l)arklight, on 02 February 2016 - 11:00 AM, said:
I just think it's time we started holding PGI to a higher standard. yes, they're a small team. Yes, they're a little inexperienced in some areas. Yes, they are professionals. Yes, they are a multi-million dollar professional game development company. Yes, it's time they stopped hiding behind the "but we're small" excuses on everything.
There are certain things specifically to CW and MWO that players, amateurs, hobbyists, figured out how to fix 15 years ago. Without the technology, tools, and resources of a professional company.
In their spare time.
Why can things like
Dynamic drop weights for planets
Distance
Dropship supply and cost
Dynamic mech pricing based on faction affiliation AND dynamic fluctuation based on chassis performace (low performing chassis get discounted, high performing go up in cost)
R&R that doesn't create a situation where players wind up in a negative hole
Real-time planet attack and defense without need for long pre-ordained "ceasefires"
Varied mission types based on things like mech tonnage, max and min speed requirements, BV, and a myriad of other factors to help create more usefulness for not only different chassis, but different force composition
I understand coding languages change, difficulties with different game engines, etc.
What I don't understand or accept at this point is "can't due to tech limits"