killing 12 mechs it really is, same with CW.. do you ever see one in CW?

Spiders i think need to get better with the DPS quirks, perhaps some jump quirks as well..to me it should be the most mobile mech in the game.. It is, but still can use some love.


But outside of that, what is the OP talking about, is something changing?

#62 Quicksilver Aberration

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Posted 29 January 2016 - 12:21 PM

View Postcdlord, on 29 January 2016 - 12:14 PM, said:

Well, not just HP starved lights. I envision this something that can be applied universally. The more hardpoints you have, the fewer overall quicks you will have when compared to other mechs with fewer hardpoints. I'm collating data now.

It also depends, for example the best BK is not the one with the most hardpoints, it is the 6/7-KNT-L simply because of their quirks.

#63 CDLord HHGD

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Posted 29 January 2016 - 12:40 PM

View PostQuicksilver Kalasa, on 29 January 2016 - 12:21 PM, said:

It also depends, for example the best BK is not the one with the most hardpoints, it is the 6/7-KNT-L simply because of their quirks.

This would require a reworking of all the quirks, but that's nothing new right? :D

#64 AbsUserName

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Posted 03 February 2016 - 01:54 PM

Just remembered one of the worst nerfs of lights, and a "recent" one:

***Leg damage friendly fire from collisions!***

A light can easily get to critical just because the friendlies are bumping.

Let it be known that battletech has free movement among allies, even with the possibility of friendly fire. Collision damage (except for skidding hehehe you get the idea), especially to the legs, is not possible.

And losing a leg is the single greatest damage a light can sustain.

Edited by AbsUserName, 03 February 2016 - 01:54 PM.






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