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Is Light Mechs You'd Love To Pilot

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#41 FupDup

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Posted 29 January 2016 - 01:11 PM

View Postjuxstapo, on 29 January 2016 - 01:07 PM, said:

Posted Image

Because I lurv my Panthers: The Wight. A faster, lighter slimmer version with a prettier face.*

*Edit: @#$! It's not even faster... ok, a worse version with the Particle cannon in the chest.

Actually it is faster. The stock Panther is 64 kph, while the stock Wight is 86 kph.

The fact that its energy hardpoints are in the side torso, and high mounted, make it better than the Panther. Trading the CT missiles for more high-mounted energy in the other side is another improvement. It just lacks JJs, but I think it would be worth it in many cases.

Edited by FupDup, 29 January 2016 - 01:12 PM.


#42 TercieI

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Posted 29 January 2016 - 01:12 PM

View PostFupDup, on 29 January 2016 - 01:11 PM, said:

Actually it is faster. The stock Panther is 64 kph, while the stock Wight is 86.0 kph.

The fact that its energy hardpoints are in the side torso, and high mounted, make it better than the Panther. It just lacks JJs, but I think it would be worth it in many cases.


I'll take two.

#43 Bishop Steiner

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Posted 29 January 2016 - 01:14 PM

View PostFupDup, on 29 January 2016 - 01:11 PM, said:

Actually it is faster. The stock Panther is 64 kph, while the stock Wight is 86 kph.

The fact that its energy hardpoints are in the side torso, and high mounted, make it better than the Panther. Trading the CT missiles for more high-mounted energy in the other side is another improvement. It just lacks JJs, but I think it would be worth it in many cases.

Jackal sort of PWNs it in every way, though. (Except maybe looks)

View Postjss78, on 29 January 2016 - 11:31 AM, said:

I'd like to see more "light" lights:

Flea, as the concept art is already done.
Stinger and Wasp, for being iconic, and for being some of the most numerous mechs of all in lore. Really need them.

Hollander, for the lulz. I believe it's just out of timeline, but uses current tech, so it should be fine (according to Russ). I think they'd still have to come up with a third non-lore variant, but I think that's also already been done with other mechs.

About the LAMs -- would love to see them, but in a game that hardly has a use for lights, due to the small maps and predictable tactics, what possible role would these have?



This robot looks like it's just stolen the enemy's beer and is running like hell towards friendly lines.

waddling. 20 tonner that only hits 86 kph has issues....

#44 FupDup

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Posted 29 January 2016 - 01:17 PM

View PostBishop Steiner, on 29 January 2016 - 01:13 PM, said:

Jackal sort of PWNs it in every way, though. (Except maybe looks)

Wight advantages:
-5 tons heavier
-More energy hardpoints (doesn't have to split with missiles)

Jackal advantages:
-Bigger engine

Not really "every way."

In terms of MWO mechanics, the Wight's engine cap would be expected at 245, but since the slow Ravens + Urbies + Panthers got theirs boosted up it could be likely a bit higher than that.

#45 Bishop Steiner

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Posted 29 January 2016 - 01:29 PM

View PostFupDup, on 29 January 2016 - 01:17 PM, said:

Wight advantages:
-5 tons heavier
-More energy hardpoints (doesn't have to split with missiles)

Jackal advantages:
-Bigger engine

Not really "every way."

In terms of MWO mechanics, the Wight's engine cap would be expected at 245, but since the slow Ravens + Urbies + Panthers got theirs boosted up it could be likely a bit higher than that.

Faster (substantially, being a 7/11 vs a 5/8)
Lighter (better for CW Drop decks)
Much higher torso mount for it's main gun.

For MWO, I think that stacks it in it's favor (since Wight is too slow to be a great Small laser vomit) And it's anybodies guess how hardpoint inflation would hit.

#46 Irishtoker

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Posted 29 January 2016 - 01:37 PM

Mostly pilot lights. Would love to see more of them.

Lights are entirely underrated and under-utilized. Which makes them even more fun to pilot, in my humble opinion.

Just getting into the lore, securing the original Battletech novels. But from the pics and info in this thread I am liking most all of them.

The Hollander would be great. I crave a gauss feasible light mech.


Like the Stinger and the lastly posted Wight.

Let's change the way the game is played. One match at a time.

Lights FTW!

#47 FupDup

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Posted 29 January 2016 - 01:40 PM

View PostBishop Steiner, on 29 January 2016 - 01:29 PM, said:

Faster (substantially, being a 7/11 vs a 5/8)
Lighter (better for CW Drop decks)
Much higher torso mount for it's main gun.

For MWO, I think that stacks it in it's favor (since Wight is too slow to be a great Small laser vomit) And it's anybodies guess how hardpoint inflation would hit.

Mounting height is pretty good for both mechs, I don't think that would be a decisive factor between them.


For speed, it's a big difference but obviously the Wight will not be restricted to keeping its Compact 175 engine. Everyone in their right mind will put at least 250 in there, depending on how generous they are with the cap (seriously if 4/6 Panthers can get a 250 I think that a 5/8 mech darn well should at the very least). The 5/8 Ravens got 275 engine caps, which isn't turbo speed but it works fine for the "gunboat" role.

Small Laser vomit doesn't really exist on the Inner Sphere side, that's only a Clan thing since IS smalls are bad. Plus, you'd have way too much free tonnage anyways (each is 0.5 tons, assuming 6 hardpoints is just 3 tons of guns). The Small Pulse is usable but only really works truly good on the Firestarter, and that's in part because it can get 8 of them... Medium or Large class lasers are more likely loadouts (unless significant PPC quirks are employed).


For weight, 30 vs 35 tons barely saves anything. Midsize heavies and mediums tend to be the norm anyways for their all-around versatility, so I doubt that the Jack would suddenly cause a shift away from that.

And of course, CW itself is pretty pointless so being "better" for a crappy mode is hardly something to write home about. Nor does it help peeps who don't play CW...

---

I do think that Jack would be better than the existing 30 tonners on the IS side, and probably would compare favorably against the Cute Fox as well. From that standpoint I could understand adding the Jackal over the Wight, since we already have more viable 35 tonners than 30 tonners.

But for a 1:1 raw PowerLevel comparison, I think it would be equal at worst or a small advantage to the Wight. Still, I'd rather have the Jackal than a lot of the other lights in this thread since it has a much higher chance at being viable.

Edited by FupDup, 29 January 2016 - 03:00 PM.


#48 stealthraccoon

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Posted 29 January 2016 - 01:49 PM

I can haz all teh bugs!

Hornet, Wasp and Stinger please!

Also Javelin, Mongoose, Commando 1C, Jackrabbit and Jackal.


And for clan options:
Howler http://www.sarna.net.../Howler_(Baboon)
Urbanmech IIC http://www.sarna.net...i/UrbanMech_IIC





#49 Bishop Steiner

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Posted 29 January 2016 - 01:49 PM

My Choice of IS Lights according to each tonange bracket:
20: Stinger (though Fireball gets honorable mention)
25: Mongoose
30: Jackal
35: Venom

all timeline appropriate, too.

Make it a 40$ "Light Pack". I'd buy.

#50 Trauglodyte

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Posted 29 January 2016 - 02:31 PM

I'm definitely Davion biased but I really think that the Valkyrie is something that is needed. It is essentially a jump capable Commando + 5 tons. If you think about it, it is just the Anansi in mass production.

#51 TheArisen

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Posted 29 January 2016 - 02:54 PM

How fast would the Hussar be? 30t, 270 stock engine, 330 max (right?)

#52 FupDup

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Posted 29 January 2016 - 02:56 PM

View PostTheArisen, on 29 January 2016 - 02:54 PM, said:

How fast would the Hussar be? 30t, 270 stock engine, 330 max (right?)

Using the default formula of light mech stock engine * 1.4, it would normally be 380. However, since that would break the speed cap pretty hard, it would have to be a cap similar to what the Spider has.

Edited by FupDup, 29 January 2016 - 03:39 PM.


#53 Red Shrike

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Posted 29 January 2016 - 03:23 PM

Posted Image

#54 TheArisen

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Posted 29 January 2016 - 03:32 PM

View PostFupDup, on 29 January 2016 - 02:56 PM, said:

Using the default formula of light mech stock engine * 1.4, it would normally be 380. However, since that would break the speed cap pretty hard, it would have to be a cap similar to what the Spider has.

EDIT: Nevermind the stock engine is 210. Normal expected cap is 295, but that might slightly break the speed cap. Might have to lower it to 290 or so (Spider is 285 on non-ECM variants).


http://www.sarna.net/wiki/HussarHussar
Most variants come with a standard or XL 270

#55 FupDup

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Posted 29 January 2016 - 03:39 PM

View PostTheArisen, on 29 January 2016 - 03:32 PM, said:

http://www.sarna.net/wiki/HussarHussar
Most variants come with a standard or XL 270

I think I wrote in the wrong mech name to get the 210 engine then...the part of my quote that was strike-through'd now applies.

Edited by FupDup, 29 January 2016 - 03:39 PM.


#56 TheArisen

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Posted 29 January 2016 - 04:15 PM

View PostFupDup, on 29 January 2016 - 03:39 PM, said:

I think I wrote in the wrong mech name to get the 210 engine then...the part of my quote that was strike-through'd now applies.


There are a couple variants that come with a 210.

#57 Donnybrook

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Posted 31 January 2016 - 09:01 PM

View PostBishop Steiner, on 29 January 2016 - 01:49 PM, said:

My Choice of IS Lights according to each tonange bracket:
20: Stinger (though Fireball gets honorable mention)
25: Mongoose
30: Jackal
35: Venom

all timeline appropriate, too.

Make it a 40$ "Light Pack". I'd buy.


I'd pay that too for more Inner Sphere Light Mechs (although I'd still prefer a few more 20 and 25 tonners). If learning how to Assault is all about positioning, then learning how to Light is all about situational awareness and tactics. By that reasoning, more Lights means more potential for hijinx and crazy pilots. ;)

#58 Johnny Z

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Posted 31 January 2016 - 10:32 PM

View PostHit the Deck, on 28 January 2016 - 07:11 PM, said:

Well, since no one has mentioned it, I should vote for the:

Posted Image

Hollander


With a "No Charge UP" Gauss quirk! (this last part is critical because it'd be worthless otherwise)


This is a great looking Hollander. I like a lot of the lights especially the Stinger and Wasp of course.

Thinking of just sitting in the cockpit and not seeing them from a proper perspective standing in a virtual mech bay is a real downer though.

I really really hope the guys making this game are working on adding a 3d mech bay. Its a shame to not have that in game yet. Missing out on that aspect is a real pity.

Edited by Johnny Z, 31 January 2016 - 10:34 PM.


#59 Hit the Deck

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Posted 31 January 2016 - 10:41 PM

View PostIrishtoker, on 29 January 2016 - 01:37 PM, said:

...
The Hollander would be great. I crave a gauss feasible light mech.

Adder.

A Gauss Light ideally uses ClanTech because of the 3 tons lighter Gauss.

#60 Bishop Steiner

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Posted 31 January 2016 - 10:52 PM

View PostHit the Deck, on 31 January 2016 - 10:41 PM, said:

Adder.

A Gauss Light ideally uses ClanTech because of the 3 tons lighter Gauss.

yeah which is great..unless you are an IS pilot.





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