80T Assaults...should They Be Over Quirked To Compete?
#1
Posted 30 January 2016 - 12:09 PM
Example:
Visually the 80t mechs look cool. Sadly they all sort of suck except for the Awesome. Victor,,,well you know their issues. Zeus, I like em, but their they suck at long range poke, LRMs suck, their structure quirks are nice if you want to zombie but once you lose armor, you're one alpha or two alphas away from death.
BLAH what is the answer because I want to like the Zeus but the TBR exists!
Mogs
#2
Posted 30 January 2016 - 12:19 PM
#3
Posted 30 January 2016 - 12:21 PM
#4
Posted 30 January 2016 - 12:26 PM
#5
Posted 30 January 2016 - 12:30 PM
Awesomes... barndoor hitboxes, low hardpoints locations, big engine restrictions.
Victors... lack of hardpoints, low hardpoint locations, poor hardpoint distribution (i.e. can't boat very well)
Zeus... same as Victor, except for the ZEU-9S. Hardpoint location isn't ideal though.
#6
Posted 30 January 2016 - 12:32 PM
mogs01gt, on 30 January 2016 - 12:09 PM, said:
Example:
Visually the 80t mechs look cool. Sadly they all sort of suck except for the Awesome. Victor,,,well you know their issues. Zeus, I like em, but their they suck at long range poke, LRMs suck, their structure quirks are nice if you want to zombie but once you lose armor, you're one alpha or two alphas away from death.
BLAH what is the answer because I want to like the Zeus but the TBR exists!
Mogs
hard to take this serious when you say "except for the Awesome" lol .... that a side assaults in general lack compared to heavies period.
#9
Posted 30 January 2016 - 01:27 PM
Summon3r, on 30 January 2016 - 01:24 PM, said:
no did i say that? though there could be an argeument for the Zeus solely on its profile over the barn door
Ok so you didnt read what I wrote.
Zeus has to reveal just as much as a Awesome but doesnt have the energy quirks to maintain dmg.
#10
Posted 30 January 2016 - 01:29 PM
dario03, on 30 January 2016 - 12:26 PM, said:
Leg quirks actually hurt poptarts so moving those up to the torsos would help it in that regard. But with hoverjets it's irrelevant.
#11
Posted 30 January 2016 - 01:46 PM
#12
Posted 30 January 2016 - 02:14 PM
TELEFORCE, on 30 January 2016 - 01:46 PM, said:
Neither is the difference between 80 and 85. Or 85 and 90. See where that leads?
#13
Posted 30 January 2016 - 02:15 PM
Quote
heavies are basically apex predators. they have nothing that hunts them. assaults should be their predators.
But assaults have major issues with huge hitboxes and not being able to torso twist to distribute damage, so they end up being less durable than heavies.
And non-ballistic spamming assaults hit the same heat brick wall as heavies. So in a lot of cases assaults dont have more firepower than heavies either.
Plus on top of that is the massive speed disparity between heavies and assaults. Assaults just need buffs in general.
They definitely need unique skill trees for each weight class. All weight classes should not share the same generic skills because not all weight classes are supposed to perform the same role.
Edited by Khobai, 30 January 2016 - 02:21 PM.
#14
Posted 30 January 2016 - 02:27 PM
#15
Posted 30 January 2016 - 02:28 PM
Trauglodyte, on 30 January 2016 - 02:27 PM, said:
Clearly we need the Canis for an 80 tonner.
Giant arm hitboxes though...
#16
Posted 30 January 2016 - 02:28 PM
20-30 tons, 35-50, 55-65, 70-85, 90-100.
Khobai, on 30 January 2016 - 02:15 PM, said:
heavies are basically apex predators. they have nothing that hunts them. assaults should be their predators.
But assaults have major issues with huge hitboxes and not being able to torso twist to distribute damage, so they end up being less durable than heavies.
Assaults also suffer most because thicker armor doesn't mean beans when people can most easily focus their damage on one spot thanks to the aformentioned difficulty with swinging around. The Stalker manages to tank more due to it's shape than it's twisting, and far too many end up with barn-door hitboxes.
Of course, if everything didn't burn the same precise pixel, that armor would go further...
#17
Posted 30 January 2016 - 02:33 PM
mogs01gt, on 30 January 2016 - 12:09 PM, said:
Example:
Visually the 80t mechs look cool. Sadly they all sort of suck except for the Awesome. Victor,,,well you know their issues. Zeus, I like em, but their they suck at long range poke, LRMs suck, their structure quirks are nice if you want to zombie but once you lose armor, you're one alpha or two alphas away from death.
BLAH what is the answer because I want to like the Zeus but the TBR exists!
Mogs
A good number of Assaults could do with durability quirks to compensate, giving them a role beyond just 'big fat paper shield that sometimes carry more weaponry".
#18
Posted 30 January 2016 - 02:43 PM
Quirks aren't that of a bad idea, but they should be the little tweaking at the end, not the start of balancing.
#19
Posted 30 January 2016 - 03:05 PM
627, on 30 January 2016 - 02:43 PM, said:
Quirks aren't that of a bad idea, but they should be the little tweaking at the end, not the start of balancing.
Victor was good when the mech with the biggest PPFL alpha and jumpjets was the king. No such thing as clan mechs existed either, although a DWF jump sniper would've been a majestic sight. Then the entire meta got nerfed until it hit the pavement and stopped moving.
Quirks are a necessary evil to boost weaker mechs as long as all mechs are expected to perform similarly ton for ton. However, PGI seems to be reluctant to touch IS weapons for some reason, resulting in every mech getting at least moderate weapon quirks.
Edited by Wattila, 30 January 2016 - 03:10 PM.
#20
Posted 30 January 2016 - 03:06 PM
Quote
Thats because of the stupid long range on all the lasers though.
high hardpoints would mean less if weapons had shorter ranges in general. I personally think they need to start reeling in the ranges on some of these weapons to encourage more brawling.
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