Especially with the Shadow Cat and Executioner now out, I think it's completely impossible to ignore that the locking of Jump Jets has done little to nothing to actually address overall Clan Balance and has actually crippled several Clan mechs. Most notably the Shadow Cat and Summoner struggle with this, both unable to compete with their peers due to a lack of free tonnage. Both mechs are trapped in a state where they either run too hot, run too little ammo, or are too undergunned compared to their peers. Most noticeable imo is the Shadow Cat's inability to carry even a semi-passable Gauss Build (the SHC will be trapped with insufficient back up weapons, or not enough ammo).
It literally lacks the 1 ton it really needs to effectively carry the weapon (and thats without an ECM) due to having 6 locks jump jets. 6 jump jets is 4 jump jets more than any mech could ever realistically want. Even if Jump jets were stronger than they are now, I wouldn't need 6 of them. No one would.
Strictly speaking, I'm not asking that Clan JJs be unlocked. I know PGI has announced an upcoming balance pass. A big one, so I start this thread with the hope that this is one of the issues they will address because I find it rather frustrating. I've included a Poll with some of the options I thought of that could be used to rebalance this issue.
Most notable in this issue are the Shadow Cat, Summoner, and Executioner.
-The Executioner (8 tons locked) is passable as is, but fails to truly distinguish itself imo so long as it is trapped with Timber Wolf grade firepower at 95 tons. Having 8 of its tons locked into Jump Jets is quite extreme.
-The Shadow Cat (3 Tons locked) lacks hard points, leading one to think it is meant to pack a small number of big guns... Only it doesn't have enough free weight to reasonably do this. Right now the only builds that I think works for it is Medium/Small Pulse + SRMs and the 3 ERLL sniper (which frankly, runs very hot even by Clan standards). The mech needs 1-2 tons more free weight to effectively use Gauss, or more effective laser vomit.
-The Summoner (5 tons locked), especially with the release of the Ebon Jaguar, simply is useless. At max armor, it only has 25 tons, and then the jump jets take it down to 20, weasel your way to 21 by cutting some armor. The Summoner frankly, also suffers from poor omnipod hard points, but even if that were fixed, I think it's extremely limited weight at 70 tons would leave it wanting.
Other Mechs that would benefit from addressing this issue;
-Mist Lynx (3 tons locked), I just sold them all out of my inventory... There's... Just no point... Like the Summoner the Mist Lynx also suffers from bad omnipods (everything in the arms... Giant shield arms...), but even then, with the Artic Cheetah and upcoming Jenner IIC, the Mist Lynx offers nothing. At a low 25 tons, having at least 2 locked in pointless jump jets is really noticeable. The MLX rarely has high alpha damage, but with such limited weight it often has few heat sinks and is very slow to cool down once it starts reaching the red line. Fortunately, this is a weakness that is also shared by the Artic Cheetah. Letting the Mist Lynx remove some jump jets, and a CAP mayhaps, could allow it to fit more DHS to boost its cooling and give it at least something the Artic Cheetah doesn't have.
-Nova (2.5 Tons locked), could gain some ground on the Storm Crow with another heat sink for its high alpha, very hot, builds. Granted, the Nova is up for rescale. A smaller Nova might not need any help at all.
Thoughts on how to address;
Unlocking the Jump jets across the board is an option, but honestly I don't think the Timber Wolf needs the buff and frankly the Artic Cheetah would go from really strong to full on god mode if it could cut down to just 1-2 JJs. That locked weight on the Cheetah is the chief in keeping it from being a game breaker.
My personal preference is that some of the Jump Jets on some mechs be unlocked. Namely, I prefer this because really an extra 1-2 tons is really all the Shadow Cat and Summoner need on this front to get out of their rut and up to a more viable field. The Executioner with 8 more tons... might be OP on top of MASC, but with four more could at least boast firepower more worthy of an assault mech. Leaving 1-2 jets locked on these chassis' but allowing players to remove the rest at will imo is the best option.
Other options that came to mind though included releasing variants of these mechs with legs and torso omni-pods that lacked jump jets, allowing players to choose whether or not to have any in the same manner as the Timber Wolf and Kit Fox. Also the option of adjusting Clan Jump Jet weight to mitigate the issue, but that would inadvertently be a shadow buff to the Artic Cheetah which I find undesirable.
Edited by Lord0fHats, 25 July 2015 - 05:34 AM.