sycocys, on 01 February 2016 - 06:20 PM, said:
I use ballistics and srms, lasers are only a secondary weapon.
Knowing the range of your target before you fire is essential really to any weapon system, but especially ballistics and definitely srms. You need to know exactly where/how close you are to cut-offs and damage dips before you start spending ammo - 1m in the case of srms. is the difference between full damage and 0 damage. ~50m is the difference between missing with half your salvo and having a tight grouping.
You can estimate and get unnecessarily close, often having to forgo a means to re-enter cover or you can get the info and know where you can safely be or if you need to make a alternate approach.
90% of battle devolves WELL into the range of most weaponry (short range weapons it's not overly critical as for them they're typically, "in your face" kind of brawling.
Beyond that, the new feature of the weapons list on your HUD changing color to indicate whether or not you're targeting something that can be hit, AND WHEN YOUR CURSOR IS NOT ON A WALL, BUT SAY 10 to 30 FRICKIN' METERS WAY FROM SAID WALL, IT IS ILLOGICAL TO ASSUME YOU HAVE TO CHECK YOUR RANGE TO AVOID HITTING THE WALL YOU ARE NOT AIMING AT.
Please, Misses Uber White Knight, just admit this is a problem that should be fixed, REGARDLESS of how many craptastic work arounds PGI accidentally gives us...