So...... Wolfhounds? What Went Wrong?
#41
Posted 02 February 2016 - 02:59 PM
#42
Posted 02 February 2016 - 03:01 PM
Quicksilver Kalasa, on 02 February 2016 - 02:57 PM, said:
If they have room for JJs, I bring at least 1 JJ.
However, the oxide has no JJs and is currently king of the hill...I would imagine a good Jenner D pilot could probably make that mech work well too with JJs...but they are not truly required on everything.
Edited by Gyrok, 02 February 2016 - 03:02 PM.
#43
Posted 02 February 2016 - 03:01 PM
Quicksilver Kalasa, on 02 February 2016 - 02:56 PM, said:
exactly, plus you still have their hitbox stub reducing cary through damage. I can't think of any way to lay out the WLF hitboxes that would better encapsulate one of it's hallmarks: Toughness. It's never been, in TT or Video games the fastest or best armed.
It was however in both TT and MW4 as the toughest Light Mech out there, at least until Hardened armor was introduced.
#44
Posted 02 February 2016 - 03:10 PM
Gyrok, on 02 February 2016 - 03:01 PM, said:
If they have room for JJs, I bring at least 1 JJ.
However, the oxide has no JJs and is currently king of the hill...I would imagine a good Jenner D pilot could probably make that mech work well too with JJs...but they are not truly required on everything.
Why the Jenner D? Maybe you meant the F? Either way, 1 JJ doesn't actually allow you to abuse terrain like the Cheetah can which is why quite a few light pilots that I'm around are switching to 3-4 JJs, to abuse terrain more.
Bishop Steiner, on 02 February 2016 - 03:01 PM, said:
It was however in both TT and MW4 as the toughest Light Mech out there, at least until Hardened armor was introduced.
Still wouldn't mind a little more in the quirk structure department, even if it is relegated to the legs and torso. Something along the lines of the Oxide since it can't abuse missiles (which is a plus for the Oxide).
Edited by Quicksilver Kalasa, 02 February 2016 - 03:13 PM.
#45
Posted 02 February 2016 - 03:16 PM
Also, there are now so many chassis in the game with a fairly wide variety being used, that many chassis are now rare. This is a good thing.
The eternal bias towards Heavy queue isn't.
#46
Posted 02 February 2016 - 03:19 PM
I do like my wolfhounds.
They are basically firestarter without JJ, tank well, good 5mpl, good speed.
Very fun!
#47
Posted 02 February 2016 - 03:34 PM
5LeafClover, on 02 February 2016 - 03:16 PM, said:
Also, there are now so many chassis in the game with a fairly wide variety being used, that many chassis are now rare. This is a good thing.
The eternal bias towards Heavy queue isn't.
i see way more Jenners and Spiders than WLFs.
Quicksilver Kalasa, on 02 February 2016 - 03:10 PM, said:
Still wouldn't mind a little more in the quirk structure department, even if it is relegated to the legs and torso. Something along the lines of the Oxide since it can't abuse missiles (which is a plus for the Oxide).
I'd be all for Toughness/Agility and HEat Gen being it's quirks, and totally ignore range, cooldown, etc, IMO.
#48
Posted 02 February 2016 - 03:51 PM
#49
Posted 02 February 2016 - 04:08 PM
I also see them fairly often. Moreso than I think I see Spiders, maybe as much as Jenners. Certainly more than Panthers (another favorite light of mine).
Nothing went wrong with it. People just like easy mode Firestarters/Arctic Cheetahs too much.
#50
Posted 02 February 2016 - 04:08 PM
#51
Posted 02 February 2016 - 05:03 PM
#52
Posted 02 February 2016 - 05:15 PM
#54
Posted 02 February 2016 - 05:48 PM
#55
Posted 02 February 2016 - 05:56 PM
However, I haven't played them as much lately because I've been leveling other mechs. To be honest, the sheer number of Firestarters and Cheetahs makes me not want to play those Light mechs.
Also, I think I get more of a thrill out of destroying a Cheetah than any other mech - I dislike them that much. If I chase one down with my WLF, I feel good for the rest of the match.
#56
Posted 02 February 2016 - 06:21 PM
Seeing an urban mech is like seeing the planets align.
#57
Posted 02 February 2016 - 06:39 PM
They are ugly, a bit hot, and no JJs.
They aren't terrible, but oddly I like the Panthers WAY more (well Panther singular in the form of the 10K).
I do need to finish eliting my Wolfhounds (side tracked by the Marauder pack and Cicadas), but honestly I'm not in a hurry. They are a bit uninspiring.
#58
Posted 02 February 2016 - 06:44 PM
armyunit, on 02 February 2016 - 06:21 PM, said:
Seeing an urban mech is like seeing the planets align.
Just FYI...
If I add up all my Wolfhound matches, it comes to 25. Not much, but again, I find them a bit uninspiring. I have piloted the Urbanmech UM-63® a total of 114 times alone (the other models 34 times and 51 times respectively).
You have a wah better chance of seeing me in an Urbie vs a Wolfhound lol.
#59
Posted 02 February 2016 - 06:48 PM
In CW it doesn't jump. I know some people that really like it but aside from die-hard fans of the chassis there are better choices.
#60
Posted 02 February 2016 - 06:56 PM
FupDup, on 02 February 2016 - 02:08 PM, said:
Agreed. Of course, we pointed that out with the Awesome years ago, and they never did anything and apparently are still releasing mechs where the upper shoulder where the arm meets is part of the side torso and vulnerable from many angles. Blah...
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