DavidStarr, on 02 February 2016 - 06:56 AM, said:
Thanks for resolving the cognitive dissonance I've been having regarding the "XL" abbreviation
I though it means extra large, but clearly that's not what it is based on the effects observable in the mechlab. And while we're at it, could you please explain how engine type affects survivability? I don't see any such effects in the Smurfy's configurator or in the mechlab. The armor amount doesn't depend on the engine.
It seems that I can put one more heatsink on after switching the engine: http://mwo.smurfy-ne...bca15419ddda280
One more thing I don't get is why didn't they remove all armor from the empty right arm.
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It seems that I can put one more heatsink on after switching the engine: http://mwo.smurfy-ne...bca15419ddda280
One more thing I don't get is why didn't they remove all armor from the empty right arm.
You actually get one less heatsink. (250 comes with 10, 200 comes with 8.) (Engine ratings give one heatsink per 25 'power'. So a standard 60 of an Urbanmech gives 2 heatsinks (25 + 25). The standard 100 gives 4 heatsinks (25 + 25 + 25 + 25). 200 gives 8, 250 gives 10. And it stops giving them away at 10, so 275 gives you a free 'slot' for one instead.
http://mwo.smurfy-ne...bca15419ddda280 XL 255, 15 DHS.
http://mwo.smurfy-ne...608e624d6c59b2a The standard engine mod, 14 DHS (with the heatsink you added.)
(Should also note: 275 gives you around 100 kph on a 50 ton mech; so that 255 isn't really that fast to begin with; it'll be slower than the first HBK 4G video I posted when I wanting to change your opinion on HBKs; as that has an XL 275. But by the time someone actually shot me, I just exploded. All I had to do was even say "I have an XL" in chat... and boom, instantly killed.)
Fragility, this could be explained in so many ways. Technically, an engine fails if it loses 3 "crit slots".
The Standard engine has 6 crit slots and are all contained in the center torso. Lose 3, engine fails. Lose the center torso, you lose 6 and the engine has clearly failed. Not to mention no parts left. Lose a side torso, it can then remove 60% of ALL incoming damage dealt to it after it had been destroyed, before that damage is transferred to the center torso.
An Inner Sphere XL engine has 12 slots, but only 6 slots can be consumed by an engine in the the center torso. This means that 3 spill into each side torso. Lose 3, your engine is dead. Lose a side torso, lose 3 slots of engine, lose your engine. A side torso is MUCH easier to destroy than the center torso.
A Clan XL engine has only 10 slots, and 2 spill into each side torso. This sounds unfair and in MWO, it really was (it now throws in so many slap on the wrist penalties that it is almost fair; but if you're trying to kill a Clanner by the torso you should be dragged out to the road and shot anyway; go for the legs).
It's a ~lot~ more fair in the source material between through-armor criticals, drastic consequences for ANY damage to engine, etc.
Related but not:
Spoiler
To note: An Extra Light engine is extra large. The material is lighter, thinner...and a bit too flexible, so like cardboard it is layered, filled in, layered again...and the end result is it is thicker yet lighter with about the same strength.
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Removing the armor on the arm can be done, and with how small the arms are it probably wouldn't matter... But if your arm can take the abuse in place of your torso, why depreciate it? It's that much more of a buffer protecting you.
Edited by Koniving, 02 February 2016 - 07:51 AM.