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Solaris / Cw Only


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#21 Johnny Z

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Posted 03 February 2016 - 09:15 AM

View PostRussianWolf, on 03 February 2016 - 09:08 AM, said:


If there is no 24? mech Free-for-all mode, then it isn't Solaris and I won't be interested, and thus my wallet will stay closed.


If its free-for-all mode, then you likely won't have 12 players focus firing on you at once. They will be covering their own assets after all.

Then again, I know a couple people around here, that may find themselves on the wrong end of a 23 mech focus fire.......


Synch dropping may be easy on the galaxy map at the moment but it wont be so easy in a Solaris mode maybe.

I doubt anyone in tier 4 could hit me anyway so I'm not worried.

#22 Soultraxx

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Posted 03 February 2016 - 09:21 AM

View PostMystere, on 03 February 2016 - 09:00 AM, said:


Well, in a 24+ last-man-standing Solaris mode, you're going to have 23 meat shields. Posted Image


I think I'd prefer 1 v 1

Less chance of being back shot whilst be front shot.

#23 Lazor Sharp

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Posted 03 February 2016 - 09:23 AM

View Postclownwarlord, on 03 February 2016 - 04:20 AM, said:

Hell when solaris comes out I might only do solaris and say F TO THE U CW because of the 'elite' units that PGI cow tails to.


LOMAO...... cow tails to....LOL I Call Complete Bull S***, PGI has treated All Units like Red Headed Step Children, and have ONLY EVER Catered to the Masses of Whine Solo / Rambo, Uber Casual, Terrabad, Anti Team Work players, that really only want to play easy mode against AI, and insist on ruing the Team players game in a Multiplayer TEAM BASED GAME, in any way they can.......

So, I guess the only solaris mode you will play is 1V1, because anything beyond 1V1 is gonna involve those 'elite' units, that will continue to stomp you, and all the others like you.......LOL

#24 Onimusha shin

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Posted 03 February 2016 - 09:26 AM

View Postclownwarlord, on 03 February 2016 - 04:20 AM, said:

Hell when solaris comes out I might only do solaris and say F TO THE U CW because of the 'elite' units that PGI cow tails to.

Good, one less terribad to jam up the CW queues. And after you experience the meta tryhard Solaris queue, maybe you'd quit Solaris too!

View Postsycocys, on 03 February 2016 - 05:27 AM, said:

Most of the players won't play Solaris anyhow once they realize its ranked and they will have to actually play against skilled players.

BWAHAHAHA! Nice one!

View PostSoultraxx, on 03 February 2016 - 06:38 AM, said:

I hope it has an opt in/ opt out option as Ive no interest in Solaris.

As a not very skilled casual player I need 11 other meat shields around me to not get instagibbed.

Solaris will merely be another tab in the game beside the Faction Play and Quick Play buttons.

View PostRed Shrike, on 03 February 2016 - 07:06 AM, said:

Sounds like the motto of every random player on my team.

Or, as they usually do, sit behind a big rock and look at each other, going: "You first!" "No, you first!".
And then someone charges and no one follows (thus he dies), then the remaining players all look at each other, going: "Okay, who's next?"

Hey! That's how I get to Tier 1 alright?! :D

#25 Johnny Z

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Posted 03 February 2016 - 09:39 AM

View PostOnimusha shin, on 03 February 2016 - 09:26 AM, said:


Good, one less terribad to jam up the CW queues. And after you experience the meta tryhard Solaris queue, maybe you'd quit Solaris too!


BWAHAHAHA! Nice one!


Solaris will merely be another tab in the game beside the Faction Play and Quick Play buttons.


Hey! That's how I get to Tier 1 alright?! :D


They spent how much time and effort on trying to make the group queue work. After many changes its still not that great. I'm surprised its even running still to be honest.

Way more effort has gone into catering to the groups... WAY.

Edited by Johnny Z, 03 February 2016 - 09:41 AM.


#26 sycocys

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Posted 03 February 2016 - 09:44 AM

It's kind of funny how comp, and many t1 and t2 players tend to so easily forget that they are the minority in this game.

Just because a small portion of player actually want competitive matches doesn't automatically equate into that being true for everyone else. Pretty easy to see this if you take a step back and look at many of the changes this game has seen and the reasons behind them.

#27 RussianWolf

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Posted 03 February 2016 - 10:29 AM

View PostJohnny Z, on 03 February 2016 - 09:15 AM, said:

Synch dropping may be easy on the galaxy map at the moment but it wont be so easy in a Solaris mode maybe.

I doubt anyone in tier 4 could hit me anyway so I'm not worried.

depends on how many people are playing at any given time.

care to 1v1 and find out? I can be on from 11pm-1am Eastern any day of the week. I will warn you though... I ran my tier into the ground mastering Urbies in stock mode back in December. I should be up to tier 3 within the next week. http://russianwolf-m.../blog-post.html

#28 Lazor Sharp

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Posted 03 February 2016 - 11:17 AM

View PostJohnny Z, on 03 February 2016 - 09:39 AM, said:

They spent how much time and effort on trying to make the group queue work. After many changes its still not that great. I'm surprised its even running still to be honest.

Way more effort has gone into catering to the groups... WAY.



Once again, I HAVE to Call Bull S***, PGI has not catered to the Units or Team Play in the least.

1. Whiners get a 4 man Limit.... Runs off so many team players in units, it's a wander there are any units left after that.....

2. Whiners still get stomped, so whiners get a SOLO Q. and we get Pub Group Q, Helps some, but see #3

3. Puggie Whiners in group Q still get stomped, and still call for Group Q to have a 4 man limit, So PGI finely gets around to CW, A Supposed Unit Team Work Based Mode..... See #4

4. The Masses of Puggie / Solo Rambo Whiners in CW still get stomped because Team Work, and being in a unit is So, So OP in A Multi player TEAM BASED GAME Mode, So the Vast Masses of Whiners get a CW Solo Q......

5. PGI Does Nothing to help the NPE by throwing the new player into Pub Solo Q or CW solo Q, that is just gona make them baby seals, and very little to help them find Vets in units that can train them, and carry them till they learn the ropes, and increase the NPE, thus retaining more New players, than if they become baby seals in the Solo Q's first thing..... Helping to build more, and more serous casual, to comp units that can field 12 mans in CW on a regular basis, until units don't have to ghost drop any more, and have plenty of units to play against in all factions...... The More serous casual units there are, the less they are gona run up against the leet units........

So how has PGI Catered to the units and TEAM Players...? Or helped the NPE, and retention of new players...?

Seems to me, they have gone out of their way to Piss Off and Run Off as many Team Based / Unit players as they possibly could. So I'm surprised this Team Based Multi Player Game, even has as many units and team based players left as it still has, to be honest.

Edited by Lazor Sharp, 03 February 2016 - 11:33 AM.


#29 RussianWolf

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Posted 03 February 2016 - 11:57 AM

View PostLazor Sharp, on 03 February 2016 - 11:17 AM, said:



Once again, I HAVE to Call Bull S***, PGI has not catered to the Units or Team Play in the least.

1. Whiners get a 4 man Limit.... Runs off so many team players in units, it's a wander there are any units left after that.....

2. Whiners still get stomped, so whiners get a SOLO Q. and we get Pub Group Q, Helps some, but see #3

3. Puggie Whiners in group Q still get stomped, and still call for Group Q to have a 4 man limit, So PGI finely gets around to CW, A Supposed Unit Team Work Based Mode..... See #4

4. The Masses of Puggie / Solo Rambo Whiners in CW still get stomped because Team Work, and being in a unit is So, So OP in A Multi player TEAM BASED GAME Mode, So the Vast Masses of Whiners get a CW Solo Q......

5. PGI Does Nothing to help the NPE by throwing the new player into Pub Solo Q or CW solo Q, that is just gona make them baby seals, and very little to help them find Vets in units that can train them, and carry them till they learn the ropes, and increase the NPE, thus retaining more New players, than if they become baby seals in the Solo Q's first thing..... Helping to build more, and more serous casual, to comp units that can field 12 mans in CW on a regular basis, until units don't have to ghost drop any more, and have plenty of units to play against in all factions...... The More serous casual units there are, the less they are gona run up against the leet units........

So how has PGI Catered to the units and TEAM Players...? Or helped the NPE, and retention of new players...?

Seems to me, they have gone out of their way to Piss Off and Run Off as many Team Based / Unit players as they possibly could. So I'm surprised this Team Based Multi Player Game, even has as many units and team based players left as it still has, to be honest.

3 and 4... uh been here the whole time brah. After solo queue was added the only complaints I heard about group queue were about the matchmaker balancing teams based on group size. People didn't like 12v6+3+3 (on either side really).

Same said for CW but when PGI ignored/refused to address that in CW, they called for a solo queue (which I still think is a mistake as CW group will become a ghost town like the old 12man only queue before).

My opinion, PGIs biggest mistake is trying to force team play. From the get-go they should have had a team play and non-team play option. Some people don't want to depend on 11 others for their wins. They aren't wrong, just different. PGI has never catered to them at all and that is throwing away money.

And before you say "but this was PGIs vision". PGI set out to make money by building a mech game. THAT was their vision. What the developers wanted in the game is irrelevant, it only matters what the players want in the game.

#30 Lazor Sharp

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Posted 03 February 2016 - 12:22 PM

View PostRussianWolf, on 03 February 2016 - 11:57 AM, said:


My opinion, PGIs biggest mistake is trying to force team play. From the get-go they should have had a team play and non-team play option. Some people don't want to depend on 11 others for their wins. They aren't wrong, just different. PGI has never catered to them at all and that is throwing away money.




Your just another of the masses that want to play a team based game like a single player game, and all the real ppl might as well be AI..... You needed PvE to start with, NOT PvP.....

Hopefully they get to PvE asap. So you have your AI play ground, and leave the Team / Unit Based Game in peace, in our play ground......

I personally did not come to MWO to play a team game as a single player game.... I came here wanting to play in a unit with real ppl as a TEAM against TEAMS of real ppl..... Not AI.

Now that said, I will support PvE $$$, and play it, as I enjoy that kind of play too......

#31 RussianWolf

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Posted 03 February 2016 - 12:39 PM

View PostLazor Sharp, on 03 February 2016 - 12:22 PM, said:



Your just another of the masses that want to play a team based game like a single player game, and all the real ppl might as well be AI..... You needed PvE to start with, NOT PvP.....

Hopefully they get to PvE asap. So you have your AI play ground, and leave the Team / Unit Based Game in peace, in our play ground......

I personally did not come to MWO to play a team game as a single player game.... I came here wanting to play in a unit with real ppl as a TEAM against TEAMS of real ppl..... Not AI.

Now that said, I will support PvE $$$, and play it, as I enjoy that kind of play too......

Actually I want 24 mech free for all mode. Not AI but actual people.

I'm in a good unit already. I can play in teams when I want and do when I want. Other times I want to blow stuff up and act crazy running stock urbies and not be a detriment to my unit, so I play in solo queue. It would be even better if I weren't being a detriment to a pug team (Although, I am usually one of the better players even when I do crazy stuff according to the match scores).

#32 Lazor Sharp

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Posted 03 February 2016 - 05:34 PM

Free for all's back in the day was fun......

#33 Tordin

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Posted 03 February 2016 - 05:50 PM

Solaris should IMO only be a free for all mode! It would be absolute chaos and metal carnage! Imagine 24 pilots in varying mech classes, variants and loadouts. In Solaris mode you could choose from 4, 8, 12, 18, 24 players going free for for all. Most realistically 8, 16, 24. 18 is a weird number and 4 mostly for private matches I guess.

Survival of the fittest, fighting for the grand prize!

We have the ordinary PUG ques for non CW team play, why cant players test their mettle solo? And no dont give me that "its a team game" Sometimes its great to challenge yourself against 23 others. It should be an option.

It could be ranked but with very high prizes, 5 top spots could do.

Platinum, Gold, Silver, Bronze,Steel (stainless)

Had to get this off my chest. Because the PUG games are ALREDY TEAM "Solaris".

Solaris should be free for all, like in MW4 Mercs (with Duncan Fisher)

Good night, signing off...

#34 Johnny Z

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Posted 03 February 2016 - 06:11 PM

View PostLazor Sharp, on 03 February 2016 - 11:17 AM, said:




Once again, I HAVE to Call Bull S***, PGI has not catered to the Units or Team Play in the least.

1. Whiners get a 4 man Limit.... Runs off so many team players in units, it's a wander there are any units left after that.....

2. Whiners still get stomped, so whiners get a SOLO Q. and we get Pub Group Q, Helps some, but see #3

3. Puggie Whiners in group Q still get stomped, and still call for Group Q to have a 4 man limit, So PGI finely gets around to CW, A Supposed Unit Team Work Based Mode..... See #4

4. The Masses of Puggie / Solo Rambo Whiners in CW still get stomped because Team Work, and being in a unit is So, So OP in A Multi player TEAM BASED GAME Mode, So the Vast Masses of Whiners get a CW Solo Q......

5. PGI Does Nothing to help the NPE by throwing the new player into Pub Solo Q or CW solo Q, that is just gona make them baby seals, and very little to help them find Vets in units that can train them, and carry them till they learn the ropes, and increase the NPE, thus retaining more New players, than if they become baby seals in the Solo Q's first thing..... Helping to build more, and more serous casual, to comp units that can field 12 mans in CW on a regular basis, until units don't have to ghost drop any more, and have plenty of units to play against in all factions...... The More serous casual units there are, the less they are gona run up against the leet units........

So how has PGI Catered to the units and TEAM Players...? Or helped the NPE, and retention of new players...?

Seems to me, they have gone out of their way to Piss Off and Run Off as many Team Based / Unit players as they possibly could. So I'm surprised this Team Based Multi Player Game, even has as many units and team based players left as it still has, to be honest.


Not all bad points.

Fact is though is 2 man groups should probly be allowed in the regular queue but that would really hurt the group queue so 2 man groups are being sacrificed to make the group queue work.

So there has been plenty put towards making group queue work. Again they have done multiple changes to make the group queue work and have had to do no changes to make the solo queue work.

If groups want to make the group queue work better they could try not to lay such a beating on new teams and players going in there so there is a higher population.

Its groups that have actually forced all the changes you mentioned not the solo players.

Your comment that team work is creating these stomps I completely disagree with. In my experience it is synch droppers letting premade teams win by doing no damage or fighting at all that has created these stomps along with liberal uses of cheats to get the wins.

A stomp happens and an entire lance does under 100 damage and teams say it is team work that is doing it..... This gets spammed 20 times a day on these forums.

There hasn't been a close match on the galaxy map for a long while because of use of cheats by teams to get the win at all costs. Before there were times solo teams were dropship camping teams....

Edited by Johnny Z, 03 February 2016 - 06:20 PM.


#35 Mystere

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Posted 03 February 2016 - 06:16 PM

View Postsycocys, on 03 February 2016 - 09:44 AM, said:

It's kind of funny how comp, and many t1 and t2 players tend to so easily forget that they are the minority in this game.

Just because a small portion of player actually want competitive matches doesn't automatically equate into that being true for everyone else. Pretty easy to see this if you take a step back and look at many of the changes this game has seen and the reasons behind them.


Russ wants eSports. He trumps everyone else.

#36 Clownwarlord

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Posted 03 February 2016 - 06:23 PM

View Postsycocys, on 03 February 2016 - 05:27 AM, said:

Most of the players won't play Solaris anyhow once they realize its ranked and they will have to actually play against skilled players.

Don't really foresee any issues.

But 1 vs 1 ranked play is actually what I am interested in.

#37 Johnny Z

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Posted 03 February 2016 - 06:31 PM

View PostRussianWolf, on 03 February 2016 - 10:29 AM, said:


depends on how many people are playing at any given time.

care to 1v1 and find out? I can be on from 11pm-1am Eastern any day of the week. I will warn you though... I ran my tier into the ground mastering Urbies in stock mode back in December. I should be up to tier 3 within the next week. http://russianwolf-m.../blog-post.html


I will 1 v 1 you on Solaris.

If you use cheats you will use them to beat me then get banned for it like I have seen 1000 other times in another game. In another game I am maybe the longest top rank player simply because everyone else got banned for cheating before even getting to top rank. EVERYONE ELSE. Or the legits quit.

There were some legit players that could beat me but they quit because of all the cheats.

One thing about cheats they don't mind getting banned as long as they get the win.

Play 2 v 1 against aim botters is good practice.

You wouldn't challenge me to a fair fight. Your a reroll as anyone can see talking like that at tier 4.

Your already talking about unfair fights in this topic.

If your really good and legit the fight will come down to luck. If your really good you will already know that.

Edited by Johnny Z, 03 February 2016 - 06:49 PM.


#38 oldradagast

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Posted 03 February 2016 - 06:36 PM

View Postsycocys, on 03 February 2016 - 05:27 AM, said:

Most of the players won't play Solaris anyhow once they realize its ranked and they will have to actually play against skilled players.

Don't really foresee any issues.


Yes and no.

It depends, but the force multiplier effect would not be in play anywhere near as much if Solaris consists of very small teams, or even 1 vs. 1 matches. Sure, the better player will obviously stand a higher chance of victory, but you don't get the run-away effect you currently see in CW, where you also have to factor in advantages like: a team practicing together, running mechs that mesh well together, having a large-scale plan, etc.

Note that this is not a "complaint about teamwork," since that seems to be the response to everything these days, but simply a statement that without the snowball effect you see in CW matches because of team size, I could see more people being interested in Solaris even if they are against better opponents.

Still, if ranked, it does need to be handled sanely - none of this CW-style free-for-all, where a few new players get paired against pros, "git rekted," and then never come back. I also see a challenge in making it exciting. If the teams are too small, it risks just turning a pair of mechs doing the circle of death around each other... Hmmm...

#39 RussianWolf

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Posted 03 February 2016 - 08:33 PM

View PostJohnny Z, on 03 February 2016 - 06:31 PM, said:

I will 1 v 1 you on Solaris.

If you use cheats you will use them to beat me then get banned for it like I have seen 1000 other times in another game. In another game I am maybe the longest top rank player simply because everyone else got banned for cheating before even getting to top rank. EVERYONE ELSE. Or the legits quit.

There were some legit players that could beat me but they quit because of all the cheats.

One thing about cheats they don't mind getting banned as long as they get the win.

Play 2 v 1 against aim botters is good practice.

You wouldn't challenge me to a fair fight. Your a reroll as anyone can see talking like that at tier 4.

Your already talking about unfair fights in this topic.

If your really good and legit the fight will come down to luck. If your really good you will already know that.

According to what I just read, If I beat you I must be cheating.... Anyone that knows me know that I lose way to much to be cheating. lol

What you said in your post up top was you doubted a tier 4 could HIT you. believe me, I've 1v1ed with TwinkyOverlord and while I lost, he was hit. I have no qualms losing, especially to a better player, At the same time, I don't mind calling out anyone who acts as arrogantly as you did above. And I show up.

#40 Lazor Sharp

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Posted 03 February 2016 - 09:25 PM

Johnny Z, Some times I wander if we are even playing the same game........LOMAO on the haxors and sync droppers lurking around every corner, on every map.......LOL

But I bet the new solo cw Q will be rife with sync droppers, as easy mode will not be so easy as a lot of ya think....... Just Cause "Reasons" already pointed out by many here........

Edited by Lazor Sharp, 03 February 2016 - 09:30 PM.






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