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Kodiak Is On Russ's Twitter


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#121 MechPorn

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Posted 01 February 2016 - 03:19 PM

View Postpbiggz, on 01 February 2016 - 03:16 PM, said:



Melee has no place in mechwarrior. It never did. Its about building mechs, finding synergies between WEAPONS and thinking tactically. Its not about rock'em'sock'em robots, and it never was. Aside from the balancing nightmare it would cause, its never fit into a game like mechwarrior well. Accept it.


I don't know what game you think you have been playing, but it is not MechWarrior Online. The only thing I see as far as tactics is to line up anyplace and when an enemy shows themselves, everyone shoots it.

Doing anything different, is death.


#122 wanderer

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Posted 01 February 2016 - 03:22 PM

Quote

Aside from the balancing nightmare it would cause, its never fit into a game like mechwarrior well. Accept it.


Name a MechWarrior game it was even capable of being done properly, and please, tell me a game that features point-blank brawling at ranges where I could reach out and pick the other pilot's nose isn't about being able to smash into your opponent with whatever comes handy. Or footy. Or dropping my Grasshopper feet-first on your face.

Or does the idea that a 'Mech could have every gun shot off be an actual threat scare you?

#123 Imperius

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Posted 01 February 2016 - 03:23 PM

View Postwanderer, on 01 February 2016 - 03:22 PM, said:


Name a MechWarrior game it was even capable of being done properly, and please, tell me a game that features point-blank brawling at ranges where I could reach out and pick the other pilot's nose isn't about being able to smash into your opponent with whatever comes handy. Or footy. Or dropping my Grasshopper feet-first on your face.

Or does the idea that a 'Mech could have every gun shot off be an actual threat scare you?


Let's move the timeline to 3145 and add all the tech into the game, then I'll let your melee get added.

#124 MechPorn

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Posted 01 February 2016 - 03:25 PM

View PostCoralld, on 01 February 2016 - 03:18 PM, said:


That's actually kind of creepy. :l


Posted Image

#125 wanderer

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Posted 01 February 2016 - 03:25 PM

Quote

Let's move the timeline to 3145 and add all the tech into the game, then I'll let your melee get added.


Right, because literally the first attacks a 'Mech (not even a Battlemech) could pull off were...melee.

Surely, we should wait until we can mount TSEMPs and viral ECM to fix that.


Edit: You sure it isn't because most of your gunarmclanbots aren't lousy at pummeling things?

Edited by wanderer, 01 February 2016 - 03:27 PM.


#126 Wing 0

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Posted 01 February 2016 - 03:26 PM

When I saw that design I thought it looked like an atlas. ON CRACK. LOL

#127 Nauht

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Posted 01 February 2016 - 03:36 PM

They need to keep the arms raised for the ingame model. Otherwise it'll look like an Atlas with claws if the arms are in the down posture.

#128 Nightshade24

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Posted 01 February 2016 - 03:37 PM

View Postwanderer, on 01 February 2016 - 03:22 PM, said:

Name a MechWarrior game it was even capable of being done properly, and please, tell me a game that features point-blank brawling at ranges where I could reach out and pick the other pilot's nose isn't about being able to smash into your opponent with whatever comes handy. Or footy. Or dropping my Grasshopper feet-first on your face.

Or does the idea that a 'Mech could have every gun shot off be an actual threat scare you?


So what's the difference between your gauss smashing a guy with a sword/ fist/ axe/ claws/ a tree. and than smashing a guass round into a guy with a small laser, machine gun, flamer, SRM, or Ac 20?

In BT, to combat that problem you have magical thing of having more than 1 weapon. shocking I know. the atlas is a prime example of a juggernaut (in bt class), it has insane armour, AC 20, medium lasers, SRM's... so should be easy to just stand at 300 meters and be nearly invincible right? That would be the case if he hadn't got an LRM 20 with him...
What about centurion? famous close range brawling mech with AC 10 and medium lasers yes?... LRM 20. What about the wolfhound? designed to smash kurita light mechs up close?.... large laser. etc...
A mech with a Melee weapon will still shoot back at you at multiple ranges, the only difference is your sluggish direwolf will have a hard time running away from a mech with jumpjets and 60-90 kph... etc...

For eg if the kodiak was a melee mech- he at least was fast for an assault and had 8 er medium lasers, SSRM 6, and ER large lasers to be effective at 360 meters to 700 meters.



name a game that got close to implementing it? Mechwarrior 4: mercenaries, Mekpak 3.1 (and earlier versions). the Battlearmour there had their iconic "battleclaw" which in coding was basically a gauss rifle with like 5 meters range but in every way shape and form without an animation was a melee weapon and it was so effective that if one of those buggers came close enough to a mech it could cripple it .... it could kill it but in MW4 was a mech explosion at death that causes high heat and physical damage... for a battlearmour of like 0.2 tons or so that was not a good idea to be right next to a mech going critical. However most BA had the weapons to leave the legged disarmed mech and do the final blow with an MG or SRM pack.

#129 Moldur

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Posted 01 February 2016 - 03:42 PM

View Posthimself, on 01 February 2016 - 12:39 PM, said:

Posted Image


"ooga booga"

#130 MechPorn

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Posted 01 February 2016 - 03:42 PM

So, if we leg ZE0f, do we get to carry his leg around for a few rounds to bash people with it?

#131 Bishop Steiner

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Posted 01 February 2016 - 03:47 PM

View PostImperius, on 01 February 2016 - 03:23 PM, said:

Let's move the timeline to 3145 and add all the tech into the game, then I'll let your melee get added.

because you have so much say. Posted Image

View Postwanderer, on 01 February 2016 - 03:22 PM, said:

Name a MechWarrior game it was even capable of being done properly, and please, tell me a game that features point-blank brawling at ranges where I could reach out and pick the other pilot's nose isn't about being able to smash into your opponent with whatever comes handy. Or footy. Or dropping my Grasshopper feet-first on your face.

Or does the idea that a 'Mech could have every gun shot off be an actual threat scare you?

just be hilarious if we get a Hatchetman in game before they get their precious Miffed Kitty mkII.

#132 Xoxim SC

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Posted 01 February 2016 - 03:53 PM

Now if the modeling team can actually make a mech that looks as good as the concept art we'll be in business!

#133 Mcgral18

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Posted 01 February 2016 - 04:02 PM

View PostGigastrike, on 01 February 2016 - 01:33 PM, said:

Does anyone know where the lasers are located in the Kodiak 5? I can't find variant details for the life of me, now that MWO seems to have taken over Google.


Posted Image

Arms, of course

#134 Sigilum Sanctum

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Posted 01 February 2016 - 04:05 PM

View PostTodd Lightbringer, on 01 February 2016 - 03:53 PM, said:

Now if the modeling team can actually make a mech that looks as good as the concept art we'll be in business!


Always the kicker. The concept art is standing at an angle, so expect the model to be wider than it appears.

#135 wanderer

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Posted 01 February 2016 - 04:07 PM

Quote

name a game that got close to implementing it? Mechwarrior 4: mercenaries, Mekpak 3.1 (and earlier versions). the Battlearmour there had their iconic "battleclaw" which in coding was basically a gauss rifle with like 5 meters range but in every way shape and form without an animation was a melee weapon and it was so effective that if one of those buggers came close enough to a mech it could cripple it


If that's your idea of melee, I can see why you're soiling yourself at the concept.

BA's that weigh as much as a friggin Locust with a melee attack equivalent to a Centurion kick or even better than the proverbial Hatchetman hatchet or an Atlas punch? On a two second cooldown? That's about as much "Battletech" as Mobile Suit Gundam.

#136 Bishop Steiner

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Posted 01 February 2016 - 04:07 PM

View PostSigilum Sanctum, on 01 February 2016 - 04:05 PM, said:

Always the kicker. The concept art is standing at an angle, so expect the model to be wider than it appears.

an MWO Mech ending up wider than expected???????

No.......

#137 Sigilum Sanctum

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Posted 01 February 2016 - 04:14 PM

View PostBishop Steiner, on 01 February 2016 - 04:07 PM, said:

an MWO Mech ending up wider than expected???????

No.......


Hell the cneturion is wide.....and still regularly break 800 damage with multi kills in it. Whatever.

I didnt even want this thing. I wanted my goddamn Blood Asp with high mounted gauss and ecm and jjs....

But now? ****...when is payday.

#138 Hit the Deck

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Posted 01 February 2016 - 04:16 PM

EXE ended up slimmer than expected.

#139 Mr Hunter

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Posted 01 February 2016 - 04:23 PM

Me and crab pissed of a kodiak once, shooting it seemed to piss it off more, glad I was faster than the crab. Later heard the kodiak was eating crab that evening, who knew mechs could eat mechs right, also I could swear that thing was sentient.

#140 Roadkill

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Posted 01 February 2016 - 04:33 PM

View PostCoralld, on 01 February 2016 - 12:23 PM, said:

Looks like I will be getting the Kodiak even though it looks like it will have very crappy hitboxes.

You were expecting Spider hitboxes on a 100-ton behemoth?





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