Yeah a lot of none weapon equipment needs a buff to be worthwhile to take because dealing damage gives the most rewards so most people need a real reason to use tonnage on anything that doesn't help that.
AMS: give 100 c-bills per missile shot down, that way it incentives more people to take it cause it could make them 10k on 1 ton of ammo not a lot but its something.
Jump jets: buff them or at least remove the diminishing returns they have, 5 jump jets should be 5x better than one jump jet, not whatever they seem to do now. That way if you want jump jets to help navigate terrain you take 1 or 2, but if you want to use them in combat to help avoid damage or manoeuvre around your opponent you take more.
MASC: Increasing the time you can use it should be enough of a buff to make it worthwhile and a little more reliable.
Targeting computer: I like everything that the TCs do now but they need to be a little better to make the larger ones worth the weight and slots. Perhaps adding quirks as you go up in size could help that way the larger ones also reduce beam duration, or specific weapon cooldowns with the biggest TC having a general weapon cooldown quirk. That way the quirks they add don't have to get so excessive they just help out in a larger variety of ways.
Command console: could help out with sensors and targeting a little bit, add an extra module slot, and when you target a mech all your allies will see a gold triangle instead of a red one allowing your team to voicelessly prioritize a target.
C.A.S.E: instead of stopping the damage from travelling to another part of the mech perhaps it could remove structure damage to the mech all together as the case ejects the igniting ammo before it can do serious harm, the down side is ammo explosions could still break components in the part of the mech they are in they just wouldn't kill you. Unfortunately any buff to case is also a buff to clans since they get free cases.
Khobai, on 29 January 2016 - 11:38 AM, said:
yes. commanding should be a role. and to perform that role you should need a command console.
there should also be a command/support skill tree (as well as a scout/electronic warfare skill tree and a strike/assault skill tree) and using command skills should require the command wheel.
screw that Voice comunication makes all of that null and void and that doesn't cost slots or weight on my mech.
Edited by SirNotlag, 29 January 2016 - 12:18 PM.