Give Rifleman 360 Torso And 180 Vertical Aim
#1
Posted 01 February 2016 - 05:25 PM
so why not use said title and let it be able to kill UAVs with high efficiency
while allowing it to fire at mechs on higher ground?
#2
Posted 01 February 2016 - 05:28 PM
#3
Posted 01 February 2016 - 05:37 PM
Rifleman should have unlimited elevation/depression, able to aim behind itself even, though I'm not sure how that would work in practice...
#4
Posted 01 February 2016 - 05:42 PM
Levi Porphyrogenitus, on 01 February 2016 - 05:37 PM, said:
Rifleman should have unlimited elevation/depression, able to aim behind itself even, though I'm not sure how that would work in practice...
As you continue to move your aim upwards, your view will be reversed (the world is upside down) when you go past 90 degree (from the horizontal) to aim at something behind you.
#5
Posted 01 February 2016 - 05:43 PM
Hit the Deck, on 01 February 2016 - 05:42 PM, said:
But how will you see? Will you be aiming past the rear bulkhead of your cockpit? Will there be a rear view camera?
#6
Posted 01 February 2016 - 05:43 PM
#8
Posted 01 February 2016 - 05:47 PM
#9
Posted 01 February 2016 - 06:06 PM
#10
Posted 01 February 2016 - 07:43 PM
Hit the Deck, on 01 February 2016 - 05:45 PM, said:
Technically by lore, Mechwarriors don't use the cockpit window for their vision, and mostly rely on their mech sensors, which provide them a 360* view that is compressed into a 180* viewband that they use.
Shouldn't be any problem with the arms doing the full 360* spin, and whenever they flip past 180* you begin looking from behind your mech with the verticle axis reversed to help relay that you are looking behind you.
#11
Posted 01 February 2016 - 10:10 PM
#12
Posted 01 February 2016 - 10:39 PM
No mech ever had 360 torso twist though... let it remain a MWO joke just for the urbie.
#13
Posted 01 February 2016 - 10:48 PM
Macksheen, on 01 February 2016 - 10:10 PM, said:
Yep, previous iterations of MechWarrior also.
In MW4 running away at full speed while Alpha'ing frantically at pursuing enemies was known as the "RFL Hustle".
#14
Posted 01 February 2016 - 10:52 PM
also rifleman should all be able to aim straight up, given their aa role.
Edited by LordNothing, 01 February 2016 - 10:55 PM.
#15
Posted 01 February 2016 - 11:07 PM
Armored Yokai, on 01 February 2016 - 05:25 PM, said:
so why not use said title and let it be able to kill UAVs with high efficiency
while allowing it to fire at mechs on higher ground?
I'm not keen on the 360 torso twist... HOWEVER, it definitely should have a massive arm pitch. Able to shoot way up above it and such...or down below it.
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