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Kodiak Is On Russ's Twitter


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#61 MoonUnitBeta

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Posted 01 February 2016 - 01:06 PM

Alright... I have to admit that's pretty cool.
Every time someone mentioned the Kodiak I rolled my eyes, but, damn. Hefty and mean.

#62 Tordin

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Posted 01 February 2016 - 01:11 PM

Awesome looking, now even I like the look and thought of piloting an Kodiak. Couldnt stand the old model from MW4 or how silly it looked like before even then. Short, the Kodiak looked like a weird and overdone mech (like an angry mecha teddy) until now Posted Image

Now its up to the modelers ONCE again to try and make the kodiak model as awesome as that concept art..

Edited by Tordin, 01 February 2016 - 01:12 PM.


#63 MeiSooHaityu

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Posted 01 February 2016 - 01:11 PM

View Postpbiggz, on 01 February 2016 - 12:55 PM, said:


You know you'd want them to glow. Think about it. Its river city night, you turn a corner, your on the wooded outskirts, and through the trees, you see a pair of red eyes and have just enough time to say FUUUUUUUUUUUUUUUUUUU.... before UAC20s.


At one time the Atlas eyes used to glow red. It was pretty awesome actually. Then Atlas pilots complained (rightfully so really)that the enemy could see their glowing eyes from across the map (they were smaller at that time). Plus the enemy would aim for the glow and it made headshots easier.

To correct this, PGI of course removed the glowing eyes. :(

So, I don't think PGI will add glowing eyes. It helps give away position and makes it easier to aim for headshots.

Now, I think PGI should bring back glowing eyes for the Atlas (and add them for the Kodiak), but allow the pilot to toggle it (bind it to the missile door key maybe?). Default it off and let the pilot decide what risk they want to take.



#64 Imperius

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Posted 01 February 2016 - 01:13 PM

View PostMeiSooHaityu, on 01 February 2016 - 01:11 PM, said:

At one time the Atlas eyes used to glow red. It was pretty awesome actually. Then Atlas pilots complained (rightfully so really)that the enemy could see their glowing eyes from across the map (they were smaller at that time). Plus the enemy would aim for the glow and it made headshots easier.

To correct this, PGI of course removed the glowing eyes. Posted Image

So, I don't think PGI will add glowing eyes. It helps give away position and makes it easier to aim for headshots.

Now, I think PGI should bring back glowing eyes for the Atlas (and add them for the Kodiak), but allow the pilot to toggle it (bind it to the missile door key maybe?). Default it off and let the pilot decide what risk they want to take.

We know, and we hate bad pilots for crying about it, should be a check box to toggle on some mechs. I stop around in a GOLD mech I still crush people, even use it as a come get me tactic.

#65 Tordin

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Posted 01 February 2016 - 01:14 PM

Glowing eyes/ cockpit glass should be an toggable OPTION for all mechs. As for added bonus, you could change the color.

#66 Red Shrike

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Posted 01 February 2016 - 01:14 PM

How about the Flea up next?

#67 Sigilum Sanctum

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Posted 01 February 2016 - 01:15 PM

Clan Ghost Bear: Now I am become death, the destroyer of worlds.

#68 MeiSooHaityu

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Posted 01 February 2016 - 01:16 PM

View PostImperius, on 01 February 2016 - 01:13 PM, said:

We know, and we hate bad pilots for crying about it, should be a check box to toggle on some mechs. I stop around in a GOLD mech I still crush people, even use it as a come get me tactic.


I wouldn't say bad pilots. Just people who didn't want a red bullseye painted on their head hitbox. I can understand that.

The answer is an on/off toggle if it is reasonably doable. Then pilots are in direct control of the consequences.

Edited by MeiSooHaityu, 01 February 2016 - 01:17 PM.


#69 pbiggz

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Posted 01 February 2016 - 01:16 PM

View PostRed Shrike, on 01 February 2016 - 01:14 PM, said:

How about the Flea up next?


GET OUT

#70 Imperius

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Posted 01 February 2016 - 01:17 PM

View PostRed Shrike, on 01 February 2016 - 01:14 PM, said:

How about the Flea up next?

Posted Image

#71 kapusta11

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Posted 01 February 2016 - 01:19 PM

View PostFupDup, on 01 February 2016 - 12:32 PM, said:

For all intents and purposes, it's basically a Clan Atlas 2.0...unless quirks play a role, which they very well could (e.g. lacking them).


Only it can start assault at 660m range with 2 Gauss 2 LPLs.

#72 Sigilum Sanctum

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Posted 01 February 2016 - 01:20 PM

I just realized the Ghost Bear warhorn just became amazingly relevant.

#73 WarHippy

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Posted 01 February 2016 - 01:21 PM

It doesn't look terrible, but I really do hate this obsession of theirs in hammering the heads of mechs down into their shoulders. The poor Warhammer and now the Kodiak(I never was a fan of the art for the Kodiak in the CCG which seems to be the inspiration for this design).

#74 CycKath

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Posted 01 February 2016 - 01:22 PM

View PostFupDup, on 01 February 2016 - 12:16 PM, said:

Angry koala bear is very angry.


And you've doomed us all. Calling a koala a bear is what mutates them into drop bears mate...

#75 FupDup

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Posted 01 February 2016 - 01:22 PM

View Postkapusta11, on 01 February 2016 - 01:19 PM, said:


Only it can start assault at 660m range with 2 Gauss 2 LPLs.

The LPLs would be mounted relatively low, so those wouldn't make good sniping tools...medium or small laser/pulse spam would fit the mech's design better.

High-mounted Goose though would be a nice poking tool. I wouldn't bet on a variant getting 2 ballistics, though, since they already have like 11 hardpoints stock...

#76 C E Dwyer

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Posted 01 February 2016 - 01:23 PM

View PostGas Guzzler, on 01 February 2016 - 12:16 PM, said:

Okay I admit, that's pretty cool.

Posted Image

Still looks lame, a Warhammer 40k Terminator marine rip

#77 pbiggz

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Posted 01 February 2016 - 01:26 PM

View PostCathy, on 01 February 2016 - 01:23 PM, said:

Still looks lame, a Warhammer 40k Terminator marine rip


Posted Image

because this looks better right? Can't have a kodiak without giant grabby **** fingers.

give me a break.

#78 MoonUnitBeta

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Posted 01 February 2016 - 01:27 PM

Bind Eye Glow to cockpit lights.
If your cockpit lights are on, your eyes glow.
If they're off, no glowy eyes. Makes sense.

It would help if the glow was implemented in a way that it fades away after 300m... rather than being able to see this red sparkle 1.5km away... (thanks depth of field)

Edited by MoonUnitBeta, 01 February 2016 - 01:29 PM.


#79 Bishop Steiner

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Posted 01 February 2016 - 01:29 PM

View PostGas Guzzler, on 01 February 2016 - 12:16 PM, said:

Okay I admit, that's pretty cool.

Posted Image

will only buy if I can get Carebear paint schemes.......
Posted Image

View Postpbiggz, on 01 February 2016 - 01:26 PM, said:


Posted Image

because this looks better right? Can't have a kodiak without giant grabby **** fingers.

give me a break.

Cathy is just anti anything Clan.

Something about "ruining battletech" and such....

Edited by Bishop Steiner, 01 February 2016 - 01:34 PM.


#80 Sigilum Sanctum

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Posted 01 February 2016 - 01:30 PM

View PostWarHippy, on 01 February 2016 - 01:21 PM, said:

It doesn't look terrible, but I really do hate this obsession of theirs in hammering the heads of mechs down into their shoulders. The poor Warhammer and now the Kodiak(I never was a fan of the art for the Kodiak in the CCG which seems to be the inspiration for this design).


You would rather have a protruding head that could potentially be shot from the side?





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