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Server Ai Control?


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#1 KahnWongFuChung

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Posted 30 January 2016 - 08:11 AM

For the start let me say thanks to Russ and PGI Staff what they have been doing for MWO is great it is starting to resemble old PC MechWarrior and BattleTech games.

For the longest time I have wondered if there is in fact a Server AI for MWO and what does it actually control when your in a match? There have been a few times when I felt like I was in God Mode and killed 2-3 players in a battle and did close to 1000 damage.

Then there are times(90%) when even pouring 70+ alpha shots in a still standing target it does hardly no damage.

So when im having great matches is this my actual skill unfettered by the Server AI? And I'm playing on pure skill and mech equipment choices? Or is it the Server AI allowing me this mode then switching to a mode where I can do no damage and get no kills per battle?

PGI need to lets us know what the Server AI controls if in fact there is one.I personally would like the Server AI disabled if there is one then I could play on pure skill and mech loadout with nothing interfering with my damage ratios.

I also noticed in CW there does not seem to be any Server AI control just in Solo MM Matches?

Edited by KahnWongFuChung, 30 January 2016 - 10:58 AM.


#2 JohnnyWayne

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Posted 30 January 2016 - 08:18 AM

Oo

#3 KahnWongFuChung

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Posted 30 January 2016 - 11:00 AM

WOW I cant believe just 1 reply? I assume no one knows a answer to my topic?

#4 EgoSlayer

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Posted 30 January 2016 - 11:27 AM

View PostKahnWongFuChung, on 30 January 2016 - 11:00 AM, said:

WOW I cant believe just 1 reply? I assume no one knows a answer to my topic?


There is no Server AI. The only AI in game is in the testing ground in the basic bots that are there. There isn't some match overlord AI that is boosting/nerfing players in match. It's strictly PvP.

Probably nobody is answering because this sounds like a tinfoil hat post and you are probably going to ignore what anyone who posts says because you already believe your perception to be true.

#5 Felicitatem Parco

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Posted 30 January 2016 - 11:36 AM

View PostKahnWongFuChung, on 30 January 2016 - 11:00 AM, said:

WOW I cant believe just 1 reply? I assume no one knows a answer to my topic?


You got only one reply because your thread cannot be taken seriously. It is a silly proposition.

#6 KahnWongFuChung

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Posted 30 January 2016 - 11:42 AM

Probably nobody is answering because this sounds like a tinfoil hat post and you are probably going to ignore what anyone who posts says because you already believe your perception to be true.
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ummmm not really I have read a lot about Cryengine1-4 and have made my own small moba using the SDK.

So it is possible to use players as representing a AI in the game but im wondering if PGI uses it to try to balance MWO's players overall orlike you say it is just open PVP and Im just seeing the result of server lag o server side errors in actual game play.

I have a top line 8 core amd system and Nvdia card and 2up 20 down with low ping so I don't see this as a problem. The inconsistency's in actual game play over a day/week/month stats are truly annoying.

http://docs.cryengin...NE+3.5+Features

http://www.crytek.co...9944ed17b55db42

You got only one reply because your thread cannot be taken seriously. It is a silly proposition.

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Not really you are not a dev or programmer are you now prosperity park I never heard on coms you ever claim to be one?

#7 EgoSlayer

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Posted 30 January 2016 - 11:44 AM

View PostKahnWongFuChung, on 30 January 2016 - 11:41 AM, said:

Probably nobody is answering because this sounds like a tinfoil hat post and you are probably going to ignore what anyone who posts says because you already believe your perception to be true.
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ummmm not really I have read a lot about Cryengine1-4 and have made my own small moba using the SDK.

So it is possible to use players as representing a AI in the game but im wondering if PGI uses it to try to balance MWO's players overall orlike you say it is just open PVP and Im just seeing the result of server lag o server side errors in actual game play.

I have a top line 8 core amd system and Nvdia card and 2up 20 down with low ping so I don't see this as a problem. The inconsistency's in actual game play over a day/week/month stats are truly annoying.

http://docs.cryengin...NE+3.5+Features

http://www.crytek.co...9944ed17b55db42


And this is why people are not responding. Can the engine support it? Sure. Have they put it in game? No, absolutely not. They have actively removed functions in the engine like aim-assist which is an AI helper for players aim.
It's strictly PvP.

I never said it wasn't supported, and in fact they are working on a PvE mode. But your response is exactly as I stated in my first post - you believe it to be true, thus you are going to continue to believe it's true.

Edited by EgoSlayer, 30 January 2016 - 12:02 PM.


#8 Vanguard836

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Posted 30 January 2016 - 11:44 AM

There is no "server AI".

#9 Johnny Z

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Posted 30 January 2016 - 11:46 AM

Nope your thinking of luck, lag, good teams and bad teams and match fixing. Other than those its all up to the pilot and their experience and mech. :)

#10 KahnWongFuChung

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Posted 30 January 2016 - 11:49 AM

There is no "server AI".
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I don't see a point In saying no there is not or yes there is one because both answers could be true or false depending on what PGI has coded into the core game and only Russ or the lead programmer could say yes or no there is not a server side AI controlling some aspects of players in a match.

I was hoping one of the PGI mods might read this topic and have a staff member deny or confirm this topics questions

Edited by KahnWongFuChung, 30 January 2016 - 11:50 AM.


#11 Lostdragon

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Posted 30 January 2016 - 11:54 AM

This makes so much sense, there is a server AI managing the outcome of all the matches to bring to fruition the Illuminati's master plan to take over the world by making all MWO players rage and not notice that their pawn Obama is a Kenyan Muslim slowly taking away our freedoms. 911 was an inside job to cover up the theft of this AI code and eventually it will be used to create Skynet after it is honed to lethal perfection in MWO.

#12 Metus regem

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Posted 30 January 2016 - 11:56 AM

I'm sure half the players I see in game, are poorly scripted AI's, as there is no good reason to be firing cERSL at 500m from the target, or LRM's at 1.4km from the target.... Hell a lot of them can barely pilot their mechs, let alonr move/shoot/twist/shoot....

#13 KahnWongFuChung

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Posted 30 January 2016 - 11:58 AM

Nope your thinking of luck, lag, good teams and bad teams and match fixing. Other than those its all up to the pilot and their experience and mech. Posted Image
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And yes I agree these factors do happen in matches all the time but what I'm talking about is you go into a match and you are just like in god-mode you don't take a lot of damage you kill a lot of players with relative ease no mater if they have no damage to moderate to heavy damage and do up to or over 1000 damage in a mediocre mech?

Then you have the opposite when you cant get kills no matter what happens and your opponents just stand there and you blast multiple 40-70 damage alpha shots ETC. and they just stare at you and walk away or kill you?

This makes so much sense, there is a server AI managing the outcome of all the matches to bring to fruition the Illuminati's master plan to take over the world by making all MWO players rage and not notice that their pawn Obama is a Kenyan Muslim slowly taking away our freedoms. 911 was an inside job to cover up the theft of this AI code and eventually it will be used to create Skynet after it is honed to lethal perfection in MWO.
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you might be 50% right hahaha.

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I'm sure half the players I see in game, are poorly scripted AI's, as there is no good reason to be firing cERSL at 500m from the target, or LRM's at 1.4km from the target.... Hell a lot of them can barely pilot their mechs, let alonr move/shoot/twist/shoot....
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this is a real possibility and can be done to test human players response to a AI controlled Mech for later PVE development in a live environment like random MWO battles.

Edited by KahnWongFuChung, 30 January 2016 - 11:59 AM.


#14 Lostdragon

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Posted 30 January 2016 - 12:00 PM

View PostKahnWongFuChung, on 30 January 2016 - 11:58 AM, said:

Nope your thinking of luck, lag, good teams and bad teams and match fixing. Other than those its all up to the pilot and their experience and mech. Posted Image
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And yes I agree these factors do happen in matches all the time but what I'm talking about is you go into a match and you are just like in god-mode you don't take a lot of damage you kill a lot of players with relative ease no mater if they have no damage to moderate to heavy damage and do up to or over 1000 damage in a mediocre mech?

Then you have the opposite when you cant get kills no matter what happens and your opponents just stand there and you blast multiple 40-70 damage alpha shots ETC. and they just stare at you and walk away or kill you?

This makes so much sense, there is a server AI managing the outcome of all the matches to bring to fruition the Illuminati's master plan to take over the world by making all MWO players rage and not notice that their pawn Obama is a Kenyan Muslim slowly taking away our freedoms. 911 was an inside job to cover up the theft of this AI code and eventually it will be used to create Skynet after it is honed to lethal perfection in MWO.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
you might be 50% right hahaha.

----------------------------------------------------------------------------------------------------------------------------------------------------
I'm sure half the players I see in game, are poorly scripted AI's, as there is no good reason to be firing cERSL at 500m from the target, or LRM's at 1.4km from the target.... Hell a lot of them can barely pilot their mechs, let alonr move/shoot/twist/shoot....
---------------------------------------------------------------------------------------------------------------------------------------------------
this is a real possibility and can be done to test human players response to a AI controlled Mech for later PVE development in a live environment like random MWO battles.


Dude, PGI can't even code ammo switching for LBX weapons, what you are talking about is way beyond them.

#15 Mystere

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Posted 30 January 2016 - 12:02 PM

Well, you said it yourself:

Posted Image

#16 KahnWongFuChung

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Posted 30 January 2016 - 12:05 PM

Well, you said it yourself:

Posted Image I want to see fire. I want them to bathe in fire. I want them to bathe in fire until they're crisp.



Now, BURN THEM ALL!!!
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Really ? I expected you to have eeliest the IQ to come up with a reply that does not match your immaturity or your IQ = -80
and from your links anyone can have a bad hair day Posted Image

Edited by KahnWongFuChung, 30 January 2016 - 12:09 PM.


#17 Troutmonkey

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Posted 30 January 2016 - 01:18 PM

View PostKahnWongFuChung, on 30 January 2016 - 12:05 PM, said:




KhanWongFuChung the quote button is in the bottom right for your convenience.

As for your question I can say with 100% certainty that there is no "server AI" giving players handicaps to manage the outcome of the game. The closest thing to what you are describing is HSR or "Host State Rewind" which attempts to manage players differences in ping to make shots count based on what the player is seeing. This means that if you see your lasers hit, your lasers should count as hitting even though on the other players screen they are already in cover because they're 150-300ms faster than you.

Sometimes it works really well, and other times it bugs out and your SRMs vanish into thin air while you wonder why it didn't kill that cherry red mech. There is no conspiracy, only bad internet and average netcode.

Edited by Troutmonkey, 30 January 2016 - 01:18 PM.


#18 Scyther

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Posted 30 January 2016 - 01:40 PM

I was worried that if I said anything, you were gonna snap and start shooting puppies or something.

Thank heaven other people took that burden off my shoulders.

#19 MauttyKoray

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Posted 30 January 2016 - 02:42 PM

View PostLostdragon, on 30 January 2016 - 11:54 AM, said:

This makes so much sense, there is a server AI managing the outcome of all the matches to bring to fruition the Illuminati's master plan to take over the world by making all MWO players rage and not notice that their pawn Obama is a Kenyan Muslim slowly taking away our freedoms. 911 was an inside job to cover up the theft of this AI code and eventually it will be used to create Skynet after it is honed to lethal perfection in MWO.

I'm dying laughing from this...

#20 Davegt27

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Posted 30 January 2016 - 03:37 PM

The game is controlled by the computer it’s blatantly obvious

In CW it on a per side basis

That’s why PGI is not worried about hackers

If you get a chance ask for a picture of the data center






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