Imperius, on 01 February 2016 - 11:24 AM, said:
You know my stance on CW, it was always a waste of time because the problem is the first word "Community"!
Talk to PGI about that.
Kinda hard to build a community when the owner of the company constantly blames "units" "premades" "groups" etc. (you know, those things that actually build and bind a community?) for everything bad in the game.
Also kinda hard to do when PGI does nothing BUT put up roadblocks and obstacles in being able to do VERY simple thigns like I dunno, maybe communicate with other players?
In the 90s (that's over 2 decades ago mind you), programmers knew how to build simple lobbies.
In 2012 we have a company that decides to build an online team based game and somehow forget to add in ANY social tools.
Lobbies
VOIP
Functional friend list
Unit cohesiveness
Congregating locations
Training areas for new players to drop with friends and learn the game
I could go on, but I think that's a pretty good example as it stands.
So again, we're at "Well then you the players do it"
That's fine, I'll do it, tell PGI to give me the tools to do it. I'll happily say screw PGI's "community" and build my own.
I promise you this though, sooner or later, PGI will run out of scapegoats. At some point, PGI will no longer be able to scapegoat players who did the dastardly deed of forming and trying to build a community.
P.S.
As I've always said, anyone coming to an exclusively online multiplayer game complaining about lack of single-player is the most ridiculous complaint ever made.
How many other online multiplayer games do those players play?
Out of those games, how many of them jump on that game's forum and tell the devs they need to create a single-player game instead?
Out of those, how many are actually given any serious consideration by the community and/or company?