Not sure if this has already been addressed but there is a big problem with Jenner IIC's and jumpjets/jumpjetting. Mainly when you have 6+ jumpjets equipped. Sometimes when I'm jumping into a wall it zips me up high into the air and does massive damage to my legs...and not from landing back onto the ground. It happens in almost every map.
1
Jenner Iic Jumpjet Issues
Started by -Ramrod-, Jan 26 2016 03:28 PM
6 replies to this topic
#1
Posted 26 January 2016 - 03:28 PM
#2
Posted 27 January 2016 - 01:16 AM
Ramrod AI, on 26 January 2016 - 03:28 PM, said:
Not sure if this has already been addressed but there is a big problem with Jenner IIC's and jumpjets/jumpjetting. Mainly when you have 6+ jumpjets equipped. Sometimes when I'm jumping into a wall it zips me up high into the air and does massive damage to my legs...and not from landing back onto the ground. It happens in almost every map.
Yeah that one happens to pretty much any light 'mech that can pack alot of JJs. It's some sort of hitdetection issue when colliding with terrain.
#3
Posted 28 January 2016 - 12:44 AM
Ramrod AI, on 26 January 2016 - 03:28 PM, said:
Not sure if this has already been addressed but there is a big problem with Jenner IIC's and jumpjets/jumpjetting. Mainly when you have 6+ jumpjets equipped. Sometimes when I'm jumping into a wall it zips me up high into the air and does massive damage to my legs...and not from landing back onto the ground. It happens in almost every map.
I have the same issue on my Shadow Cat (medium).
It seems that this issue appears most clearly with high inclined (but not vertical) walls.
Jump tech implementation really needs a revision.
Edited by MarsThunder, 28 January 2016 - 12:57 AM.
#4
Posted 28 January 2016 - 02:16 AM
I had the same Problem even with my Ice Ferret (no JJ), on canyon Network, I tried to go up a wall with my speed (ca. 140 kph) and It did Zip me up the wall but I did not fly up a higher height but the Fall damage was nearly crippling. Did not see how much + - the descent/ascend rate was.
#5
Posted 28 January 2016 - 03:29 AM
I heard once (not sure if true) that jumpjets work by forcing the mech to temporarily ignore gravity or perhaps even reversing gravity. This could explain why/how sometimes you get flung up high into the air, defying gravity.
My own speculation is that fall damage is calculated based on falling speed, and falling speed is calculated by amount of time not grounded, which explains why you see your fall speed ramp up in the hundreds of meters per second when you get stuck on things - and when you become unstuck all of that time that the game thought you were falling gets converted from a velocity guess to a damage number.
Either way you look at it there is a huge bug in the system that still needs addressed. PGI plz.
My own speculation is that fall damage is calculated based on falling speed, and falling speed is calculated by amount of time not grounded, which explains why you see your fall speed ramp up in the hundreds of meters per second when you get stuck on things - and when you become unstuck all of that time that the game thought you were falling gets converted from a velocity guess to a damage number.
Either way you look at it there is a huge bug in the system that still needs addressed. PGI plz.
#6
Posted 02 February 2016 - 08:55 AM
I could provide one or two map points where it happens.
#7
Posted 02 February 2016 - 03:34 PM
I've also had that happen - to the point where my legs were both lost and mech destroyed. It seems to be a clipping issue with certain walls/inclines where your mech gets stuck in the wall/incline and can't escape while your legs take continuous damage (presumably "falling" damage from where they're getting clipped by the wall/incline mesh).
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