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Kodiak Is On Russ's Twitter


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#181 Alex Morgaine

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Posted 01 February 2016 - 08:42 PM

View PostNightshade24, on 01 February 2016 - 07:29 PM, said:



20 ton battle armour? You really do not know much about them do you?
Posted Image
Posted Image

That's the elemental, 1 ton battle armour.
Far far far smaller than a 20 ton battle mech. Battle armour stretch from 1-3 tons.

That out of the way... the main issues I see with melee is the current collision status and animation... if it won't be a jab like in MW4. than we have a nightmare of an animation problem and need to work on making it look serious... there is so many ways it could go wrong and turn the serious look of MW: O- a battle tech game, into something that looks like a gundam anime brawl game.... All that animation time will clog up a lot of work... however Russ is hinting it may happen.


Twitter:

00MEAT: @russ bullock So does this mean we will be getting melee now?

Russ Bullock: No sorry not yet

-------------------------------


5Mirkeh: @russ_bullock @Th3b33f It's kind of a shame that those colossal battlebot spikes will never be used for melee in the arenas of Solaris VIl

Russ Bullock: never say never



So yea... with the Crytek engine thing coming up to change. I think russ is cooking something up...


In the context of mw4 the smallest unit allowed was 20 tons. I think even the basic infantry unit (did they even get armor allowance?) was calculated at 20 tons as well. I know battle armor weighs much, much less. It's just that to program/mod it into mw4 the programmers on that project built it like a special equipped 20 tonner.

#182 GreenHell

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Posted 01 February 2016 - 08:55 PM

@Nightshade24 Trouble with SSW? I never had an issue. Every mech ever built ready to be opened up and looked at, and the ability to custom build whatever I want while also being able to place time / tech / faction restrictions on it. Works wonders.

#183 BigBenn

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Posted 01 February 2016 - 09:41 PM

I think it looks pretty damned awesome. I was hoping for the Grizzly but this will do. :)

#184 wanderer

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Posted 01 February 2016 - 09:41 PM

View PostFrosty Brand, on 01 February 2016 - 08:42 PM, said:

In the context of mw4 the smallest unit allowed was 20 tons. I think even the basic infantry unit (did they even get armor allowance?) was calculated at 20 tons as well. I know battle armor weighs much, much less. It's just that to program/mod it into mw4 the programmers on that project built it like a special equipped 20 tonner.


Exactly. BA actually goes up to 2 tons, ProtoMechs from 2-9 tons, ultralight 'Mechs 10-15. MW4 somehow made them into twenty-ton monstrosities, literally 10 times their normal weight.

And utterly OP'd their close combat damage in the process.

View Postpbiggz, on 01 February 2016 - 07:18 PM, said:


There's going to be more to it than that. ALOT more to it. But you're not a game designer. I can tell, you don't think like them. Good thing its not your call.


Of course there's more to it. But hey, people asked questions, and -those- questions were easy to answer. But hey, throw some "more" up.

#185 jonfett

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Posted 01 February 2016 - 10:00 PM

View PostKuritaclan, on 01 February 2016 - 02:04 PM, said:

now we know what the decals are for.

Don't you mean "dekal"? Posted Image Posted Image

#186 Tyman4

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Posted 01 February 2016 - 10:06 PM

Just remind Russ to keep that head low between the shoulders or it will have the same CT target 360 deg problem the atlas does.

Tyman4

#187 ChapeL

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Posted 01 February 2016 - 10:10 PM

Massive barn door target, will need quirks to survive. ( I'm not surprised, the mech is supposed to be huge )

On the other hand I am really sick of looking at all these awesome art pieces and immediately thinking about how much their geometry is going to screw them over. Can we get a Mech warrior game were targetting isn't the quickest simplest solution they found back in 1995, when technology didn't allow them to have weapons NOT converge on a dime and not fry the CPU ? ( I'm talking nonsense here, I have no idea of the actual tech hurdles but it's time a modern mech warrior game got past it so TTK isn't so ridiculously low on large mechs )

#188 Corbon Zackery

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Posted 01 February 2016 - 10:34 PM

At a impressive

29,791,333 Cbills this is a farmers dream. Avg. of 150 matches just to buy it unmodified you can see how this would be one of Russ pipe dreams. I seems Russ has been hitting the oxygen bar one to many times.

#189 GreenHell

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Posted 01 February 2016 - 10:34 PM

View PostChapeL, on 01 February 2016 - 10:10 PM, said:

-snip-
(it's time a modern mech warrior game got past it so TTK isn't so ridiculously low on large mechs )


I think one solution would be to have no convergence on torso mounted weapons. If you have two lasers, each set 6 feet apart, they would hit 6 feet apart on the enemy as well. Converge arm weapons like normal, but leave the torso's as they are on the mech.

#190 Pariah Devalis

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Posted 01 February 2016 - 10:38 PM

View PostGreenHell, on 01 February 2016 - 10:34 PM, said:


I think one solution would be to have no convergence on torso mounted weapons. If you have two lasers, each set 6 feet apart, they would hit 6 feet apart on the enemy as well. Converge arm weapons like normal, but leave the torso's as they are on the mech.


That is what I suggested, except with the addition that mechs without lower arm actuators also would not converge. People flipped tables because apparently it takes away the skill of aiming. You know, because having to know where your weapons are located relative to the center of the crosshair somehow makes it easier to aim than point and click adventures.

Edited by Pariah Devalis, 01 February 2016 - 10:39 PM.


#191 SkaerKrow

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Posted 01 February 2016 - 10:47 PM

View PostPariah Devalis, on 01 February 2016 - 10:38 PM, said:


That is what I suggested, except with the addition that mechs without lower arm actuators also would not converge. People flipped tables because apparently it takes away the skill of aiming. You know, because having to know where your weapons are located relative to the center of the crosshair somehow makes it easier to aim than point and click adventures.
Multiple weapons don't typically just not converge, their slightly angled to converge at a pre-determined distance. So, for example, if your weapons were set to a convergence distance of 500 meters, then shooting at a target at 500 meters would give you excellent shot grouping. Anything too close or too far away would suffer from a nasty case of shot spread, which would reduce the chances of all of your damage hitting the same point.

#192 GreenHell

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Posted 01 February 2016 - 10:58 PM

View PostSkaerKrow, on 01 February 2016 - 10:47 PM, said:

Multiple weapons don't typically just not converge, their slightly angled to converge at a pre-determined distance.


Ah you are correct sir, and I forgot about this. How about a compromise then? Torso mounted (and non-lower actuated) weapons converge on the crosshair at their optimal range, while arm mounted weapons converge as normal.

#193 MauttyKoray

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Posted 01 February 2016 - 11:05 PM

I'm clicking buttons but it won't let me buy it. Damn...

#194 Alex Morgaine

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Posted 02 February 2016 - 12:42 AM

Though tbh would limited convergence work or would it give hsr problems still? Even more, should they choose to upgrade to a newer engine, could they make it work period?

#195 Nightshade24

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Posted 02 February 2016 - 01:29 AM

View PostImperius, on 01 February 2016 - 08:30 PM, said:

I'm hoping out of the next 3 1off clan mechs the Mad Cat MK II is one of them and I can start crusade for the Blood Asp Posted Image

I personally want to push the Mad Cat mk II as far back as necessary. It's an iconic late end mech and we still got many many mechs for clans to be added before than, We haven't even touched half the assaults by 3050 and you want to have some 3060+ designs? ^^ Not that I hate the mad cat II! It was always my fave 3060's design...like... maybe in a few more years or so? I am not too bothered with having variants of existing mechs out of time line like kodiak, warhawk, etc... because if PGI makes up variants it'll be the same more or less the same. (for eg the made up hunchback A and B are based of hunchback 2 and 3.).

However when the mad cat II comes out... I hope mad dog II and III will be added... as well as Deimos... uziel... argus... thanatos... cougar... Osirisetc. do not worry, this time will come eventually.

#196 Nightshade24

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Posted 02 February 2016 - 01:56 AM

View PostDamocles, on 01 February 2016 - 08:35 PM, said:

Ah the 2nd SRM-6 is visible on the far side of the CT bulge.

You are right! Posted Image I did not see that at first- second- third- etc... and probably would have not noticed it at all until now. It makes sense due to the fact that SRM 6 couald be an LRM 20 soon™

View PostFrosty Brand, on 01 February 2016 - 08:42 PM, said:

In the context of mw4 the smallest unit allowed was 20 tons. I think even the basic infantry unit (did they even get armor allowance?) was calculated at 20 tons as well. I know battle armor weighs much, much less. It's just that to program/mod it into mw4 the programmers on that project built it like a special equipped 20 tonner.

I thought it said the actually tonnages and that is the reason those BA weapons are so god damn light meanwhile mech weapons including small laser [0.5 tons] was so expensive in weight to put on and such...

View PostGreenHell, on 01 February 2016 - 08:55 PM, said:

@Nightshade24 Trouble with SSW? I never had an issue. Every mech ever built ready to be opened up and looked at, and the ability to custom build whatever I want while also being able to place time / tech / faction restrictions on it. Works wonders.

Yes, I had a lot of issues downloading it and when I finally did and made it work well... it didn't "work", and on several attempts (including a few minutes ago from this post) as soon as I tried to make the .exe work the program failed to open [couldn't find directory] and my anti virus started freaking out and deleted basically immediately.

View Postjonfett, on 01 February 2016 - 10:00 PM, said:

Don't you mean "dekal"? Posted Image Posted Image

I assume this is making fun of how millions of people pronounce the word? Not very a nice thing to do... next thing you know you will start spelling moom [mum] and tortoyz [tortoise] in exaggeration to make fun of people. Posted Image

View PostTyman4, on 01 February 2016 - 10:06 PM, said:

Just remind Russ to keep that head low between the shoulders or it will have the same CT target 360 deg problem the atlas does.

Tyman4

But isn't this the direct clan to IS competitor? Why give this a further advantage when there is no real reason to. Not every mech is supposed to be super uber meta death machines.

View PostChapeL, on 01 February 2016 - 10:10 PM, said:

Massive barn door target, will need quirks to survive. ( I'm not surprised, the mech is supposed to be huge )

[snip]

so does 95% of all mechs in game... your point?

View PostCorbon Zackery, on 01 February 2016 - 10:34 PM, said:

At a impressive

29,791,333 Cbills this is a farmers dream. Avg. of 150 matches just to buy it unmodified you can see how this would be one of Russ pipe dreams. I seems Russ has been hitting the oxygen bar one to many times.

cost will be much lower than 30,000,000 [rounded] c-bills. Compare some of the prices (direwolf for eg) to MW: O, at max it may hit 20,000,000 but due to no endo it may be a tad lower... than again it has an XL 400 which is very expensive. So 19-20,000,000 max... oh. this thing unmodified is relatively easy to play or modify, the stuff on it is expensive so you can easily play it stock, slightly modified, or strip some stuff, sell some stuff, and edit it a little bit. Nothing to extreme. Like a direwolf- it takes a long time (week or less of grinding approx) sure but it isn't unreasonable for a 100 ton clan chassis...

#197 Nightshade24

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Posted 02 February 2016 - 01:59 AM

View PostGreenHell, on 01 February 2016 - 08:55 PM, said:

@Nightshade24 Trouble with SSW? I never had an issue. Every mech ever built ready to be opened up and looked at, and the ability to custom build whatever I want while also being able to place time / tech / faction restrictions on it. Works wonders.


After more searching I found a random link that sends me to an online german skunkworks- yay... however there is no ability for me to switch mech builds... or save build... or not use TT rules... tried putting it to 100 tons and it only gives me the 100 engines (100, 200, 300, 400)... in hindsight not that big of a problem... but it'll take forever navigating the broken-ish UI.... why do I say broken?... well it's in german and yes there is a button for English BUT it... just well. Not everything is translated- potentially one of those many non-translated parts is the button to load a mech... who knows.

#198 LordKnightFandragon

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Posted 02 February 2016 - 02:00 AM

View PostGas Guzzler, on 01 February 2016 - 12:16 PM, said:

Okay I admit, that's pretty cool.

Posted Image


Yup, that is a pretty vicious looking Teddy Bear.

#199 Hit the Deck

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Posted 02 February 2016 - 02:45 AM

I hope that the Hero gets a unique more angular face.

#200 Imperius

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Posted 02 February 2016 - 03:23 AM

View PostHit the Deck, on 02 February 2016 - 02:45 AM, said:

I hope that the Hero gets a unique more angular face.


No more custom geo, or did you forget?





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