Easy Fix To Make Psr Fair
#61
Posted 02 February 2016 - 10:20 AM
#63
Posted 03 February 2016 - 12:23 AM
And this is the BEST average match, you may have without advancing:
Edited by MrMadguy, 03 February 2016 - 02:05 AM.
#64
Posted 03 February 2016 - 04:50 PM
It a T3 needs 100 match score, a T2 150 and a T1 200 to not lose PSR, then the T1 should lose X amount for a 199 match score, X+Y for 150-101, and X+Y+Z for under 100.
As it stands, it's an exp bar. Nothing more.
#65
Posted 03 February 2016 - 05:18 PM
As it's a team game win/loss is critical.
Anyone who doesn't understand they are on a 12man team every drop is the reason for their own failure.
#66
Posted 03 February 2016 - 06:17 PM
#67
Posted 05 February 2016 - 10:59 AM
So tell me. Don't you think, that we deserve to have average match like this?
Edited by MrMadguy, 05 February 2016 - 11:06 AM.
#68
Posted 07 February 2016 - 04:38 AM
#69
Posted 13 July 2016 - 06:54 AM
Hotthedd, on 02 February 2016 - 05:27 AM, said:
Eventually the tiers would only reflect which chassis you play more than anything else.
What's the more important factor that determines the outcome of a match, a person's personal skill (one can only carry so far), or one team actually using teamwork. Ideally you'd want everyone to use teamwork but that is obviously not the case, teamwork is OP, will cause more wins then losses and thus not an accurate depiction of your personal skill per say.
I thought the most common chassis\loadouts were already reflected by your tier, with more meta the higher you went (or at least that's how you would think it would be anyways).
#70
Posted 13 July 2016 - 07:08 AM
Just remove the high weight of the value of damage in the equation,...
#71
Posted 13 July 2016 - 07:53 AM
#72
Posted 13 July 2016 - 08:06 AM
Quote
That's just wrong.
#73
Posted 13 July 2016 - 09:01 AM
and remove Win/Loss from the Equation, which this may help it doesnt Address the Main Problems with PSR,
1) we need More Rewarded Actions,
such as (Focusing Fire), (AMS Cover), (ECM cover), (Rewards to Commanders Commanding) ect,
(if your not going to reward People for Bringing AMS than no one will bring AMS)
2) all Actions need to be Rewarded the same,
Scouting, Flanking, and Taging and Narcing should be as Important as Damage,
(If High Alphas and Damage is Most Rewarding, thats what Everyone will always Play)
Please See my Topic on rewards that need to be Added,
(Rewards That Really Need To Be Added!)
#74
Posted 13 July 2016 - 12:35 PM
T2 shouldn't be as hard as T3. T3 should be a little harder than it is now. T4 should be like now, and T5 a little easier.
#75
Posted 13 July 2016 - 12:56 PM
There are a few ways of doing this. First, how about introducing PSR per chassis (or even variant)
Look here:
https://mwomercs.com...stats?type=mech
Its not that they don't have the data available. They have an extensive record for every single mech variant you have played.
They just don't use it! (typical PGI)
If you want to go further, Introducing a new BV (or call it PGI value, or whatever) as a multiplier for PSR is the way to go.
Example:
Effective PSR = Raw chassis PSR * (mech value mult. + weight class mult.)
where:
mech value is based on the mech load out (JJs, ECM, MASC, Weapons based on their stats and accuracy per pilot...)
mech value can be a final number between 0.1 and 0.7
And wight class multiplier can be like:
Weight class mult = 0.4 - 0.5 - 0.6 - 0.7 for L/M/H/A.
This way good pilots are not forced to carry in a mist lynx. But are forced to carry even more when they want to constantly rock their KDK-3 cheese.
I know the chance of hell freezing is more than a good MM... because it takes time and effort... and yet we are begging for simple XML edits that takes 1 second to do.
And I know i wasted my time typing this.
Edited by Navid A1, 13 July 2016 - 12:58 PM.
#76
Posted 13 July 2016 - 02:14 PM
Idealsuspect, on 02 February 2016 - 03:27 AM, said:
- PGI won't look at this thread. They don't show themselves in the Feature Suggestion part of the forum and they will not show up here either.
Currently the only way to actually get word to them is through Twitter.
When the dev's are not present on their own forums except to give announcements something is criticaly wrong.
I know that they better spend time developing the game rather than reading the forums since there is more progress that way...but to use Twitter to communicate with the players is most definitivly a mistake.
If Russ has the time to say something on Twitter why don't he say it here instead?
Anyone talking to Russ on Twitter do me a favor please....ask him why he chose to communicate with the MWO community through Twitter.
Edited by Spleenslitta, 13 July 2016 - 02:15 PM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users