

Contract Switching
#1
Posted 03 February 2016 - 04:24 AM
I think PGI should allow anyone switch contracts on a first in best dressed basis in extreme circumstances like now.
Like they announce they will allow X number of players out of their IS contracts to get them to go clan as needed or vice versa.
It's something that will benefit everyone trying to play CW.
It also wont breed the double standards thing going on now.
#2
Posted 03 February 2016 - 06:05 AM
#3
Posted 03 February 2016 - 06:21 AM
El Bandito, on 03 February 2016 - 06:05 AM, said:
I don't really play CW, so i have to ask.
Is the balance really so in favour of IS or are people knee-jerking as usual?
(not trying to troll, honestly. In solo queue balance seems fine).
Edited by TheCharlatan, 03 February 2016 - 06:21 AM.
#4
Posted 03 February 2016 - 06:29 AM
TheCharlatan, on 03 February 2016 - 06:21 AM, said:
Is the balance really so in favour of IS or are people knee-jerking as usual?
(not trying to troll, honestly. In solo queue balance seems fine).
The balance is not so in favor of IS that Clans would struggle against the IS, even with better organization. Sure, some IS mechs are overquirked, and needs nerfing, but with the tonnage value now even (IS had 15 ton drop deck advantage after Quirkening 3.0 but now that is gone!), the Clans have good chance of beating IS. Organization is still the biggest factor.
In my pug CW matches the Clan side wins as much as they loses. Let's see if the global IS energy quirk nerf will be just another mark on the many stupid/shameful balancing mistakes Paul had made, or it will actually help bring balance to the Force.
Also, players are usually attracted to the stronger side, real, or imagined, making the perceived weaker side suffer even more due to population loss. If the big mercs didn't abandon the Clan side en masse, then the Clans would still be sweeping over the IS.
Edited by El Bandito, 03 February 2016 - 10:40 AM.
#5
Posted 03 February 2016 - 06:29 AM
TheCharlatan, on 03 February 2016 - 06:21 AM, said:
I don't really play CW, so i have to ask.
Is the balance really so in favour of IS or are people knee-jerking as usual?
(not trying to troll, honestly. In solo queue balance seems fine).
unlike the public queue, In CW you see 12-man units attacking where they are all using, to some extent, the best mechs available. In the case of IS they are the mechs with better range, heat management and structure than any of their clan counterparts. In defense, on the clan side, you usually have much smaller groups or solo pugs defending and many of them are in non-optimized or trial mechs and, as a result, you get stomp after stomp.
The truth about balance is that there are several very out-of-balance IS mechs and a smart IS player will drop with all 4 of them in their dropdecks which makes things unbalanced. When clan goes on the attack (i.e. 12-man of clanners) and face a smaller group or a pug of IS players they do fine. The true issue shows itself when you have 2 12-man groups of equally skilled and meta'd out and in that instance IS does have a marginal advantage. Once PGI cleans up the 25% energy, heat and structure quirks things will be pretty close to the best balance they have achieved so far.
So, yes, public matches things seem fine but CW is quite different.
Edited by nehebkau, 03 February 2016 - 06:32 AM.
#6
Posted 03 February 2016 - 07:50 AM
#7
Posted 03 February 2016 - 09:18 AM
Rewards earned for CW should be held in escrow until end of the season. But if you switch factions mid-season you should forfeit receiving ALL rewards from the previous faction you left.
At the beginning of each season would be 1-2 week grace period where you can switch factions without penalty.
Edited by Khobai, 03 February 2016 - 09:22 AM.
#8
Posted 03 February 2016 - 12:14 PM
Khobai, on 03 February 2016 - 09:18 AM, said:
Rewards earned for CW should be held in escrow until end of the season. But if you switch factions mid-season you should forfeit receiving ALL rewards from the previous faction you left.
At the beginning of each season would be 1-2 week grace period where you can switch factions without penalty.
This has been brought up many many times... problem being -- what do you do after you reach rank 20 in a faction? There are no more rewards, no more milestones -- just nothing. All you can do, now, is switch factions -- so should I lose all of my original faction rank just because PGI hasn't programmed an end-game for rank 20s? Heck I would have stayed with my original faction if there were more beyond rank 20 -- since there isn't i'd be a fool to stay.
Edited by nehebkau, 03 February 2016 - 12:15 PM.
#9
Posted 03 February 2016 - 12:48 PM
Quote
Yes PGI needs to give players of higher rank more of a vested interest in staying in that faction.
I would like to see each faction get unique mechs/weapons/equipment that only that faction can use when certain requirements are met (i.e. being a current member of that faction and having the required rank)
For example clan wolf players of a certain rank might get access to ATMs because of their close alliance with clan coyote. ATMs would be unlocked in quickplay but in CW theyd be locked equipment and you couldnt use them unless you met the requirements.
Quote
And no you shouldnt lose any of your rewards from previous seasons for switching factions. You should only lose the rewards earned during the current season.
So for example, if you got to rank 15 in jade falcon from a previous season, and then halfway through the current season you leave jade falcon and join FRR you would only lose the jade falcon loyalty earned during the current season. Youd still be rank 15 (from the previous season) but all the jade falcon loyalty you earned since the start of the current season would be forfeited because you switched factions.
The exception would be the grace period of 1-2 weeks where you can switch factions without penalty.
Edited by Khobai, 03 February 2016 - 01:04 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users