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So...... Wolfhounds? What Went Wrong?


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#41 Palor

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Posted 02 February 2016 - 02:59 PM

I enjoy my Wolfhounds, but have been leveling other mechs. As for the overall status of the wolfhound, it is a Firestarter with no jumps, and that sort of makes it inferior. It really came out too late to find a place for itself, there are other mechs that do everything the hounds can do and they do it better.

#42 Gyrok

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Posted 02 February 2016 - 03:01 PM

View PostQuicksilver Kalasa, on 02 February 2016 - 02:57 PM, said:

Naw, JJs afford you more than you give them credit for, enough so that quite a few light pilots I know consider 3 JJs a bare minimum for any jumping light.


If they have room for JJs, I bring at least 1 JJ.

However, the oxide has no JJs and is currently king of the hill...I would imagine a good Jenner D pilot could probably make that mech work well too with JJs...but they are not truly required on everything.

Edited by Gyrok, 02 February 2016 - 03:02 PM.


#43 Bishop Steiner

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Posted 02 February 2016 - 03:01 PM

View PostQuicksilver Kalasa, on 02 February 2016 - 02:56 PM, said:

Yeah, but you still want to spread damage to the sides as well, then again, if you lose the arms you hopefully are able to do that with ease.

exactly, plus you still have their hitbox stub reducing cary through damage. I can't think of any way to lay out the WLF hitboxes that would better encapsulate one of it's hallmarks: Toughness. It's never been, in TT or Video games the fastest or best armed.

It was however in both TT and MW4 as the toughest Light Mech out there, at least until Hardened armor was introduced.

#44 Quicksilver Aberration

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Posted 02 February 2016 - 03:10 PM

View PostGyrok, on 02 February 2016 - 03:01 PM, said:


If they have room for JJs, I bring at least 1 JJ.

However, the oxide has no JJs and is currently king of the hill...I would imagine a good Jenner D pilot could probably make that mech work well too with JJs...but they are not truly required on everything.

Why the Jenner D? Maybe you meant the F? Either way, 1 JJ doesn't actually allow you to abuse terrain like the Cheetah can which is why quite a few light pilots that I'm around are switching to 3-4 JJs, to abuse terrain more.


View PostBishop Steiner, on 02 February 2016 - 03:01 PM, said:

exactly, plus you still have their hitbox stub reducing cary through damage. I can't think of any way to lay out the WLF hitboxes that would better encapsulate one of it's hallmarks: Toughness. It's never been, in TT or Video games the fastest or best armed.

It was however in both TT and MW4 as the toughest Light Mech out there, at least until Hardened armor was introduced.

Still wouldn't mind a little more in the quirk structure department, even if it is relegated to the legs and torso. Something along the lines of the Oxide since it can't abuse missiles (which is a plus for the Oxide).

Edited by Quicksilver Kalasa, 02 February 2016 - 03:13 PM.


#45 5LeafClover

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Posted 02 February 2016 - 03:16 PM

I very rarely see Jenners, Spiders, Commandos and Panthers either. There's so little incentive to take a light AT ALL these days. If you're gonna do it, take a good one.

Also, there are now so many chassis in the game with a fairly wide variety being used, that many chassis are now rare. This is a good thing.

The eternal bias towards Heavy queue isn't.

#46 STEF_

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Posted 02 February 2016 - 03:19 PM

Maybe because there are a lot of mechs, and many pilots like to take meta only.

I do like my wolfhounds.
They are basically firestarter without JJ, tank well, good 5mpl, good speed.
Very fun!

#47 Bishop Steiner

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Posted 02 February 2016 - 03:34 PM

View Post5LeafClover, on 02 February 2016 - 03:16 PM, said:

I very rarely see Jenners, Spiders, Commandos and Panthers either. There's so little incentive to take a light AT ALL these days. If you're gonna do it, take a good one.

Also, there are now so many chassis in the game with a fairly wide variety being used, that many chassis are now rare. This is a good thing.

The eternal bias towards Heavy queue isn't.

i see way more Jenners and Spiders than WLFs.

View PostQuicksilver Kalasa, on 02 February 2016 - 03:10 PM, said:

Why the Jenner D? Maybe you meant the F? Either way, 1 JJ doesn't actually allow you to abuse terrain like the Cheetah can which is why quite a few light pilots that I'm around are switching to 3-4 JJs, to abuse terrain more.



Still wouldn't mind a little more in the quirk structure department, even if it is relegated to the legs and torso. Something along the lines of the Oxide since it can't abuse missiles (which is a plus for the Oxide).

I'd be all for Toughness/Agility and HEat Gen being it's quirks, and totally ignore range, cooldown, etc, IMO.

#48 Spr1ggan

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Posted 02 February 2016 - 03:51 PM

You'd see a lot more Wolfhounds if they had jj's.

#49 Risko Vinsheen

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Posted 02 February 2016 - 04:08 PM

Wolfhounds are my favorite light chassis right now. Survivable, fast, and good damage potential. And they have the added bonus of not feeling cheesy by running one like I think I'd feel with a Firestarter (honestly only ever played one Firestarter and I didn't stick with it for long. Currently sitting in my Mechbay stripped of parts.)

I also see them fairly often. Moreso than I think I see Spiders, maybe as much as Jenners. Certainly more than Panthers (another favorite light of mine).

Nothing went wrong with it. People just like easy mode Firestarters/Arctic Cheetahs too much.

#50 CycKath

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Posted 02 February 2016 - 04:08 PM

Resistance 2 was a kind of Meh pack for a lot of people but I loved my time in my Wolfhounds, I fully expect a lot more of them given the C-Bill Sale will overcome the Meh-ness some people incorrectly still feel for them.

#51 Ted Wayz

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Posted 02 February 2016 - 05:03 PM

I see Wolfhounds in matches. But usually not for long.

#52 Trauglodyte

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Posted 02 February 2016 - 05:15 PM

You don't see Wolfhounds for the same reason that Cicadas are so rare - Lights w/o JJs are bad. Other than that, there isn't much else to say. Well, maybe one other thing to say: gaming communities are full of lemmings that are only capable of mimicking what popular players video themselves/write about themselves doing. So, you've got a lot of people ignoring a good mech because it is hard mode.

#53 Quicksilver Aberration

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Posted 02 February 2016 - 05:22 PM

View PostTrauglodyte, on 02 February 2016 - 05:15 PM, said:

good mech because it is hard mode.

If it's hard mode, it probably isn't good, that said, hard mode is playing Mandos and Lynxes.

#54 Levi Porphyrogenitus

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Posted 02 February 2016 - 05:48 PM

If any mech desperately needed heftier weapon-specific quirks, it was the Wolfhound (and the 'Hopper, and the 'Knight, etc.). Throw on some beefy heat dissipation or heat gen quirks and they might see more play in general, but without some strong definition to each variant's intended payload it's just hard to be interested in the things. They're the very definition of generic.

#55 Donnybrook

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Posted 02 February 2016 - 05:56 PM

I may be a bit of a noob, but I dig my Wolfhounds and they were one of the first mechs I purchased. I feel like I have had success with them in my limited time in MWO: 116 kills, 49 deaths, ~30k damage, 15 hours played.

However, I haven't played them as much lately because I've been leveling other mechs. To be honest, the sheer number of Firestarters and Cheetahs makes me not want to play those Light mechs.

Also, I think I get more of a thrill out of destroying a Cheetah than any other mech - I dislike them that much. If I chase one down with my WLF, I feel good for the rest of the match.

#56 Glaive-

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Posted 02 February 2016 - 06:21 PM

I agree that Wolfhounds are very rare, but Bishop, when you say that you see urban mechs, are you talking about the one you always pilot?


Seeing an urban mech is like seeing the planets align. Posted Image

#57 MeiSooHaityu

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Posted 02 February 2016 - 06:39 PM

I use my Wolfhounds on rare occasions, but ehh.

They are ugly, a bit hot, and no JJs.

They aren't terrible, but oddly I like the Panthers WAY more (well Panther singular in the form of the 10K).

I do need to finish eliting my Wolfhounds (side tracked by the Marauder pack and Cicadas), but honestly I'm not in a hurry. They are a bit uninspiring.

#58 MeiSooHaityu

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Posted 02 February 2016 - 06:44 PM

View Postarmyunit, on 02 February 2016 - 06:21 PM, said:

I agree that Wolfhounds are very rare, but Bishop, when you say that you see urban mechs, are you talking about the one you always pilot?


Seeing an urban mech is like seeing the planets align. Posted Image


Just FYI...
If I add up all my Wolfhound matches, it comes to 25. Not much, but again, I find them a bit uninspiring. I have piloted the Urbanmech UM-63® a total of 114 times alone (the other models 34 times and 51 times respectively).

You have a wah better chance of seeing me in an Urbie vs a Wolfhound lol.


#59 Karl Marlow

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Posted 02 February 2016 - 06:48 PM

In puglandia why take a wolfhound when you can take an arctic cheetah?

In CW it doesn't jump. I know some people that really like it but aside from die-hard fans of the chassis there are better choices.

#60 oldradagast

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Posted 02 February 2016 - 06:56 PM

View PostFupDup, on 02 February 2016 - 02:08 PM, said:

Those shoulder pads really should be made into arms instead of side torsos...


Agreed. Of course, we pointed that out with the Awesome years ago, and they never did anything and apparently are still releasing mechs where the upper shoulder where the arm meets is part of the side torso and vulnerable from many angles. Blah...





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