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Cc, Tc Mk Ii+ And Masc.

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#21 Silas7

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Posted 29 January 2016 - 11:34 AM

View PostKhobai, on 29 January 2016 - 11:13 AM, said:

the command console should be required to use the command wheel feature that theyre supposedly adding to the game soon™


So you want to tax people a piece of equipment so they can use a feature, that in all honesty would be avoided with a microphone. No CC needs to give all types of players a reason to add it to their mechs not just the privilege to use a command wheel.

#22 Khobai

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Posted 29 January 2016 - 11:38 AM

Quote

So you want to tax people a piece of equipment so they can use a feature, that in all honesty would be avoided with a microphone. No CC needs to give all types of players a reason to add it to their mechs not just the privilege to use a command wheel.


yes. commanding should be a role. and to perform that role you should need a command console.

there should also be a command/support skill tree (as well as a scout/electronic warfare skill tree and a strike/assault skill tree) and using command skills should require the command wheel.

#23 Silas7

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Posted 29 January 2016 - 11:43 AM

As a player that is almost never going to try any sort of command, I'd like to see command console give me something to boost my mechs' performance within a reasonable tonnage. Hell if they dropped CC to 1.5 tons and kept all the stats i'd be all over that thing.

#24 xWiredx

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Posted 29 January 2016 - 11:53 AM

View PostKhobai, on 29 January 2016 - 11:25 AM, said:

IMO all MASC needs is the reticle shake removed because it doesnt decrease accuracy in battletech. And duration increased to 10 seconds instead of 7.5 seconds. Because 10 seconds is one battletech turn.

Yeah, except the case can definitely be made with the Shadowcat that MASC top-end does need a buff. MASC on that thing is a waste of tonnage. If it were actually fine, PGI would have just kept silent on it or told us flat-out that it's as good as it should be.

I'd expect slight buffs for MASC speed bonuses. If there aren't any, that would be relatively disappointing. What I would also like to wish for is the ability to remove it (even if it costs me as much as a brand new engine, idgaf).

#25 SirNotlag

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Posted 29 January 2016 - 12:14 PM

Yeah a lot of none weapon equipment needs a buff to be worthwhile to take because dealing damage gives the most rewards so most people need a real reason to use tonnage on anything that doesn't help that.

AMS: give 100 c-bills per missile shot down, that way it incentives more people to take it cause it could make them 10k on 1 ton of ammo not a lot but its something.

Jump jets: buff them or at least remove the diminishing returns they have, 5 jump jets should be 5x better than one jump jet, not whatever they seem to do now. That way if you want jump jets to help navigate terrain you take 1 or 2, but if you want to use them in combat to help avoid damage or manoeuvre around your opponent you take more.

MASC: Increasing the time you can use it should be enough of a buff to make it worthwhile and a little more reliable.

Targeting computer: I like everything that the TCs do now but they need to be a little better to make the larger ones worth the weight and slots. Perhaps adding quirks as you go up in size could help that way the larger ones also reduce beam duration, or specific weapon cooldowns with the biggest TC having a general weapon cooldown quirk. That way the quirks they add don't have to get so excessive they just help out in a larger variety of ways.

Command console: could help out with sensors and targeting a little bit, add an extra module slot, and when you target a mech all your allies will see a gold triangle instead of a red one allowing your team to voicelessly prioritize a target.

C.A.S.E: instead of stopping the damage from travelling to another part of the mech perhaps it could remove structure damage to the mech all together as the case ejects the igniting ammo before it can do serious harm, the down side is ammo explosions could still break components in the part of the mech they are in they just wouldn't kill you. Unfortunately any buff to case is also a buff to clans since they get free cases.

View PostKhobai, on 29 January 2016 - 11:38 AM, said:


yes. commanding should be a role. and to perform that role you should need a command console.

there should also be a command/support skill tree (as well as a scout/electronic warfare skill tree and a strike/assault skill tree) and using command skills should require the command wheel.

screw that Voice comunication makes all of that null and void and that doesn't cost slots or weight on my mech.

Edited by SirNotlag, 29 January 2016 - 12:18 PM.


#26 Last Sight

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Posted 29 January 2016 - 12:44 PM

I'd personally rather see MASC give a bigger speed boost than have a longer duration if it has to be one or the other. I pilot Shadowcats fairly often, and the speed boost is hardly even noticeable. I will say I love the rapid acceleration and maneuverability though. I almost feel bad sometimes when poking because I can get shots off and be completely behind cover again before an enemy even sees me. That said with the tonnage it takes up, it needs to have pretty strong benefits.

Regardings TCs, why even have them ranging from one to seven tons? To fix the weight to benefit ratio they could do something like increase the weight by 0.5 ton increments and increase critical slots taken every two jumps up. I.E.
TC1:1 ton/1 slot
TC2:1.5 tons/1 slot
TC3: 2 tons/2 slots
etc..

Or change up the design so it's not just straight up use a heavier TC to increase the same stat buffs. Make a few of them and have them be more like Artemis (except worth the cost) in that they benefit specific types of weapons. You could even make those come in a couple tonnages for different benefit levels. For example have one and two ton Energy Utilization Computers that reduce beam duration by 5% and 10% respectively, or reduce energy heat generation, etc... Unguided Missile Computers that reduce the spread on non-locked missiles like SRMs or dumb-fired LRMS by some percentage (and fix Artemis for guided missiles as it's own issue). Those are just some ideas off the top of my head. Feel free to point out issues with them or ideas to improve the kind of system I'm talking about if others think it's a good idea.

#27 RestosIII

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Posted 29 January 2016 - 12:45 PM

Honestly, all I really want is the Shadow Cat's MASC to knock it up to a decent speed instead of being a worthless piece of junk.

#28 kapusta11

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Posted 29 January 2016 - 02:00 PM

If GH was actually tweaked to limit laser vomit or if we had a mechanic that limits alphas based on raw combined damage and accounts for weapon mechanic and range TC could allow you to fire bigger alpha at the cost of tonnage and crits.

In a way, that would simulate how TC worked in TT.

Edited by kapusta11, 29 January 2016 - 02:02 PM.


#29 cazidin

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Posted 29 January 2016 - 03:22 PM

How much of a % buff would make the high end TC and the CC worth taking? 3 or 4%? (Up from 1.5-2% for the TC/level)

#30 Khobai

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Posted 29 January 2016 - 04:32 PM

Quote

How much of a % buff would make the high end TC and the CC worth taking? 3 or 4%? (Up from 1.5-2% for the TC/level)


The problem is the level 1 targeting computer starts with a disproportionately big bonus compared to the other targeting computers. Basically, TCs give diminishing returns. Which is why the level 1 is the one everyone uses, because it gives the most bang for the buck.

The bonuses should work the exact OPPOSITE of diminishing returns (increasing gains?).

The higher level the targeting computer the better it should be proportional to the tonnage cost. To encourage players to take the largest and heaviest one.

So for example:
Level 1 = 1.5%
Level 2 = 2.5%
Level 3 = 4%
Level 4 = 6%
Level 5 = 8.5%
Level 6 = 11.5%
Level 7 = 15%

The same concept should be applied to jumpjets. Instead of jumpjets working on a remedial system of diminishing returns, jumpjets should work on a system of increasing gains, where taking the max number of jumpjets is always way better than taking the least number possible.

Edited by Khobai, 29 January 2016 - 04:41 PM.






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