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Need Feedback For Ctf-2X Build

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#1 N1bblehead

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Posted 13 February 2016 - 01:52 PM

Hey guys, I have a CTF-2X and was playing around with this build and consistantly get around 400+ damage. Any suggestions are welcome. Here is my build...

http://mwo.smurfy-ne...cdae0ef2022e573

#2 Mechteric

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Posted 13 February 2016 - 01:54 PM

I prefer running it as a brawler, this mech doesn't especially shine at being an LRM boat compared with mechs better suited to the task.

http://mwo.smurfy-ne...1cceee99e7b8f82

#3 Alistair Winter

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Posted 13 February 2016 - 01:55 PM

Looks perfect to me. Just remove 2 points of armour from the cockpit and add it to the legs and then I don't think there's much else that can be improved.

#4 ScarecrowES

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Posted 13 February 2016 - 02:00 PM

View PostN1bblehead, on 13 February 2016 - 01:52 PM, said:

Hey guys, I have a CTF-2X and was playing around with this build and consistantly get around 400+ damage. Any suggestions are welcome. Here is my build...

http://mwo.smurfy-ne...cdae0ef2022e573


You seem new, so a few suggestions on mech construction in general.

-LRMs are to be avoided. While they can produce good overall damage, they won't produce much in the way of kills. Their ratio of damage to investment is poor. For the weight, you can mount weapons that will output better. LRMs can be well-incorporated into builds, but rarely ever as a primary weapon. Your output would be better without them.
-AC/2s are to be avoided. Same basic reason, damage to investment ratio is poor. You're better off investing in larger autocannons, with the AC/5 being favored, but usually in pairs. For a single AC, a 10 works great, as probably the best damage per investment ratio.
-If you have the opportunity to mount energy weapons, do it. Energy weapons give your best damage to investment ratios, and they never run out of ammo.

You have a mech with a decent number of energy slots, ballistics, and missiles. You should focus on mounting at least one large ballistic, and support that either with a spread of energy weapons, or energy and SRM based on weight available.

The exact build would be up to you, but you have tons of options with that mech. They one you arrived on is... really not good. Just about anything would be better.

I just made up a version mounting 1xAC10 with 3 tons ammo, 2xSRM6+A with 2.5 tons ammo, 3xML, and 3xdouble heat sinks, otherwise using your same config (fixing the armor allocations too). Total damage potential goes up. Cool enough to keep running... lots of oomph, and armor set so you'll actually be able to get hit without folding instantly.

http://mwo.smurfy-ne...ffe59bf785a2ec6

Edited by ScarecrowES, 13 February 2016 - 02:13 PM.


#5 Elkfire

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Posted 13 February 2016 - 02:18 PM

As others have said, the CTF-2X isn't the best LRM boat out there. If you're set on LRMs, though, I'd suggest using two ALRM-15s with at least 3 ammo each (probably more ideal to add a bit more though), and then some backup lasers.

Something like this as a starting point, with some decent tonnage left to play with:

http://mwo.smurfy-ne...ba845b13ec9a4db

If you wanted to try an energy focused build with some SRMs, this one isn't too bad:

http://mwo.smurfy-ne...174e61fba2874b0

Something built around an AC20, but still has ranged punch (though it'd run a bit hot, might consider dropping the third ERLL for more ammo and heat sinks):

http://mwo.smurfy-ne...562a6675885e6a5

Upping the engine to a STD 300 might not be a bad idea either if you've got any laying around.

Edited by Elkfire, 13 February 2016 - 02:32 PM.


#6 mogs01gt

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Posted 13 February 2016 - 02:27 PM

View PostN1bblehead, on 13 February 2016 - 01:52 PM, said:

Hey guys, I have a CTF-2X and was playing around with this build and consistantly get around 400+ damage. Any suggestions are welcome. Here is my build...

http://mwo.smurfy-ne...cdae0ef2022e573

If you look, the missile hardpoint is 6x2, meaning you have two 6 tube launches. Doesnt work well..

using your engine
CTF-2X

#7 ScarecrowES

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Posted 13 February 2016 - 02:42 PM

View Postmogs01gt, on 13 February 2016 - 02:27 PM, said:

If you look, the missile hardpoint is 6x2, meaning you have two 6 tube launches. Doesnt work well..

using your engine
CTF-2X


Great minds think alike ;)

#8 Escef

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Posted 13 February 2016 - 02:52 PM

I'd dump the 20/5 LRM combo for a pair of 10 packs and either up the AC to a 5 or rip it out entirely (along with a few heat sinks) and toss in some torso mounted Large Pulses... Provided I wanted to stick to the LRMs. Otherwise, I'd go for something more brawly like...

http://mwo.smurfy-ne...1b4683d7ffbb6dd

or

http://mwo.smurfy-ne...1ad9d0a2546195f

#9 Unnatural Growth

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Posted 13 February 2016 - 05:27 PM

I went brawler with mine too. 2xSRM4's, 2xLL's, MPL, UAC5. As stated above, you only have 6 tubes per launcher, which makes a poor LRM mech, your 20 "tube" launcher has to go in 4 salvos to get the shot off, each time you fire it. Plus your cooldown doesn't start until your entire previous shot is completed. So after your 4 salvo launch on your LRM20, then your cool down starts. That 20 missile "shot" is spread out far enough that enemy AMS modules can whittle it down to negligible damage actually hitting your target.

If you're looking for an LRM heavy, I would look elsewhere, and I'm a big fan of Cataphracts, so...

Perhaps a Jagermech, JM6-A? It has 2 20 tube launchers in each arm. You could potentially carry 4 LRM 20's and get all 80 missiles off in one shot. Just an example.

Maybe something like this? Just an example, don't know how you like to play so...

http://mwo.smurfy-ne...69452be50046451

Edited by OldOrgandonor, 13 February 2016 - 05:38 PM.


#10 Zordicron

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Posted 13 February 2016 - 05:45 PM

View PostN1bblehead, on 13 February 2016 - 01:52 PM, said:

Hey guys, I have a CTF-2X and was playing around with this build and consistantly get around 400+ damage. Any suggestions are welcome. Here is my build...

http://mwo.smurfy-ne...cdae0ef2022e573

IS LRM20 is really a big tonnage hog and only really used when you have very limited hardpoints(like an Atlas K) or other considerations like a quirk. With a pair of 10's, the salvo is only broken into 2 groups. Chainfire will make a nice stream of missiles like you are getting with the 20, but the LRM10's have a much nicer cooldown on them.

I traded out your AC2 and ammo for a pair of LL, took a tiny bit of amror off to do it.

http://mwo.smurfy-ne...fe0125b494433c3

It will run a bit hotter, but two LL and then retreat to cover will be more effective then your ac2 peashooter in actual play. Plus, the LL are a lot easier to hit lights and other closer range targets with. It shows 26 seconds of non stop alpha strikes to overheat on smurphy, so I think it will be fine, especially in close combat when you stop using the lrm launchers.

A lot of people do brawl with that 2X phract, but if you are diggin LRM, IMO my changes will be more effective in more situations for you then the 20/5 and AC2 combo you have. The AC2/LRM combo is pretty fun, waaaaaay back in the day, I ran something like that on a Centurian CN9-A, different LRM launchers(I think 5's) but similar playstyle.

Keep in mind, the pair of LL will make for some pretty decent ability to fire over the top of some cover at people, the torso energy mounts are very nice on Cataphracts.

#11 DjPush

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Posted 13 February 2016 - 06:48 PM

This is better... P.S. Dont forget your modules!

http://mwo.smurfy-ne...7919bebe5b6519c





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